/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
//
// Camera Window
// Leonardo Zide (leo@lokigames.com)
//
-#include "camwindow.h"
-
-#include "debugging/debugging.h"
-
-#include "iscenegraph.h"
-#include "irender.h"
-#include "igl.h"
-#include "icamera.h"
-#include "cullable.h"
-#include "renderable.h"
-#include "preferencesystem.h"
-
-#include "signal/signal.h"
-#include "container/array.h"
-#include "scenelib.h"
-#include "render.h"
-#include "cmdlib.h"
-#include "math/frustum.h"
-
-#include "gtkutil/widget.h"
-#include "gtkutil/button.h"
-#include "gtkutil/toolbar.h"
-#include "gtkutil/glwidget.h"
-#include "gtkutil/xorrectangle.h"
-#include "gtkmisc.h"
-#include "selection.h"
-#include "mainframe.h"
-#include "preferences.h"
-#include "commands.h"
-#include "xywindow.h"
-#include "windowobservers.h"
-#include "renderstate.h"
-
-#include "timer.h"
-
-Signal0 g_cameraMoved_callbacks;
-
-void AddCameraMovedCallback(const SignalHandler& handler)
-{
- g_cameraMoved_callbacks.connectLast(handler);
-}
-
-void CameraMovedNotify()
-{
- g_cameraMoved_callbacks();
-}
-
-
-struct camwindow_globals_private_t
-{
- int m_nMoveSpeed;
- int m_nAngleSpeed;
- bool m_bCamInverseMouse;
- bool m_bCamDiscrete;
- bool m_bCubicClipping;
-
- camwindow_globals_private_t() :
- m_nMoveSpeed(100),
- m_nAngleSpeed(3),
- m_bCamInverseMouse(false),
- m_bCamDiscrete(true),
- m_bCubicClipping(true)
- {
- }
-
-};
-
-camwindow_globals_private_t g_camwindow_globals_private;
-
-
-const Matrix4 g_opengl2radiant(
- 0, 0,-1, 0,
- -1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 0, 1
-);
-
-const Matrix4 g_radiant2opengl(
- 0,-1, 0, 0,
- 0, 0, 1, 0,
- -1, 0, 0, 0,
- 0, 0, 0, 1
-);
-
-struct camera_t;
-void Camera_mouseMove(camera_t& camera, int x, int y);
-
-enum camera_draw_mode
-{
- cd_wire,
- cd_solid,
- cd_texture,
- cd_lighting
-};
-
-struct camera_t
-{
- int width, height;
-
- bool timing;
-
- Vector3 origin;
- Vector3 angles;
-
- Vector3 color; // background
-
- Vector3 forward, right; // move matrix (TTimo: used to have up but it was not updated)
- Vector3 vup, vpn, vright; // view matrix (taken from the modelview matrix)
-
- Matrix4 projection;
- Matrix4 modelview;
-
- bool m_strafe; // true when in strafemode toggled by the ctrl-key
- bool m_strafe_forward; // true when in strafemode by ctrl-key and shift is pressed for forward strafing
-
- unsigned int movementflags; // movement flags
- Timer m_keycontrol_timer;
- guint m_keymove_handler;
-
-
- float fieldOfView;
-
- DeferredMotionDelta m_mouseMove;
-
- static void motionDelta(int x, int y, void* data)
- {
- Camera_mouseMove(*reinterpret_cast<camera_t*>(data), x, y);
- }
-
- View* m_view;
- Callback m_update;
-
- static camera_draw_mode draw_mode;
-
- camera_t(View* view, const Callback& update)
- : width(0),
- height(0),
- timing(false),
- origin(0, 0, 0),
- angles(0, 0, 0),
- color(0, 0, 0),
- movementflags(0),
- m_keymove_handler(0),
- fieldOfView(90.0f),
- m_mouseMove(motionDelta, this),
- m_view(view),
- m_update(update)
- {
- }
-};
-
-camera_draw_mode camera_t::draw_mode = cd_texture;
-
-inline Matrix4 projection_for_camera(float near_z, float far_z, float fieldOfView, int width, int height)
-{
- const float half_width = static_cast<float>(near_z * tan(degrees_to_radians(fieldOfView * 0.5)));
- const float half_height = half_width * (static_cast<float>(height) / static_cast<float>(width));
-
- return matrix4_frustum(
- -half_width,
- half_width,
- -half_height,
- half_height,
- near_z,
- far_z
- );
-}
-
-float Camera_getFarClipPlane(camera_t& camera)
-{
- return (g_camwindow_globals_private.m_bCubicClipping)? pow(2.0, (g_camwindow_globals.m_nCubicScale + 7) / 2.0) : 32768.0f;
-}
-
-void Camera_updateProjection(camera_t& camera)
-{
- float farClip = Camera_getFarClipPlane(camera);
- camera.projection = projection_for_camera(farClip / 4096.0f, farClip, camera.fieldOfView, camera.width, camera.height);
-
- camera.m_view->Construct(camera.projection, camera.modelview, camera.width, camera.height);
-}
-
-void Camera_updateVectors(camera_t& camera)
-{
- for (int i=0 ; i<3 ; i++)
- {
- camera.vright[i] = camera.modelview[(i<<2)+0];
- camera.vup[i] = camera.modelview[(i<<2)+1];
- camera.vpn[i] = camera.modelview[(i<<2)+2];
- }
-}
-
-void Camera_updateModelview(camera_t& camera)
-{
- camera.modelview = g_matrix4_identity;
-
- // roll, pitch, yaw
- Vector3 radiant_eulerXYZ(0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW]);
-
- matrix4_translate_by_vec3(camera.modelview, camera.origin);
- matrix4_rotate_by_euler_xyz_degrees(camera.modelview, radiant_eulerXYZ);
- matrix4_multiply_by_matrix4(camera.modelview, g_radiant2opengl);
- matrix4_affine_invert(camera.modelview);
-
- Camera_updateVectors(camera);
-
- camera.m_view->Construct(camera.projection, camera.modelview, camera.width, camera.height);
-}
-
-
-void Camera_Move_updateAxes(camera_t& camera)
-{
- double ya = degrees_to_radians(camera.angles[CAMERA_YAW]);
-
- // the movement matrix is kept 2d
- camera.forward[0] = static_cast<float>(cos(ya));
- camera.forward[1] = static_cast<float>(sin(ya));
- camera.forward[2] = 0;
- camera.right[0] = camera.forward[1];
- camera.right[1] = -camera.forward[0];
-}
-
-void Camera_Freemove_updateAxes(camera_t& camera)
-{
- camera.right = camera.vright;
- camera.forward = vector3_negated(camera.vpn);
-}
-
-const Vector3& Camera_getOrigin(camera_t& camera)
-{
- return camera.origin;
-}
-
-void Camera_setOrigin(camera_t& camera, const Vector3& origin)
-{
- camera.origin = origin;
- Camera_updateModelview(camera);
- camera.m_update();
- CameraMovedNotify();
-}
-
-const Vector3& Camera_getAngles(camera_t& camera)
-{
- return camera.angles;
-}
-
-void Camera_setAngles(camera_t& camera, const Vector3& angles)
-{
- camera.angles = angles;
- Camera_updateModelview(camera);
- camera.m_update();
- CameraMovedNotify();
-}
-
-
-void Camera_FreeMove(camera_t& camera, int dx, int dy)
-{
- // free strafe mode, toggled by the ctrl key with optional shift for forward movement
- if(camera.m_strafe)
- {
- const float strafespeed = 0.65f;
-
- camera.origin -= camera.vright * strafespeed * dx;
- if(camera.m_strafe_forward)
- camera.origin += camera.vpn * strafespeed * dy;
- else
- camera.origin += camera.vup * strafespeed * dy;
- }
- else// free rotation
- {
- const float dtime = 0.1f;
-
- if (g_camwindow_globals_private.m_bCamInverseMouse)
- camera.angles[CAMERA_PITCH] -= dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
- else
- camera.angles[CAMERA_PITCH] += dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
-
- camera.angles[CAMERA_YAW] += dx * dtime * g_camwindow_globals_private.m_nAngleSpeed;
-
- if (camera.angles[CAMERA_PITCH] > 90)
- camera.angles[CAMERA_PITCH] = 90;
- else if (camera.angles[CAMERA_PITCH] < -90)
- camera.angles[CAMERA_PITCH] = -90;
-
- if (camera.angles[CAMERA_YAW] >= 360)
- camera.angles[CAMERA_YAW] -=360;
- else if (camera.angles[CAMERA_YAW] <= 0)
- camera.angles[CAMERA_YAW] +=360;
- }
-
- Camera_updateModelview(camera);
- Camera_Freemove_updateAxes(camera);
-}
-
-void Cam_MouseControl(camera_t& camera, int x, int y)
-{
- int xl, xh;
- int yl, yh;
- float xf, yf;
-
- xf = (float)(x - camera.width/2) / (camera.width/2);
- yf = (float)(y - camera.height/2) / (camera.height/2);
-
- xl = camera.width/3;
- xh = xl*2;
- yl = camera.height/3;
- yh = yl*2;
-
- xf *= 1.0f - fabsf(yf);
- if (xf < 0)
- {
- xf += 0.1f;
- if (xf > 0)
- xf = 0;
- }
- else
- {
- xf -= 0.1f;
- if (xf < 0)
- xf = 0;
- }
-
- vector3_add(camera.origin, vector3_scaled(camera.forward, yf * 0.1f* g_camwindow_globals_private.m_nMoveSpeed));
- camera.angles[CAMERA_YAW] += xf * -0.1f * g_camwindow_globals_private.m_nAngleSpeed;
-
- Camera_updateModelview(camera);
