/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
-#if !defined (INCLUDED_BRUSHWRAPPER_H)
+#if !defined ( INCLUDED_BRUSHWRAPPER_H )
#define INCLUDED_BRUSHWRAPPER_H
#include <cstddef>
enum EBrushPrefab
{
- eBrushCuboid,
- eBrushPrism,
- eBrushCone,
- eBrushSphere,
+ eBrushCuboid,
+ eBrushPrism,
+ eBrushCone,
+ eBrushSphere,
+ eBrushRock,
};
class TextureProjection;
class ContentsFlagsValue;
namespace scene
{
- class Graph;
+class Graph;
}
-void Scene_BrushConstructPrefab(scene::Graph& graph, EBrushPrefab type, std::size_t sides, const char* shader);
+void Scene_BrushConstructPrefab( scene::Graph& graph, EBrushPrefab type, std::size_t sides, const char* shader );
class AABB;
-void Scene_BrushResize_Selected(scene::Graph& graph, const AABB& bounds, const char* shader);
-void Scene_BrushSetTexdef_Selected(scene::Graph& graph, const TextureProjection& projection);
-void Scene_BrushSetTexdef_Component_Selected(scene::Graph& graph, const TextureProjection& projection);
-void Scene_BrushGetTexdef_Selected(scene::Graph& graph, TextureProjection& projection);
-void Scene_BrushGetTexdef_Component_Selected(scene::Graph& graph, TextureProjection& projection);
-void Scene_BrushSetFlags_Selected(scene::Graph& graph, const ContentsFlagsValue& flags);
-void Scene_BrushSetFlags_Component_Selected(scene::Graph& graph, const ContentsFlagsValue& flags);
-void Scene_BrushGetFlags_Selected(scene::Graph& graph, ContentsFlagsValue& flags);
-void Scene_BrushGetFlags_Component_Selected(scene::Graph& graph, ContentsFlagsValue& flags);
-void Scene_BrushShiftTexdef_Selected(scene::Graph& graph, float s, float t);
-void Scene_BrushShiftTexdef_Component_Selected(scene::Graph& graph, float s, float t);
-void Scene_BrushScaleTexdef_Selected(scene::Graph& graph, float s, float t);
-void Scene_BrushScaleTexdef_Component_Selected(scene::Graph& graph, float s, float t);
-void Scene_BrushRotateTexdef_Selected(scene::Graph& graph, float angle);
-void Scene_BrushRotateTexdef_Component_Selected(scene::Graph& graph, float angle);
-void Scene_BrushSetShader_Selected(scene::Graph& graph, const char* name);
-void Scene_BrushSetShader_Component_Selected(scene::Graph& graph, const char* name);
-void Scene_BrushGetShader_Selected(scene::Graph& graph, CopiedString& shader);
-void Scene_BrushGetShader_Component_Selected(scene::Graph& graph, CopiedString& shader);
-void Scene_BrushFindReplaceShader(scene::Graph& graph, const char* find, const char* replace);
-void Scene_BrushFindReplaceShader_Selected(scene::Graph& graph, const char* find, const char* replace);
-void Scene_BrushFindReplaceShader_Component_Selected(scene::Graph& graph, const char* find, const char* replace);
-void Scene_BrushSelectByShader(scene::Graph& graph, const char* name);
-void Scene_BrushSelectByShader_Component(scene::Graph& graph, const char* name);
-void Scene_BrushFitTexture_Selected(scene::Graph& graph, float s_repeat, float t_repeat);
-void Scene_BrushFitTexture_Component_Selected(scene::Graph& graph, float s_repeat, float t_repeat);
+void Scene_BrushResize_Selected( scene::Graph& graph, const AABB& bounds, const char* shader );
+void Scene_BrushSetTexdef_Selected( scene::Graph& graph, const TextureProjection& projection );
+void Scene_BrushSetTexdef_Component_Selected( scene::Graph& graph, const TextureProjection& projection );
+void Scene_BrushGetTexdef_Selected( scene::Graph& graph, TextureProjection& projection );
+void Scene_BrushGetTexdef_Component_Selected( scene::Graph& graph, TextureProjection& projection );
+void Scene_BrushGetShaderSize_Component_Selected( scene::Graph& graph, size_t& width, size_t& height );
+void Scene_BrushSetFlags_Selected( scene::Graph& graph, const ContentsFlagsValue& flags );
+void Scene_BrushSetFlags_Component_Selected( scene::Graph& graph, const ContentsFlagsValue& flags );
+void Scene_BrushGetFlags_Selected( scene::Graph& graph, ContentsFlagsValue& flags );
+void Scene_BrushGetFlags_Component_Selected( scene::Graph& graph, ContentsFlagsValue& flags );
+void Scene_BrushShiftTexdef_Selected( scene::Graph& graph, float s, float t );
+void Scene_BrushShiftTexdef_Component_Selected( scene::Graph& graph, float s, float t );
+void Scene_BrushScaleTexdef_Selected( scene::Graph& graph, float s, float t );
+void Scene_BrushScaleTexdef_Component_Selected( scene::Graph& graph, float s, float t );
+void Scene_BrushRotateTexdef_Selected( scene::Graph& graph, float angle );
+void Scene_BrushRotateTexdef_Component_Selected( scene::Graph& graph, float angle );
+void Scene_BrushSetShader_Selected( scene::Graph& graph, const char* name );
+void Scene_BrushSetShader_Component_Selected( scene::Graph& graph, const char* name );
+void Scene_BrushGetShader_Selected( scene::Graph& graph, CopiedString& shader );
+void Scene_BrushGetShader_Component_Selected( scene::Graph& graph, CopiedString& shader );
+void Scene_BrushFindReplaceShader( scene::Graph& graph, const char* find, const char* replace );
+void Scene_BrushFindReplaceShader_Selected( scene::Graph& graph, const char* find, const char* replace );
+void Scene_BrushFindReplaceShader_Component_Selected( scene::Graph& graph, const char* find, const char* replace );
+void Scene_BrushSelectByShader( scene::Graph& graph, const char* name );
+void Scene_BrushSelectByShader_Component( scene::Graph& graph, const char* name );
+void Scene_BrushFitTexture_Selected( scene::Graph& graph, float s_repeat, float t_repeat );
+void Scene_BrushFitTexture_Component_Selected( scene::Graph& graph, float s_repeat, float t_repeat );
typedef struct _GtkMenu GtkMenu;
-void Brush_constructMenu(GtkMenu* menu);
+void Brush_constructMenu( GtkMenu* menu );
extern Callback g_texture_lock_status_changed;