-}
-
-void Camera_mouseMove(camera_t& camera, int x, int y)
-{
- //globalOutputStream() << "mousemove... ";
- Camera_FreeMove(camera, -x, -y);
- camera.m_update();
- CameraMovedNotify();
-}
-
-const unsigned int MOVE_NONE = 0;
-const unsigned int MOVE_FORWARD = 1 << 0;
-const unsigned int MOVE_BACK = 1 << 1;
-const unsigned int MOVE_ROTRIGHT = 1 << 2;
-const unsigned int MOVE_ROTLEFT = 1 << 3;
-const unsigned int MOVE_STRAFERIGHT = 1 << 4;
-const unsigned int MOVE_STRAFELEFT = 1 << 5;
-const unsigned int MOVE_UP = 1 << 6;
-const unsigned int MOVE_DOWN = 1 << 7;
-const unsigned int MOVE_PITCHUP = 1 << 8;
-const unsigned int MOVE_PITCHDOWN = 1 << 9;
-const unsigned int MOVE_ALL = MOVE_FORWARD|MOVE_BACK|MOVE_ROTRIGHT|MOVE_ROTLEFT|MOVE_STRAFERIGHT|MOVE_STRAFELEFT|MOVE_UP|MOVE_DOWN|MOVE_PITCHUP|MOVE_PITCHDOWN;
-
-void Cam_KeyControl(camera_t& camera, float dtime)
-{
- // Update angles
- if (camera.movementflags & MOVE_ROTLEFT)
- camera.angles[CAMERA_YAW] += 15 * dtime* g_camwindow_globals_private.m_nAngleSpeed;
- if (camera.movementflags & MOVE_ROTRIGHT)
- camera.angles[CAMERA_YAW] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
- if (camera.movementflags & MOVE_PITCHUP)
- {
- camera.angles[CAMERA_PITCH] += 15 * dtime* g_camwindow_globals_private.m_nAngleSpeed;
- if(camera.angles[CAMERA_PITCH] > 90)
- camera.angles[CAMERA_PITCH] = 90;
- }
- if (camera.movementflags & MOVE_PITCHDOWN)
- {
- camera.angles[CAMERA_PITCH] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
- if(camera.angles[CAMERA_PITCH] < -90)
- camera.angles[CAMERA_PITCH] = -90;
- }
-
- Camera_updateModelview(camera);
- Camera_Freemove_updateAxes(camera);
-
- // Update position
- if (camera.movementflags & MOVE_FORWARD)
- vector3_add(camera.origin, vector3_scaled(camera.forward, dtime * g_camwindow_globals_private.m_nMoveSpeed));
- if (camera.movementflags & MOVE_BACK)
- vector3_add(camera.origin, vector3_scaled(camera.forward, -dtime * g_camwindow_globals_private.m_nMoveSpeed));
- if (camera.movementflags & MOVE_STRAFELEFT)
- vector3_add(camera.origin, vector3_scaled(camera.right, -dtime * g_camwindow_globals_private.m_nMoveSpeed));
- if (camera.movementflags & MOVE_STRAFERIGHT)
- vector3_add(camera.origin, vector3_scaled(camera.right, dtime * g_camwindow_globals_private.m_nMoveSpeed));
- if (camera.movementflags & MOVE_UP)
- vector3_add(camera.origin, vector3_scaled(g_vector3_axis_z, dtime * g_camwindow_globals_private.m_nMoveSpeed));
- if (camera.movementflags & MOVE_DOWN)
- vector3_add(camera.origin, vector3_scaled(g_vector3_axis_z, -dtime * g_camwindow_globals_private.m_nMoveSpeed));
-
- Camera_updateModelview(camera);
-}
-
-void Camera_keyMove(camera_t& camera)
-{
- camera.m_mouseMove.flush();
-
- //globalOutputStream() << "keymove... ";
- float time_seconds = camera.m_keycontrol_timer.elapsed_msec() / static_cast<float>(msec_per_sec);
- camera.m_keycontrol_timer.start();
- if(time_seconds > 0.05f)
- {
- time_seconds = 0.05f; // 20fps
- }
- Cam_KeyControl(camera, time_seconds * 5.0f);
-
- camera.m_update();
- CameraMovedNotify();
-}
-
-gboolean camera_keymove(gpointer data)
-{
- Camera_keyMove(*reinterpret_cast<camera_t*>(data));
- return TRUE;
-}
-
-void Camera_setMovementFlags(camera_t& camera, unsigned int mask)
-{
- if((~camera.movementflags & mask) != 0 && camera.movementflags == 0)
- {
- camera.m_keymove_handler = g_idle_add(camera_keymove, &camera);
- }
- camera.movementflags |= mask;
-}
-void Camera_clearMovementFlags(camera_t& camera, unsigned int mask)
-{
- if((camera.movementflags & ~mask) == 0 && camera.movementflags != 0)
- {
- g_source_remove(camera.m_keymove_handler);
- camera.m_keymove_handler = 0;
- }
- camera.movementflags &= ~mask;
-}
-
-void Camera_MoveForward_KeyDown(camera_t& camera)
-{
- Camera_setMovementFlags(camera, MOVE_FORWARD);
-}
-void Camera_MoveForward_KeyUp(camera_t& camera)
-{
- Camera_clearMovementFlags(camera, MOVE_FORWARD);
-}
-void Camera_MoveBack_KeyDown(camera_t& camera)
-{
- Camera_setMovementFlags(camera, MOVE_BACK);
-}
-void Camera_MoveBack_KeyUp(camera_t& camera)
-{
- Camera_clearMovementFlags(camera, MOVE_BACK);
-}
-
-void Camera_MoveLeft_KeyDown(camera_t& camera)
-{
- Camera_setMovementFlags(camera, MOVE_STRAFELEFT);
-}
-void Camera_MoveLeft_KeyUp(camera_t& camera)
-{
- Camera_clearMovementFlags(camera, MOVE_STRAFELEFT);
-}
-void Camera_MoveRight_KeyDown(camera_t& camera)
-{
- Camera_setMovementFlags(camera, MOVE_STRAFERIGHT);
-}
-void Camera_MoveRight_KeyUp(camera_t& camera)
-{
- Camera_clearMovementFlags(camera, MOVE_STRAFERIGHT);
-}
-
-void Camera_MoveUp_KeyDown(camera_t& camera)
-{
- Camera_setMovementFlags(camera, MOVE_UP);
-}
-void Camera_MoveUp_KeyUp(camera_t& camera)
-{
- Camera_clearMovementFlags(camera, MOVE_UP);
-}
-void Camera_MoveDown_KeyDown(camera_t& camera)
-{
- Camera_setMovementFlags(camera, MOVE_DOWN);
-}
-void Camera_MoveDown_KeyUp(camera_t& camera)
-{
- Camera_clearMovementFlags(camera, MOVE_DOWN);
-}
-
-void Camera_RotateLeft_KeyDown(camera_t& camera)
-{
- Camera_setMovementFlags(camera, MOVE_ROTLEFT);
-}
-void Camera_RotateLeft_KeyUp(camera_t& camera)
-{
- Camera_clearMovementFlags(camera, MOVE_ROTLEFT);
-}
-void Camera_RotateRight_KeyDown(camera_t& camera)
-{
- Camera_setMovementFlags(camera, MOVE_ROTRIGHT);
-}
-void Camera_RotateRight_KeyUp(camera_t& camera)
-{
- Camera_clearMovementFlags(camera, MOVE_ROTRIGHT);
-}
-
-void Camera_PitchUp_KeyDown(camera_t& camera)
-{
- Camera_setMovementFlags(camera, MOVE_PITCHUP);
-}
-void Camera_PitchUp_KeyUp(camera_t& camera)
-{
- Camera_clearMovementFlags(camera, MOVE_PITCHUP);
-}
-void Camera_PitchDown_KeyDown(camera_t& camera)
-{
- Camera_setMovementFlags(camera, MOVE_PITCHDOWN);
-}
-void Camera_PitchDown_KeyUp(camera_t& camera)
-{
- Camera_clearMovementFlags(camera, MOVE_PITCHDOWN);
-}
-
-
-typedef ReferenceCaller<camera_t, &Camera_MoveForward_KeyDown> FreeMoveCameraMoveForwardKeyDownCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveForward_KeyUp> FreeMoveCameraMoveForwardKeyUpCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveBack_KeyDown> FreeMoveCameraMoveBackKeyDownCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveBack_KeyUp> FreeMoveCameraMoveBackKeyUpCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveLeft_KeyDown> FreeMoveCameraMoveLeftKeyDownCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveLeft_KeyUp> FreeMoveCameraMoveLeftKeyUpCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveRight_KeyDown> FreeMoveCameraMoveRightKeyDownCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveRight_KeyUp> FreeMoveCameraMoveRightKeyUpCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveUp_KeyDown> FreeMoveCameraMoveUpKeyDownCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveUp_KeyUp> FreeMoveCameraMoveUpKeyUpCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveDown_KeyDown> FreeMoveCameraMoveDownKeyDownCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveDown_KeyUp> FreeMoveCameraMoveDownKeyUpCaller;
-
-
-#define SPEED_MOVE 32
-#define SPEED_TURN 22.5
-
-void Camera_MoveForward_Discrete(camera_t& camera)
-{
- Camera_Move_updateAxes(camera);
- Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.forward, SPEED_MOVE)));
-}
-void Camera_MoveBack_Discrete(camera_t& camera)
-{
- Camera_Move_updateAxes(camera);
- Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.forward, -SPEED_MOVE)));
-}
-
-void Camera_MoveUp_Discrete(camera_t& camera)
-{
- Vector3 origin(Camera_getOrigin(camera));
- origin[2] += SPEED_MOVE;
- Camera_setOrigin(camera, origin);
-}
-void Camera_MoveDown_Discrete(camera_t& camera)
-{
- Vector3 origin(Camera_getOrigin(camera));
- origin[2] -= SPEED_MOVE;
- Camera_setOrigin(camera, origin);
-}
-
-void Camera_MoveLeft_Discrete(camera_t& camera)
-{
- Camera_Move_updateAxes(camera);
- Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.right, -SPEED_MOVE)));
-}
-void Camera_MoveRight_Discrete(camera_t& camera)
-{
- Camera_Move_updateAxes(camera);
- Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.right, SPEED_MOVE)));
-}
-
-void Camera_RotateLeft_Discrete(camera_t& camera)
-{
- Vector3 angles(Camera_getAngles(camera));
- angles[CAMERA_YAW] += SPEED_TURN;
- Camera_setAngles(camera, angles);
-}
-void Camera_RotateRight_Discrete(camera_t& camera)
-{
- Vector3 angles(Camera_getAngles(camera));
- angles[CAMERA_YAW] -= SPEED_TURN;
- Camera_setAngles(camera, angles);
-}
-
-void Camera_PitchUp_Discrete(camera_t& camera)
-{
- Vector3 angles(Camera_getAngles(camera));
- angles[CAMERA_PITCH] += SPEED_TURN;
- if (angles[CAMERA_PITCH] > 90)
- angles[CAMERA_PITCH] = 90;
- Camera_setAngles(camera, angles);
-}
-void Camera_PitchDown_Discrete(camera_t& camera)
-{
- Vector3 angles(Camera_getAngles(camera));
- angles[CAMERA_PITCH] -= SPEED_TURN;
- if (angles[CAMERA_PITCH] < -90)
- angles[CAMERA_PITCH] = -90;
- Camera_setAngles(camera, angles);
-}
-
-
-class RadiantCameraView : public CameraView
-{
- camera_t& m_camera;
- View* m_view;
- Callback m_update;
-public:
- RadiantCameraView(camera_t& camera, View* view, const Callback& update) : m_camera(camera), m_view(view), m_update(update)
- {
- }
- void update()
- {
- m_view->Construct(m_camera.projection, m_camera.modelview, m_camera.width, m_camera.height);
- m_update();
- }
- void setModelview(const Matrix4& modelview)
- {
- m_camera.modelview = modelview;
- matrix4_multiply_by_matrix4(m_camera.modelview, g_radiant2opengl);
- matrix4_affine_invert(m_camera.modelview);
- Camera_updateVectors(m_camera);
- update();
- }
- void setFieldOfView(float fieldOfView)
- {
- float farClip = Camera_getFarClipPlane(m_camera);
- m_camera.projection = projection_for_camera(farClip / 4096.0f, farClip, fieldOfView, m_camera.width, m_camera.height);
- update();
- }
-};
-
-
-void Camera_motionDelta(int x, int y, unsigned int state, void* data)
-{
- camera_t* cam = reinterpret_cast<camera_t*>(data);
-
- cam->m_mouseMove.motion_delta(x, y, state);
- cam->m_strafe = (state & GDK_CONTROL_MASK) != 0;
-
- if(cam->m_strafe)
- cam->m_strafe_forward = (state & GDK_SHIFT_MASK) != 0;
- else
- cam->m_strafe_forward = false;
-}
-
-class CamWnd
-{
- View m_view;
- camera_t m_Camera;
- RadiantCameraView m_cameraview;
-#if 0
- int m_PositionDragCursorX;
- int m_PositionDragCursorY;
-#endif
-
- guint m_freemove_handle_focusout;
-
- static Shader* m_state_select1;
- static Shader* m_state_select2;
-
- FreezePointer m_freezePointer;
-
-public:
- GtkWidget* m_gl_widget;
- GtkWindow* m_parent;
-
- SelectionSystemWindowObserver* m_window_observer;
- XORRectangle m_XORRectangle;
-
- DeferredDraw m_deferredDraw;
- DeferredMotion m_deferred_motion;
-
- guint m_selection_button_press_handler;
- guint m_selection_button_release_handler;
- guint m_selection_motion_handler;
-
- guint m_freelook_button_press_handler;
-
- guint m_sizeHandler;
- guint m_exposeHandler;
-
- CamWnd();
- ~CamWnd();
-
- bool m_drawing;
- void queue_draw()
- {
- //ASSERT_MESSAGE(!m_drawing, "CamWnd::queue_draw(): called while draw is already in progress");
- if(m_drawing)
- {
- return;
- }
- //globalOutputStream() << "queue... ";
- m_deferredDraw.draw();
- }
- void draw();
-
- static void captureStates()
- {
- m_state_select1 = GlobalShaderCache().capture("$CAM_HIGHLIGHT");
- m_state_select2 = GlobalShaderCache().capture("$CAM_OVERLAY");
- }
- static void releaseStates()
- {
- GlobalShaderCache().release("$CAM_HIGHLIGHT");
- GlobalShaderCache().release("$CAM_OVERLAY");
- }
-
- camera_t& getCamera()
- {
- return m_Camera;
- };
-
- void BenchMark();
- void Cam_ChangeFloor(bool up);
-
- void DisableFreeMove();
- void EnableFreeMove();
- bool m_bFreeMove;
-
- CameraView& getCameraView()
- {
- return m_cameraview;
- }
-
-private:
- void Cam_Draw();
-};
-
-typedef MemberCaller<CamWnd, &CamWnd::queue_draw> CamWndQueueDraw;
-
-Shader* CamWnd::m_state_select1 = 0;
-Shader* CamWnd::m_state_select2 = 0;
-
-CamWnd* NewCamWnd()
-{
- return new CamWnd;
-}
-void DeleteCamWnd(CamWnd* camwnd)
-{
- delete camwnd;
-}
-
-void CamWnd_constructStatic()
-{
- CamWnd::captureStates();
-}
-
-void CamWnd_destroyStatic()
-{
- CamWnd::releaseStates();
-}
-
-static CamWnd* g_camwnd = 0;
-
-void GlobalCamera_setCamWnd(CamWnd& camwnd)
-{
- g_camwnd = &camwnd;
-}
-
-
-GtkWidget* CamWnd_getWidget(CamWnd& camwnd)
-{
- return camwnd.m_gl_widget;
-}
-
-GtkWindow* CamWnd_getParent(CamWnd& camwnd)
-{
- return camwnd.m_parent;
-}
-
-ToggleShown g_camera_shown(true);
-
-void CamWnd_setParent(CamWnd& camwnd, GtkWindow* parent)
-{
- camwnd.m_parent = parent;
- g_camera_shown.connect(GTK_WIDGET(camwnd.m_parent));
-}
-
-void CamWnd_Update(CamWnd& camwnd)
-{
- camwnd.queue_draw();
-}
+#include "stdafx.h"
+#include <gtk/gtk.h>
+#include <GL/gl.h>
+extern void DrawPathLines();
+extern void Select_ShiftTexture( int x, int y );
+extern void Select_RotateTexture( int amt );
+extern void DrawAlternatePoint( vec3_t v, float scale );
+//extern void Select_ScaleTexture(int x, int y);
+extern int g_nPatchClickedView;
-camwindow_globals_t g_camwindow_globals;
-
-const Vector3& Camera_getOrigin(CamWnd& camwnd)
-{
- return Camera_getOrigin(camwnd.getCamera());
-}
-
-void Camera_setOrigin(CamWnd& camwnd, const Vector3& origin)
-{
- Camera_setOrigin(camwnd.getCamera(), origin);
-}
-
-const Vector3& Camera_getAngles(CamWnd& camwnd)
-{
- return Camera_getAngles(camwnd.getCamera());
-}
-
-void Camera_setAngles(CamWnd& camwnd, const Vector3& angles)
-{
- Camera_setAngles(camwnd.getCamera(), angles);
-}
-
+brush_t* g_pSplitList = NULL;
// =============================================================================
// CamWnd class
-gboolean enable_freelook_button_press(GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd)
-{
- if(event->type == GDK_BUTTON_PRESS && event->button == 3)
- {
- camwnd->EnableFreeMove();
- return TRUE;
- }
- return FALSE;
-}
-
-gboolean disable_freelook_button_press(GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd)
-{
- if(event->type == GDK_BUTTON_PRESS && event->button == 3)
- {
- camwnd->DisableFreeMove();
- return TRUE;
- }
- return FALSE;
-}
-
-#if 0
-gboolean mousecontrol_button_press(GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd)
-{
- if(event->type == GDK_BUTTON_PRESS && event->button == 3)
- {
- Cam_MouseControl(camwnd->getCamera(), event->x, widget->allocation.height - 1 - event->y);
- }
- return FALSE;
-}
+CamWnd::CamWnd ()
+ : GLWindow( TRUE ), m_XORRectangle( m_pWidget ){
+ m_nNumTransBrushes = 0;
+ memset( &m_Camera, 0, sizeof( camera_t ) );
+ m_pSide_select = NULL;
+ m_bClipMode = false;
+ m_bFreeMove = false;
+ Cam_Init();
+}
+
+CamWnd::~CamWnd (){
+}
+
+void CamWnd::OnCreate(){
+ if ( !MakeCurrent() ) {
+ Error( "glMakeCurrent failed" );
+ }
+
+ // report OpenGL information
+ Sys_Printf( "GL_VENDOR: %s\n", qglGetString( GL_VENDOR ) );
+ Sys_Printf( "GL_RENDERER: %s\n", qglGetString( GL_RENDERER ) );
+ Sys_Printf( "GL_VERSION: %s\n", qglGetString( GL_VERSION ) );
+ Sys_Printf( "GL_EXTENSIONS: %s\n", qglGetString( GL_EXTENSIONS ) );
+
+ // Set off texture compression supported
+ g_qeglobals.bTextureCompressionSupported = 0;
+
+ // finalize OpenGL init
+ // NOTE
+ // why is this here? well .. the Gtk objects get constructed when you enter gtk_main
+ // and I wanted to have the extensions information in the editor startup console (avoid looking that up in the early console)
+ // RIANT
+ // I Split this up so as to add support for extension and user-friendly
+ // compression format selection.
+ // ADD new globals for your new format so as to minimise
+ // calls to Sys_QGL_ExtensionSupported
+ // NOTE TTimo: I don't really like this approach with globals. Frequent calls to Sys_QGL_ExtensionSupported don't sound like
+ // a problem to me. If there is some caching to be done, then I think it should be inside Sys_QGL_ExtensionSupported
+ ///////////////////////////////////////////
+ // Check for default OpenGL
+ if ( Sys_QGL_ExtensionSupported( "GL_ARB_texture_compression" ) ) {
+ g_qeglobals.bTextureCompressionSupported = 1;
+ g_qeglobals.m_bOpenGLCompressionSupported = 1;
+ }
+
+ // INSERT PROPRIETARY EXTENSIONS HERE
+ // Check for S3 extensions
+ // create a bool global for extension supported
+ if ( Sys_QGL_ExtensionSupported( "GL_EXT_texture_compression_s3tc" ) ) {
+ g_qeglobals.bTextureCompressionSupported = 1;
+ g_qeglobals.m_bS3CompressionSupported = 1;
+ }
+
+ g_qeglobals.m_bOpenGLReady = true;
+
+ g_PrefsDlg.UpdateTextureCompression();
+
+#ifdef ATIHACK_812
+ g_PrefsDlg.UpdateATIHack();
#endif
-void camwnd_update_xor_rectangle(CamWnd& self, rect_t area)
-{
- if(GTK_WIDGET_VISIBLE(self.m_gl_widget))
- {
- self.m_XORRectangle.set(rectangle_from_area(area.min, area.max, self.getCamera().width, self.getCamera().height));
- }
-}
-
-
-gboolean selection_button_press(GtkWidget* widget, GdkEventButton* event, WindowObserver* observer)
-{
- if(event->type == GDK_BUTTON_PRESS)
- {
- observer->onMouseDown(WindowVector_forDouble(event->x, event->y), button_for_button(event->button), modifiers_for_state(event->state));
- }
- return FALSE;
-}
-
-gboolean selection_button_release(GtkWidget* widget, GdkEventButton* event, WindowObserver* observer)
-{
- if(event->type == GDK_BUTTON_RELEASE)
- {
- observer->onMouseUp(WindowVector_forDouble(event->x, event->y), button_for_button(event->button), modifiers_for_state(event->state));
- }
- return FALSE;
-}
-
-void selection_motion(gdouble x, gdouble y, guint state, void* data)
-{
- //globalOutputStream() << "motion... ";
- reinterpret_cast<WindowObserver*>(data)->onMouseMotion(WindowVector_forDouble(x, y), modifiers_for_state(state));
-}
-
-inline WindowVector windowvector_for_widget_centre(GtkWidget* widget)
-{
- return WindowVector(static_cast<float>(widget->allocation.width / 2), static_cast<float>(widget->allocation.height / 2));
-}
-
-gboolean selection_button_press_freemove(GtkWidget* widget, GdkEventButton* event, WindowObserver* observer)
-{
- if(event->type == GDK_BUTTON_PRESS)
- {
- observer->onMouseDown(windowvector_for_widget_centre(widget), button_for_button(event->button), modifiers_for_state(event->state));
- }
- return FALSE;
-}
-
-gboolean selection_button_release_freemove(GtkWidget* widget, GdkEventButton* event, WindowObserver* observer)
-{
- if(event->type == GDK_BUTTON_RELEASE)
- {
- observer->onMouseUp(windowvector_for_widget_centre(widget), button_for_button(event->button), modifiers_for_state(event->state));
- }
- return FALSE;
-}
-
-gboolean selection_motion_freemove(GtkWidget *widget, GdkEventMotion *event, WindowObserver* observer)
-{
- observer->onMouseMotion(windowvector_for_widget_centre(widget), modifiers_for_state(event->state));
- return FALSE;
-}
-
-gboolean wheelmove_scroll(GtkWidget* widget, GdkEventScroll* event, CamWnd* camwnd)
-{
- if(event->direction == GDK_SCROLL_UP)
- {
- Camera_Freemove_updateAxes(camwnd->getCamera());
- Camera_setOrigin(*camwnd, vector3_added(Camera_getOrigin(*camwnd), vector3_scaled(camwnd->getCamera().forward, static_cast<float>(g_camwindow_globals_private.m_nMoveSpeed))));
- }
- else if(event->direction == GDK_SCROLL_DOWN)
- {
- Camera_Freemove_updateAxes(camwnd->getCamera());
- Camera_setOrigin(*camwnd, vector3_added(Camera_getOrigin(*camwnd), vector3_scaled(camwnd->getCamera().forward, -static_cast<float>(g_camwindow_globals_private.m_nMoveSpeed))));
- }
-
- return FALSE;
+ g_qeglobals_gui.d_camera = m_pWidget;
}
-gboolean camera_size_allocate(GtkWidget* widget, GtkAllocation* allocation, CamWnd* camwnd)
-{
- camwnd->getCamera().width = allocation->width;
- camwnd->getCamera().height = allocation->height;
- Camera_updateProjection(camwnd->getCamera());
- camwnd->m_window_observer->onSizeChanged(camwnd->getCamera().width, camwnd->getCamera().height);
- camwnd->queue_draw();
- return FALSE;
+void CamWnd::Cam_Init(){
+ m_Camera.timing = false;
+ m_Camera.origin[0] = 0.f;
+ m_Camera.origin[1] = 20.f;
+ m_Camera.origin[2] = 46.f;
+ m_Camera.color[0] = 0.3f;
+ m_Camera.color[1] = 0.3f;
+ m_Camera.color[2] = 0.3f;
+ m_nCambuttonstate = 0;
}
-gboolean camera_expose(GtkWidget* widget, GdkEventExpose* event, gpointer data)
-{
- reinterpret_cast<CamWnd*>(data)->draw();
- return FALSE;
+void CamWnd::OnSize( int cx, int cy ){
+ m_Camera.width = cx;
+ m_Camera.height = cy;
+ gtk_widget_queue_draw( m_pWidget );
}
-void KeyEvent_connect(const char* name)
-{
- const KeyEvent& keyEvent = GlobalKeyEvents_find(name);
- keydown_accelerators_add(keyEvent.m_accelerator, keyEvent.m_keyDown);
- keyup_accelerators_add(keyEvent.m_accelerator, keyEvent.m_keyUp);
+rectangle_t rectangle_from_area_cam(){
+ const float left = MIN( g_qeglobals.d_vAreaTL[0], g_qeglobals.d_vAreaBR[0] );
+ const float top = MAX( g_qeglobals.d_vAreaTL[1], g_qeglobals.d_vAreaBR[1] );
+ const float right = MAX( g_qeglobals.d_vAreaTL[0], g_qeglobals.d_vAreaBR[0] );
+ const float bottom = MIN( g_qeglobals.d_vAreaTL[1], g_qeglobals.d_vAreaBR[1] );
+ return rectangle_t( left, bottom, right - left, top - bottom );
}
-void KeyEvent_disconnect(const char* name)
-{
- const KeyEvent& keyEvent = GlobalKeyEvents_find(name);
- keydown_accelerators_remove(keyEvent.m_accelerator);
- keyup_accelerators_remove(keyEvent.m_accelerator);
+void update_xor_rectangle( XORRectangle& xor_rectangle ){
+ rectangle_t rectangle;
+ if ( ( g_qeglobals.d_select_mode == sel_area ) ) {
+ rectangle = rectangle_from_area_cam();
+ }
+ xor_rectangle.set( rectangle );
}
-void CamWnd_registerCommands(CamWnd& camwnd)
-{
- GlobalKeyEvents_insert("CameraForward", Accelerator(GDK_Up),
- ReferenceCaller<camera_t, Camera_MoveForward_KeyDown>(camwnd.getCamera()),
- ReferenceCaller<camera_t, Camera_MoveForward_KeyUp>(camwnd.getCamera())
- );
- GlobalKeyEvents_insert("CameraBack", Accelerator(GDK_Down),
- ReferenceCaller<camera_t, Camera_MoveBack_KeyDown>(camwnd.getCamera()),
- ReferenceCaller<camera_t, Camera_MoveBack_KeyUp>(camwnd.getCamera())
- );
- GlobalKeyEvents_insert("CameraLeft", Accelerator(GDK_Left),
- ReferenceCaller<camera_t, Camera_RotateLeft_KeyDown>(camwnd.getCamera()),
- ReferenceCaller<camera_t, Camera_RotateLeft_KeyUp>(camwnd.getCamera())
- );
- GlobalKeyEvents_insert("CameraRight", Accelerator(GDK_Right),
- ReferenceCaller<camera_t, Camera_RotateRight_KeyDown>(camwnd.getCamera()),
- ReferenceCaller<camera_t, Camera_RotateRight_KeyUp>(camwnd.getCamera())
- );
- GlobalKeyEvents_insert("CameraStrafeRight", Accelerator(GDK_period),
- ReferenceCaller<camera_t, Camera_MoveRight_KeyDown>(camwnd.getCamera()),
- ReferenceCaller<camera_t, Camera_MoveRight_KeyUp>(camwnd.getCamera())
- );
- GlobalKeyEvents_insert("CameraStrafeLeft", Accelerator(GDK_comma),
- ReferenceCaller<camera_t, Camera_MoveLeft_KeyDown>(camwnd.getCamera()),
- ReferenceCaller<camera_t, Camera_MoveLeft_KeyUp>(camwnd.getCamera())
- );
- GlobalKeyEvents_insert("CameraUp", Accelerator('D'),
- ReferenceCaller<camera_t, Camera_MoveUp_KeyDown>(camwnd.getCamera()),
- ReferenceCaller<camera_t, Camera_MoveUp_KeyUp>(camwnd.getCamera())
- );
- GlobalKeyEvents_insert("CameraDown", Accelerator('C'),
- ReferenceCaller<camera_t, Camera_MoveDown_KeyDown>(camwnd.getCamera()),
- ReferenceCaller<camera_t, Camera_MoveDown_KeyUp>(camwnd.getCamera())
- );
- GlobalKeyEvents_insert("CameraAngleDown", Accelerator('A'),
- ReferenceCaller<camera_t, Camera_PitchDown_KeyDown>(camwnd.getCamera()),
- ReferenceCaller<camera_t, Camera_PitchDown_KeyUp>(camwnd.getCamera())
- );
- GlobalKeyEvents_insert("CameraAngleUp", Accelerator('Z'),
- ReferenceCaller<camera_t, Camera_PitchUp_KeyDown>(camwnd.getCamera()),
- ReferenceCaller<camera_t, Camera_PitchUp_KeyUp>(camwnd.getCamera())
- );
-
- GlobalKeyEvents_insert("CameraFreeMoveForward", Accelerator(GDK_Up),
- FreeMoveCameraMoveForwardKeyDownCaller(camwnd.getCamera()),
- FreeMoveCameraMoveForwardKeyUpCaller(camwnd.getCamera())
- );
- GlobalKeyEvents_insert("CameraFreeMoveBack", Accelerator(GDK_Down),
- FreeMoveCameraMoveBackKeyDownCaller(camwnd.getCamera()),
- FreeMoveCameraMoveBackKeyUpCaller(camwnd.getCamera())
- );
- GlobalKeyEvents_insert("CameraFreeMoveLeft", Accelerator(GDK_Left),
- FreeMoveCameraMoveLeftKeyDownCaller(camwnd.getCamera()),
- FreeMoveCameraMoveLeftKeyUpCaller(camwnd.getCamera())
- );
- GlobalKeyEvents_insert("CameraFreeMoveRight", Accelerator(GDK_Right),
- FreeMoveCameraMoveRightKeyDownCaller(camwnd.getCamera()),
- FreeMoveCameraMoveRightKeyUpCaller(camwnd.getCamera())
- );
- GlobalKeyEvents_insert("CameraFreeMoveUp", Accelerator('D'),
- FreeMoveCameraMoveUpKeyDownCaller(camwnd.getCamera()),
- FreeMoveCameraMoveUpKeyUpCaller(camwnd.getCamera())
- );
- GlobalKeyEvents_insert("CameraFreeMoveDown", Accelerator('C'),
- FreeMoveCameraMoveDownKeyDownCaller(camwnd.getCamera()),
- FreeMoveCameraMoveDownKeyUpCaller(camwnd.getCamera())
- );
-
- GlobalCommands_insert("CameraForward", ReferenceCaller<camera_t, Camera_MoveForward_Discrete>(camwnd.getCamera()), Accelerator(GDK_Up));
- GlobalCommands_insert("CameraBack", ReferenceCaller<camera_t, Camera_MoveBack_Discrete>(camwnd.getCamera()), Accelerator(GDK_Down));
- GlobalCommands_insert("CameraLeft", ReferenceCaller<camera_t, Camera_RotateLeft_Discrete>(camwnd.getCamera()), Accelerator(GDK_Left));
- GlobalCommands_insert("CameraRight", ReferenceCaller<camera_t, Camera_RotateRight_Discrete>(camwnd.getCamera()), Accelerator(GDK_Right));
- GlobalCommands_insert("CameraStrafeRight", ReferenceCaller<camera_t, Camera_MoveRight_Discrete>(camwnd.getCamera()), Accelerator(GDK_period));
- GlobalCommands_insert("CameraStrafeLeft", ReferenceCaller<camera_t, Camera_MoveLeft_Discrete>(camwnd.getCamera()), Accelerator(GDK_comma));
-
- GlobalCommands_insert("CameraUp", ReferenceCaller<camera_t, Camera_MoveUp_Discrete>(camwnd.getCamera()), Accelerator('D'));
- GlobalCommands_insert("CameraDown", ReferenceCaller<camera_t, Camera_MoveDown_Discrete>(camwnd.getCamera()), Accelerator('C'));
- GlobalCommands_insert("CameraAngleUp", ReferenceCaller<camera_t, Camera_PitchUp_Discrete>(camwnd.getCamera()), Accelerator('A'));
- GlobalCommands_insert("CameraAngleDown", ReferenceCaller<camera_t, Camera_PitchDown_Discrete>(camwnd.getCamera()), Accelerator('Z'));
-}
+void CamWnd::OnMouseMove( guint32 flags, int pointx, int pointy ){
+ int height = m_pWidget->allocation.height;
+ // NOTE RR2DO2 this hasn't got any use anymore really. It is an old qeradiant feature
+ // that can be re-enabled by removing the checks for HasCapture and not shift/ctrl down
+ // but the scaling/rotating (unless done with the steps set in the surface inspector
+ // dialog) is way too sensitive to be of any use
+ if ( HasCapture() && Sys_AltDown() &&
+ !( ( flags & MK_SHIFT ) || ( flags & MK_CONTROL ) ) ) {
+ if ( flags & MK_CONTROL ) {
+ Select_RotateTexture( pointy - m_ptLastCursorY );
+ }
+ else
+ if ( flags & MK_SHIFT ) {
+ Select_ScaleTexture( pointx - m_ptLastCursorX, m_ptLastCursorY - pointy );
+ }
+ else{
+ Select_ShiftTexture( pointx - m_ptLastCursorX, m_ptLastCursorY - pointy );
+ }
+ }
+ else
+ {
+ Cam_MouseMoved( pointx, height - 1 - pointy, flags );
+ }
+ m_ptLastCursorX = pointx;
+ m_ptLastCursorY = pointy;
-void CamWnd_Move_Enable(CamWnd& camwnd)
-{
- KeyEvent_connect("CameraForward");
- KeyEvent_connect("CameraBack");
- KeyEvent_connect("CameraLeft");
- KeyEvent_connect("CameraRight");
- KeyEvent_connect("CameraStrafeRight");
- KeyEvent_connect("CameraStrafeLeft");
- KeyEvent_connect("CameraUp");
- KeyEvent_connect("CameraDown");
- KeyEvent_connect("CameraAngleUp");
- KeyEvent_connect("CameraAngleDown");
+ update_xor_rectangle( m_XORRectangle );
}
-void CamWnd_Move_Disable(CamWnd& camwnd)
-{
- KeyEvent_disconnect("CameraForward");
- KeyEvent_disconnect("CameraBack");
- KeyEvent_disconnect("CameraLeft");
- KeyEvent_disconnect("CameraRight");
- KeyEvent_disconnect("CameraStrafeRight");
- KeyEvent_disconnect("CameraStrafeLeft");
- KeyEvent_disconnect("CameraUp");
- KeyEvent_disconnect("CameraDown");
- KeyEvent_disconnect("CameraAngleUp");
- KeyEvent_disconnect("CameraAngleDown");
-}
+void CamWnd::OnMouseWheel( bool bUp ){
+ if ( bUp ) {
+ VectorMA( m_Camera.origin, g_PrefsDlg.m_nMoveSpeed, m_Camera.forward, m_Camera.origin );
+ }
+ else{
+ VectorMA( m_Camera.origin, -g_PrefsDlg.m_nMoveSpeed, m_Camera.forward, m_Camera.origin );
+ }
-void CamWnd_Move_Discrete_Enable(CamWnd& camwnd)
-{
- command_connect_accelerator("CameraForward");
- command_connect_accelerator("CameraBack");
- command_connect_accelerator("CameraLeft");
- command_connect_accelerator("CameraRight");
- command_connect_accelerator("CameraStrafeRight");
- command_connect_accelerator("CameraStrafeLeft");
- command_connect_accelerator("CameraUp");
- command_connect_accelerator("CameraDown");
- command_connect_accelerator("CameraAngleUp");
- command_connect_accelerator("CameraAngleDown");
+ int nUpdate = ( g_PrefsDlg.m_bCamXYUpdate ) ? ( W_CAMERA | W_XY ) : ( W_CAMERA );
+ Sys_UpdateWindows( nUpdate );
+ g_pParentWnd->OnTimer();
}
-void CamWnd_Move_Discrete_Disable(CamWnd& camwnd)
-{
- command_disconnect_accelerator("CameraForward");
- command_disconnect_accelerator("CameraBack");
- command_disconnect_accelerator("CameraLeft");
- command_disconnect_accelerator("CameraRight");
- command_disconnect_accelerator("CameraStrafeRight");
- command_disconnect_accelerator("CameraStrafeLeft");
- command_disconnect_accelerator("CameraUp");
- command_disconnect_accelerator("CameraDown");
- command_disconnect_accelerator("CameraAngleUp");
- command_disconnect_accelerator("CameraAngleDown");
+void CamWnd::OnLButtonDown( guint32 nFlags, int pointx, int pointy ){
+ m_ptLastCursorX = pointx;
+ m_ptLastCursorY = pointy;
+ OriginalMouseDown( nFlags, pointx, pointy );
}
-void CamWnd_Move_Discrete_Import(CamWnd& camwnd, bool value)
-{
- if(g_camwindow_globals_private.m_bCamDiscrete)
- {
- CamWnd_Move_Discrete_Disable(camwnd);
- }
- else
- {
- CamWnd_Move_Disable(camwnd);
- }
-
- g_camwindow_globals_private.m_bCamDiscrete = value;
-
- if(g_camwindow_globals_private.m_bCamDiscrete)
- {
- CamWnd_Move_Discrete_Enable(camwnd);
- }
- else
- {
- CamWnd_Move_Enable(camwnd);
- }
+void CamWnd::OnLButtonUp( guint32 nFlags, int pointx, int pointy ){
+ OriginalMouseUp( nFlags, pointx, pointy );
}
-void CamWnd_Move_Discrete_Import(bool value)
-{
- if(g_camwnd != 0)
- {
- CamWnd_Move_Discrete_Import(*g_camwnd, value);
- }
- else
- {
- g_camwindow_globals_private.m_bCamDiscrete = value;
- }
+void CamWnd::OnMButtonDown( guint32 nFlags, int pointx, int pointy ){
+ OriginalMouseDown( nFlags, pointx, pointy );
}
-
-
-void CamWnd_Add_Handlers_Move(CamWnd& camwnd)
-{
- camwnd.m_selection_button_press_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "button_press_event", G_CALLBACK(selection_button_press), camwnd.m_window_observer);
- camwnd.m_selection_button_release_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "button_release_event", G_CALLBACK(selection_button_release), camwnd.m_window_observer);
- camwnd.m_selection_motion_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "motion_notify_event", G_CALLBACK(DeferredMotion::gtk_motion), &camwnd.m_deferred_motion);
-
- camwnd.m_freelook_button_press_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "button_press_event", G_CALLBACK(enable_freelook_button_press), &camwnd);
-
- if(g_camwindow_globals_private.m_bCamDiscrete)
- {
- CamWnd_Move_Discrete_Enable(camwnd);
- }
- else
- {
- CamWnd_Move_Enable(camwnd);
- }
+void CamWnd::OnMButtonUp( guint32 nFlags, int pointx, int pointy ){
+ OriginalMouseUp( nFlags, pointx, pointy );
}
-void CamWnd_Remove_Handlers_Move(CamWnd& camwnd)
-{
- g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_press_handler);
- g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_release_handler);
- g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_motion_handler);
-
- g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_freelook_button_press_handler);
-
- if(g_camwindow_globals_private.m_bCamDiscrete)
- {
- CamWnd_Move_Discrete_Disable(camwnd);
- }
- else
- {
- CamWnd_Move_Disable(camwnd);
- }
+void CamWnd::OnRButtonDown( guint32 nFlags, int pointx, int pointy ){
+ OriginalMouseDown( nFlags, pointx, pointy );
}
-void CamWnd_Add_Handlers_FreeMove(CamWnd& camwnd)
-{
- camwnd.m_selection_button_press_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "button_press_event", G_CALLBACK(selection_button_press_freemove), camwnd.m_window_observer);
- camwnd.m_selection_button_release_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "button_release_event", G_CALLBACK(selection_button_release_freemove), camwnd.m_window_observer);
- camwnd.m_selection_motion_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "motion_notify_event", G_CALLBACK(selection_motion_freemove), camwnd.m_window_observer);
+void CamWnd::OnRButtonUp( guint32 nFlags, int pointx, int pointy ){
+ OriginalMouseUp( nFlags, pointx, pointy );
+}
+
+void CamWnd::OriginalMouseUp( guint32 nFlags, int pointx, int pointy ){
+ int height = m_pWidget->allocation.height;
- camwnd.m_freelook_button_press_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "button_press_event", G_CALLBACK(disable_freelook_button_press), &camwnd);
+ if ( g_qeglobals.d_select_mode == sel_facets_on || g_qeglobals.d_select_mode == sel_facets_off ) {
+ g_qeglobals.d_select_mode = sel_brush;
+ }
- KeyEvent_connect("CameraFreeMoveForward");
- KeyEvent_connect("CameraFreeMoveBack");
- KeyEvent_connect("CameraFreeMoveLeft");
- KeyEvent_connect("CameraFreeMoveRight");
- KeyEvent_connect("CameraFreeMoveUp");
- KeyEvent_connect("CameraFreeMoveDown");
-}
+ Cam_MouseUp( pointx, height - 1 - pointy, nFlags );
+ ReleaseCapture();
-void CamWnd_Remove_Handlers_FreeMove(CamWnd& camwnd)
-{
- KeyEvent_disconnect("CameraFreeMoveForward");
- KeyEvent_disconnect("CameraFreeMoveBack");
- KeyEvent_disconnect("CameraFreeMoveLeft");
- KeyEvent_disconnect("CameraFreeMoveRight");
- KeyEvent_disconnect("CameraFreeMoveUp");
- KeyEvent_disconnect("CameraFreeMoveDown");
+ update_xor_rectangle( m_XORRectangle );
+}
+
+void CamWnd::OriginalMouseDown( guint32 nFlags, int pointx, int pointy ){
+ int height = m_pWidget->allocation.height;
- g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_press_handler);
- g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_release_handler);
- g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_motion_handler);
+ SetFocus();
+ SetCapture();
+ Cam_MouseDown( pointx, height - 1 - pointy, nFlags );
- g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_freelook_button_press_handler);
+ update_xor_rectangle( m_XORRectangle );
}
-CamWnd::CamWnd() :
- m_view(true),
- m_Camera(&m_view, CamWndQueueDraw(*this)),
- m_cameraview(m_Camera, &m_view, ReferenceCaller<CamWnd, CamWnd_Update>(*this)),
- m_gl_widget(glwidget_new(TRUE)),
- m_window_observer(NewWindowObserver()),
- m_XORRectangle(m_gl_widget),
- m_deferredDraw(WidgetQueueDrawCaller(*m_gl_widget)),
- m_deferred_motion(selection_motion, m_window_observer),
- m_selection_button_press_handler(0),
- m_selection_button_release_handler(0),
- m_selection_motion_handler(0),
- m_freelook_button_press_handler(0),
- m_drawing(false)
-{
- m_bFreeMove = false;
-
- GlobalWindowObservers_add(m_window_observer);
- GlobalWindowObservers_connectWidget(m_gl_widget);
-
- m_window_observer->setRectangleDrawCallback(ReferenceCaller1<CamWnd, rect_t, camwnd_update_xor_rectangle>(*this));
- m_window_observer->setView(m_view);
-
- gtk_widget_ref(m_gl_widget);
-
- gtk_widget_set_events(m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK);
- GTK_WIDGET_SET_FLAGS (m_gl_widget, GTK_CAN_FOCUS);
-
- m_sizeHandler = g_signal_connect(G_OBJECT(m_gl_widget), "size_allocate", G_CALLBACK(camera_size_allocate), this);
- m_exposeHandler = g_signal_connect(G_OBJECT(m_gl_widget), "expose_event", G_CALLBACK(camera_expose), this);
-
- Map_addValidCallback(g_map, DeferredDrawOnMapValidChangedCaller(m_deferredDraw));
-
- CamWnd_registerCommands(*this);
-
- CamWnd_Add_Handlers_Move(*this);
-
- g_signal_connect(G_OBJECT(m_gl_widget), "scroll_event", G_CALLBACK(wheelmove_scroll), this);
+void CamWnd::Cam_BuildMatrix(){
+ float ya;
+ float matrix[4][4];
+ int i;
- AddSceneChangeCallback(ReferenceCaller<CamWnd, CamWnd_Update>(*this));
+ if ( !m_bFreeMove ) {
+ ya = m_Camera.angles[1] / 180 * Q_PI;
- PressedButtons_connect(g_pressedButtons, m_gl_widget);
-}
-
-CamWnd::~CamWnd()
-{
- if(m_bFreeMove)
- {
- DisableFreeMove();
- }
+ // the movement matrix is kept 2d
+ m_Camera.forward[0] = cos( ya );
+ m_Camera.forward[1] = sin( ya );
+ m_Camera.forward[2] = 0;
+ m_Camera.right[0] = m_Camera.forward[1];
+ m_Camera.right[1] = -m_Camera.forward[0];
+ }
+ else
+ {
+ AngleVectors( m_Camera.angles, m_Camera.forward, m_Camera.right, NULL );
+ m_Camera.forward[2] = -m_Camera.forward[2];
+ }
- CamWnd_Remove_Handlers_Move(*this);
+ memcpy( matrix, m_Camera.projection, sizeof( m4x4_t ) );
+ m4x4_multiply_by_m4x4( &matrix[0][0], &m_Camera.modelview[0][0] );
- g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_sizeHandler);
- g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_exposeHandler);
+ //qglGetFloatv (GL_PROJECTION_MATRIX, &matrix[0][0]);
- gtk_widget_unref(m_gl_widget);
+ for ( i = 0 ; i < 3 ; i++ )
+ {
+ m_Camera.vright[i] = matrix[i][0];
+ m_Camera.vup[i] = matrix[i][1];
+ m_Camera.vpn[i] = matrix[i][2];
+ }
- m_window_observer->release();
+ VectorNormalize( m_Camera.vright, m_Camera.vright );
+ VectorNormalize( m_Camera.vup, m_Camera.vup );
+ VectorNormalize( m_Camera.vpn, m_Camera.vpn );
}
-class FloorHeightWalker : public scene::Graph::Walker
-{
- float m_current;
- float& m_bestUp;
- float& m_bestDown;
-public:
- FloorHeightWalker(float current, float& bestUp, float& bestDown) :
- m_current(current), m_bestUp(bestUp), m_bestDown(bestDown)
- {
- bestUp = g_MaxWorldCoord;
- bestDown = -g_MaxWorldCoord;
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- if(path.top().get().visible()
- && Node_isBrush(path.top())) // this node is a floor
- {
- const AABB& aabb = instance.worldAABB();
- float floorHeight = aabb.origin.z() + aabb.extents.z();
- if(floorHeight > m_current && floorHeight < m_bestUp)
- {
- m_bestUp = floorHeight;
- }
- if(floorHeight < m_current && floorHeight > m_bestDown)
- {
- m_bestDown = floorHeight;
- }
- }
- return true;
- }
-};
-
-void CamWnd::Cam_ChangeFloor(bool up)
-{
- float current = m_Camera.origin[2] - 48;
- float bestUp;
- float bestDown;
- GlobalSceneGraph().traverse(FloorHeightWalker(current, bestUp, bestDown));
-
- if(up && bestUp != g_MaxWorldCoord)
- {
- current = bestUp;
- }
- if(!up && bestDown != -g_MaxWorldCoord)
- {
- current = bestDown;
- }
-
- m_Camera.origin[2] = current + 48;
- Camera_updateModelview(getCamera());
- CamWnd_Update(*this);
- CameraMovedNotify();
-}
+void CamWnd::Cam_ChangeFloor( qboolean up ){
+ brush_t *b;
+ float d, bestd, current;
+ vec3_t start, dir;
+ start[0] = m_Camera.origin[0];
+ start[1] = m_Camera.origin[1];
+ start[2] = g_MaxWorldCoord;
+ dir[0] = dir[1] = 0;
+ dir[2] = -1;
-#if 0
+ current = g_MaxWorldCoord - ( m_Camera.origin[2] - 48 );
+ if ( up ) {
+ bestd = 0;
+ }
+ else{
+ bestd = 2 * g_MaxWorldCoord;
+ }
-// button_press
- Sys_GetCursorPos(&m_PositionDragCursorX, &m_PositionDragCursorY);
-
-// motion
- if ( (m_bFreeMove && (buttons == (RAD_CONTROL|RAD_SHIFT)))
- || (!m_bFreeMove && (buttons == (RAD_RBUTTON|RAD_CONTROL))) )
- {
- Cam_PositionDrag();
- CamWnd_Update(camwnd);
- CameraMovedNotify();
- return;
- }
-
-void CamWnd::Cam_PositionDrag()
-{
- int x, y;
-
- Sys_GetCursorPos(GTK_WINDOW(m_gl_widget), &x, &y);
- if (x != m_PositionDragCursorX || y != m_PositionDragCursorY)
- {
- x -= m_PositionDragCursorX;
- vector3_add(m_Camera.origin, vector3_scaled(m_Camera.vright, x));
- y -= m_PositionDragCursorY;
- m_Camera.origin[2] -= y;
- Camera_updateModelview();
- CamWnd_Update(camwnd);
- CameraMovedNotify();
-
- Sys_SetCursorPos(GTK_WINDOW(m_parent), m_PositionDragCursorX, m_PositionDragCursorY);
- }
+ for ( b = active_brushes.next ; b != &active_brushes ; b = b->next )
+ {
+ if ( !Brush_Ray( start, dir, b, &d ) ) {
+ continue;
+ }
+ if ( up && d < current && d > bestd ) {
+ bestd = d;
+ }
+ if ( !up && d > current && d < bestd ) {
+ bestd = d;
+ }
+ }
+
+ if ( bestd == 0 || bestd == 2 * g_MaxWorldCoord ) {
+ return;
+ }
+
+ m_Camera.origin[2] += current - bestd;
+ Sys_UpdateWindows( W_CAMERA | W_Z_OVERLAY );
+}
+
+void CamWnd::Cam_PositionDrag(){
+ int x, y;
+
+ Sys_GetCursorPos( &x, &y );
+ if ( x != m_ptCursorX || y != m_ptCursorY ) {
+ x -= m_ptCursorX;
+ VectorMA( m_Camera.origin, x, m_Camera.vright, m_Camera.origin );
+ y -= m_ptCursorY;
+ m_Camera.origin[2] -= y;
+ Sys_SetCursorPos( m_ptCursorX, m_ptCursorY );
+ Sys_UpdateWindows( W_CAMERA | W_XY_OVERLAY );
+ }
+}
+
+void CamWnd::Cam_MouseControl( float dtime ){
+ Cam_KeyControl( dtime );
+
+ if ( g_PrefsDlg.m_bCamFreeLook ) {
+ int dx, dy;
+ gint x, y;
+
+ if ( !m_bFreeMove || m_nCambuttonstate == MK_CONTROL ) {
+ return;
+ }
+
+ // Update angles
+ Sys_GetCursorPos( &m_ptCursorX, &m_ptCursorY );
+
+ dx = m_ptLastCamCursorX - m_ptCursorX;
+ dy = m_ptLastCamCursorY - m_ptCursorY;
+
+ gdk_window_get_origin( m_pWidget->window, &x, &y );
+
+ m_ptLastCamCursorX = x + ( m_Camera.width / 2 );
+ m_ptLastCamCursorY = y + ( m_Camera.height / 2 );
+
+ Sys_SetCursorPos( m_ptLastCamCursorX, m_ptLastCamCursorY );
+
+ // Don't use pitch
+ if ( !g_PrefsDlg.m_bCamFreeLookStrafe ) {
+ if ( g_PrefsDlg.m_bCamInverseMouse ) {
+ m_Camera.angles[PITCH] -= dy * dtime * g_PrefsDlg.m_nAngleSpeed;
+ }
+ else{
+ m_Camera.angles[PITCH] += dy * dtime * g_PrefsDlg.m_nAngleSpeed;
+ }
+ }
+ else {
+ VectorMA( m_Camera.origin, dy * (float) ( g_PrefsDlg.m_nMoveSpeed / 6.0f ), m_Camera.forward, m_Camera.origin );
+ }
+
+ m_Camera.angles[YAW] += dx * dtime * g_PrefsDlg.m_nAngleSpeed;
+
+ if ( m_Camera.angles[PITCH] > 90 ) {
+ m_Camera.angles[PITCH] = 90;
+ }
+ else if ( m_Camera.angles[PITCH] < -90 ) {
+ m_Camera.angles[PITCH] = -90;
+ }
+
+ if ( m_Camera.angles[YAW] >= 360 ) {
+ m_Camera.angles[YAW] = 0;
+ }
+ else if ( m_Camera.angles[YAW] <= -360 ) {
+ m_Camera.angles[YAW] = 0;
+ }
+
+ if ( dx || dy || m_Camera.movementflags ) {
+ int nUpdate = ( g_PrefsDlg.m_bCamXYUpdate ) ? ( W_CAMERA | W_XY ) : ( W_CAMERA );
+ Sys_UpdateWindows( nUpdate );
+ g_pParentWnd->OnTimer();
+ }
+ }
+ else
+ {
+ int xl, xh;
+ int yl, yh;
+ float xf, yf;
+
+ if ( g_PrefsDlg.m_nMouseButtons == 2 ) {
+ if ( m_nCambuttonstate != ( MK_RBUTTON | MK_SHIFT ) ) {
+ return;
+ }
+ }
+ else
+ {
+ if ( m_nCambuttonstate != MK_RBUTTON ) {
+ return;
+ }
+ }
+
+ xf = (float)( m_ptButtonX - m_Camera.width / 2 ) / ( m_Camera.width / 2 );
+ yf = (float)( m_ptButtonY - m_Camera.height / 2 ) / ( m_Camera.height / 2 );
+
+ xl = m_Camera.width / 3;
+ xh = xl * 2;
+ yl = m_Camera.height / 3;
+ yh = yl * 2;
+
+ xf *= 1.0 - fabs( yf );
+ if ( xf < 0 ) {
+ xf += 0.1f;
+ if ( xf > 0 ) {
+ xf = 0;
+ }
+ }
+ else
+ {
+ xf -= 0.1f;
+ if ( xf < 0 ) {
+ xf = 0;
+ }
+ }
+
+ VectorMA( m_Camera.origin, yf * dtime * g_PrefsDlg.m_nMoveSpeed, m_Camera.forward, m_Camera.origin );
+ m_Camera.angles[YAW] += xf * -dtime * g_PrefsDlg.m_nAngleSpeed;
+
+ int nUpdate = ( g_PrefsDlg.m_bCamXYUpdate ) ? ( W_CAMERA | W_XY ) : ( W_CAMERA );
+ Sys_UpdateWindows( nUpdate );
+ g_pParentWnd->OnTimer();
+ }
+}
+
+void CamWnd::Cam_KeyControl( float dtime ) {
+
+ // Update angles
+ if ( m_Camera.movementflags & MOVE_ROTLEFT ) {
+ m_Camera.angles[YAW] += 15 * dtime * g_PrefsDlg.m_nAngleSpeed;
+ }
+ if ( m_Camera.movementflags & MOVE_ROTRIGHT ) {
+ m_Camera.angles[YAW] -= 15 * dtime * g_PrefsDlg.m_nAngleSpeed;
+ }
+
+ // Update position
+ if ( m_Camera.movementflags & MOVE_FORWARD ) {
+ VectorMA( m_Camera.origin, dtime * g_PrefsDlg.m_nMoveSpeed, m_Camera.forward, m_Camera.origin );
+ }
+ if ( m_Camera.movementflags & MOVE_BACK ) {
+ VectorMA( m_Camera.origin, -dtime * g_PrefsDlg.m_nMoveSpeed, m_Camera.forward, m_Camera.origin );
+ }
+ if ( m_Camera.movementflags & MOVE_STRAFELEFT ) {
+ VectorMA( m_Camera.origin, -dtime * g_PrefsDlg.m_nMoveSpeed, m_Camera.right, m_Camera.origin );
+ }
+ if ( m_Camera.movementflags & MOVE_STRAFERIGHT ) {
+ VectorMA( m_Camera.origin, dtime * g_PrefsDlg.m_nMoveSpeed, m_Camera.right, m_Camera.origin );
+ }
+
+ // Save a screen update (when m_bFreeMove is enabled, mousecontrol does the update)
+ if ( !m_bFreeMove && m_Camera.movementflags ) {
+ int nUpdate = ( g_PrefsDlg.m_bCamXYUpdate ) ? ( W_CAMERA | W_XY ) : ( W_CAMERA );
+ Sys_UpdateWindows( nUpdate );
+ g_pParentWnd->OnTimer();
+ }
}
-#endif
-
// NOTE TTimo if there's an OS-level focus out of the application
// then we can release the camera cursor grab
-static gboolean camwindow_freemove_focusout(GtkWidget* widget, GdkEventFocus* event, gpointer data)
-{
- reinterpret_cast<CamWnd*>(data)->DisableFreeMove();
- return FALSE;
+static gint camwindow_focusout( GtkWidget* widget, GdkEventKey* event, gpointer data ){
+ g_pParentWnd->GetCamWnd()->ToggleFreeMove();
+ return FALSE;
+}
+
+void CamWnd::ToggleFreeMove(){
+ GdkWindow *window;
+ GtkWidget *widget;
+
+ m_bFreeMove = !m_bFreeMove;
+ Camera()->movementflags = 0;
+ m_ptLastCamCursorX = m_ptCursorX;
+ m_ptLastCamCursorY = m_ptCursorY;
+
+ if ( g_pParentWnd->CurrentStyle() == MainFrame::eFloating ) {
+ widget = g_pParentWnd->GetCamWnd()->m_pParent;
+ window = widget->window;
+ }
+ else
+ {
+ widget = g_pParentWnd->m_pWidget;
+ window = widget->window;
+ }
+
+ if ( m_bFreeMove ) {
+
+ SetFocus();
+ SetCapture();
+
+ {
+ GdkPixmap *pixmap;
+ GdkBitmap *mask;
+ char buffer [( 32 * 32 ) / 8];
+ memset( buffer, 0, ( 32 * 32 ) / 8 );
+ GdkColor white = {0, 0xffff, 0xffff, 0xffff};
+ GdkColor black = {0, 0x0000, 0x0000, 0x0000};
+ pixmap = gdk_bitmap_create_from_data( NULL, buffer, 32, 32 );
+ mask = gdk_bitmap_create_from_data( NULL, buffer, 32, 32 );
+ GdkCursor *cursor = gdk_cursor_new_from_pixmap( pixmap, mask, &white, &black, 1, 1 );
+
+ gdk_window_set_cursor( window, cursor );
+ gdk_cursor_unref( cursor );
+ gdk_drawable_unref( pixmap );
+ gdk_drawable_unref( mask );
+ }
+
+ // RR2DO2: FIXME why does this only work the 2nd and
+ // further times the event is called? (floating windows
+ // mode seems to work fine though...)
+ m_FocusOutHandler_id = gtk_signal_connect( GTK_OBJECT( widget ), "focus_out_event",
+ GTK_SIGNAL_FUNC( camwindow_focusout ), g_pParentWnd );
+
+ {
+ GdkEventMask mask = (GdkEventMask)( GDK_POINTER_MOTION_MASK
+ | GDK_POINTER_MOTION_HINT_MASK
+ | GDK_BUTTON_MOTION_MASK
+ | GDK_BUTTON1_MOTION_MASK
+ | GDK_BUTTON2_MOTION_MASK
+ | GDK_BUTTON3_MOTION_MASK
+ | GDK_BUTTON_PRESS_MASK
+ | GDK_BUTTON_RELEASE_MASK );
+
+ gdk_pointer_grab( widget->window, TRUE, mask, widget->window, NULL, GDK_CURRENT_TIME );
+ }
+ }
+ else
+ {
+ gdk_pointer_ungrab( GDK_CURRENT_TIME );
+
+ gtk_signal_disconnect( GTK_OBJECT( widget ), m_FocusOutHandler_id );
+
+ GdkCursor *cursor = gdk_cursor_new( GDK_LEFT_PTR );
+ gdk_window_set_cursor( window, cursor );
+ gdk_cursor_unref( cursor );
+
+ ReleaseCapture();
+ }
+
+ int nUpdate = ( g_PrefsDlg.m_bCamXYUpdate ) ? ( W_CAMERA | W_XY ) : ( W_CAMERA );
+ Sys_UpdateWindows( nUpdate );
+ g_pParentWnd->OnTimer();
+}
+
+void CamWnd::Cam_MouseDown( int x, int y, int buttons ){
+ vec3_t dir;
+ float f, r, u;
+ int i;
+
+
+ //
+ // calc ray direction
+ //
+ u = (float)( y - ( m_Camera.height * .5f ) ) / ( m_Camera.width * .5f );
+ r = (float)( x - ( m_Camera.width * .5f ) ) / ( m_Camera.width * .5f );
+ f = 1;
+
+ for ( i = 0 ; i < 3 ; i++ )
+ dir[i] = m_Camera.vpn[i] * f + m_Camera.vright[i] * r + m_Camera.vup[i] * u;
+ VectorNormalize( dir, dir );
+
+ Sys_GetCursorPos( &m_ptCursorX, &m_ptCursorY );
+
+ m_nCambuttonstate = buttons;
+ m_ptButtonX = x;
+ m_ptButtonY = y;
+
+ // LBUTTON = manipulate selection
+ // shift-LBUTTON = select
+ // middle button = grab texture
+ // ctrl-middle button = set entire brush to texture
+ // ctrl-shift-middle button = set single face to texture
+ int nMouseButton = g_PrefsDlg.m_nMouseButtons == 2 ? MK_RBUTTON : MK_MBUTTON;
+ if ( ( buttons == MK_LBUTTON )
+ || ( buttons == ( MK_LBUTTON | MK_SHIFT ) )
+ || ( buttons == ( MK_LBUTTON | MK_CONTROL ) )
+ || ( buttons == ( MK_LBUTTON | MK_CONTROL | MK_SHIFT ) )
+ || ( buttons == nMouseButton )
+ || ( buttons == ( nMouseButton | MK_SHIFT ) )
+ || ( buttons == ( nMouseButton | MK_CONTROL ) )
+ || ( buttons == ( nMouseButton | MK_SHIFT | MK_CONTROL ) ) ) {
+ if ( g_PrefsDlg.m_nMouseButtons == 2 && ( buttons == ( MK_RBUTTON | MK_SHIFT ) ) ) {
+ if ( g_PrefsDlg.m_bCamFreeLook ) {
+ ToggleFreeMove();
+ }
+ else{
+ Cam_MouseControl( 0.1f );
+ }
+ }
+ else
+ {
+ // something global needs to track which window is responsible for stuff
+ Patch_SetView( W_CAMERA );
+ Drag_Begin( x, y, buttons, m_Camera.vright, m_Camera.vup, m_Camera.origin, dir, true );
+ }
+ return;
+ }
+
+ if ( buttons == MK_RBUTTON ) {
+ if ( g_PrefsDlg.m_bCamFreeLook ) {
+ ToggleFreeMove();
+ }
+ else{
+ Cam_MouseControl( 0.1f );
+ }
+ return;
+ }
+}
+
+void CamWnd::Cam_MouseUp( int x, int y, int buttons ){
+ m_nCambuttonstate = 0;
+ Drag_MouseUp( buttons );
+}
+
+void CamWnd::Cam_MouseMoved( int x, int y, int buttons ){
+ m_nCambuttonstate = buttons;
+ if ( !buttons ) {
+ return;
+ }
+
+ if ( g_PrefsDlg.m_nCamDragMultiSelect ) {
+ if ( g_qeglobals.d_select_mode == sel_brush_on || g_qeglobals.d_select_mode == sel_brush_off ) {
+ bool bDoDragMultiSelect = FALSE;
+
+ if ( g_PrefsDlg.m_nCamDragMultiSelect == 1 && buttons == ( MK_LBUTTON | MK_SHIFT ) ) {
+ bDoDragMultiSelect = TRUE;
+ }
+ else if ( g_PrefsDlg.m_nCamDragMultiSelect == 2 && buttons == ( MK_LBUTTON | MK_CONTROL ) && Sys_AltDown() ) {
+ bDoDragMultiSelect = TRUE;
+ }
+
+ if ( bDoDragMultiSelect ) {
+ vec3_t dir;
+ float f, r, u;
+ int i;
+
+ //
+ // calc ray direction
+ //
+ u = (float)( y - ( m_Camera.height * .5f ) ) / ( m_Camera.width * .5f );
+ r = (float)( x - ( m_Camera.width * .5f ) ) / ( m_Camera.width * .5f );
+ f = 1;
+
+ for ( i = 0 ; i < 3 ; i++ )
+ dir[i] = m_Camera.vpn[i] * f + m_Camera.vright[i] * r + m_Camera.vup[i] * u;
+ VectorNormalize( dir,dir );
+
+ switch ( g_qeglobals.d_select_mode )
+ {
+ case sel_brush_on:
+ Select_Ray( m_Camera.origin, dir, ( SF_DRAG_ON | SF_CAMERA ) );
+ break;
+
+ case sel_brush_off:
+ Select_Ray( m_Camera.origin, dir, ( SF_DRAG_OFF | SF_CAMERA ) );
+ break;
+
+ default:
+ break;
+ }
+ return;
+ }
+ }
+ else if ( g_qeglobals.d_select_mode == sel_facets_on || g_qeglobals.d_select_mode == sel_facets_off ) {
+ if ( buttons == ( MK_LBUTTON | MK_CONTROL | MK_SHIFT ) ) {
+ vec3_t dir;
+ float f, r, u;
+ int i;
+
+ //
+ // calc ray direction
+ //
+ u = (float)( y - ( m_Camera.height * .5f ) ) / ( m_Camera.width * .5f );
+ r = (float)( x - ( m_Camera.width * .5f ) ) / ( m_Camera.width * .5f );
+ f = 1;
+
+ for ( i = 0 ; i < 3 ; i++ )
+ dir[i] = m_Camera.vpn[i] * f + m_Camera.vright[i] * r + m_Camera.vup[i] * u;
+ VectorNormalize( dir,dir );
+
+ switch ( g_qeglobals.d_select_mode )
+ {
+ case sel_facets_on:
+ Select_Ray( m_Camera.origin, dir, ( SF_SINGLEFACE | SF_DRAG_ON | SF_CAMERA ) );
+ break;
+
+ case sel_facets_off:
+ Select_Ray( m_Camera.origin, dir, ( SF_SINGLEFACE | SF_DRAG_OFF | SF_CAMERA ) );
+ break;
+
+ default:
+ break;
+ }
+ return;
+ }
+ }
+ }
+
+ m_ptButtonX = x;
+ m_ptButtonY = y;
+
+ if ( ( m_bFreeMove && ( buttons & MK_CONTROL ) && !( buttons & MK_SHIFT ) ) || ( !m_bFreeMove && ( buttons == ( MK_RBUTTON | MK_CONTROL ) ) ) ) {
+ Cam_PositionDrag();
+ Sys_UpdateWindows( W_XY | W_CAMERA | W_Z );
+ return;
+ }
+
+ Sys_GetCursorPos( &m_ptCursorX, &m_ptCursorY );
+
+ if ( buttons & ( MK_LBUTTON | MK_MBUTTON ) ) {
+ Drag_MouseMoved( x, y, buttons );
+ if ( g_qeglobals.d_select_mode != sel_area ) {
+ Sys_UpdateWindows( W_XY | W_CAMERA | W_Z );
+ }
+ }
+}
+
+void CamWnd::InitCull(){
+ int i;
+
+ VectorSubtract( m_Camera.vpn, m_Camera.vright, m_vCull1 );
+ VectorAdd( m_Camera.vpn, m_Camera.vright, m_vCull2 );
+
+ for ( i = 0 ; i < 3 ; i++ )
+ {
+ if ( m_vCull1[i] > 0 ) {
+ m_nCullv1[i] = 3 + i;
+ }
+ else{
+ m_nCullv1[i] = i;
+ }
+ if ( m_vCull2[i] > 0 ) {
+ m_nCullv2[i] = 3 + i;
+ }
+ else{
+ m_nCullv2[i] = i;
+ }
+ }
+}
+
+qboolean CamWnd::CullBrush( brush_t *b ){
+ int i;
+ vec3_t point;
+ float d;
+
+ if ( g_PrefsDlg.m_bCubicClipping ) {
+ float fLevel = g_PrefsDlg.m_nCubicScale * 64;
+
+ point[0] = m_Camera.origin[0] - fLevel;
+ point[1] = m_Camera.origin[1] - fLevel;
+ point[2] = m_Camera.origin[2] - fLevel;
+
+ for ( i = 0; i < 3; i++ )
+ if ( b->mins[i] < point[i] && b->maxs[i] < point[i] ) {
+ return true;
+ }
+
+ point[0] = m_Camera.origin[0] + fLevel;
+ point[1] = m_Camera.origin[1] + fLevel;
+ point[2] = m_Camera.origin[2] + fLevel;
+
+ for ( i = 0; i < 3; i++ )
+ if ( b->mins[i] > point[i] && b->maxs[i] > point[i] ) {
+ return true;
+ }
+ }
+
+ for ( i = 0 ; i < 3 ; i++ )
+ point[i] = b->mins[m_nCullv1[i]] - m_Camera.origin[i];
+
+ d = DotProduct( point, m_vCull1 );
+ if ( d < -1 ) {
+ return true;
+ }
+
+ for ( i = 0 ; i < 3 ; i++ )
+ point[i] = b->mins[m_nCullv2[i]] - m_Camera.origin[i];
+
+ d = DotProduct( point, m_vCull2 );
+ if ( d < -1 ) {
+ return true;
+ }
+
+ return false;
+}
+
+// project a 3D point onto the camera space
+// we use the GL viewing matrixes
+// this is the implementation of a glu function (I realized that afterwards): gluProject
+void CamWnd::ProjectCamera( const vec3_t A, vec_t B[2] ){
+
+ vec_t P1[4],P2[4],P3[4];
+ VectorCopy( A,P1 ); P1[3] = 1;
+
+ GLMatMul( m_Camera.modelview, P1, P2 );
+ GLMatMul( m_Camera.projection, P2, P3 );
+
+ // we ASSUME that the view port is 0 0 m_Camera.width m_Camera.height (you can check in Cam_Draw)
+ B[0] = (float)m_Camera.width * ( P3[0] + 1.0 ) / 2.0;
+ B[1] = (float)m_Camera.height * ( P3[1] + 1.0 ) / 2.0;
+
+}
+
+// vec defines a direction in geometric space and P an origin point
+// the user is interacting from the camera view
+// (for example with texture adjustment shortcuts)
+// and intuitively if he hits left / right / up / down
+// what happens in geometric space should match the left/right/up/down move in camera space
+// axis = 0: vec is along left/right
+// axis = 1: vec is along up/down
+// sgn = +1: same directions
+// sgn = -1: opposite directions
+// Implementation:
+// typical use case is giving a face center and a normalized vector
+// 1) compute start and endpoint, project them in camera view, get the direction
+// depending on the situation, we might bump into precision issues with that
+// 2) possible to compute the projected direction independently?
+// this solution would be better but right now I don't see how to do it..
+void CamWnd::MatchViewAxes( const vec3_t P, const vec3_t vec, int &axis, float &sgn ){
+
+ vec_t A[2],B[2],V[2];
+ ProjectCamera( P,A );
+ vec3_t Q;
+ VectorAdd( P,vec,Q );
+ ProjectCamera( Q,B );
+ // V is the vector projected in camera space
+ V[0] = B[0] - A[0];
+ V[1] = B[1] - A[1];
+ if ( fabs( V[0] ) > fabs( V[1] ) ) {
+ // best match is against right
+ axis = 0;
+ if ( V[0] > 0 ) {
+ sgn = +1;
+ }
+ else{
+ sgn = -1;
+ }
+ }
+ else
+ {
+ // best match is against up
+ axis = 1;
+ if ( V[1] > 0 ) {
+ sgn = +1;
+ }
+ else{
+ sgn = -1;
+ }
+ }
}
-void CamWnd::EnableFreeMove()
-{
- //globalOutputStream() << "EnableFreeMove\n";
-
- ASSERT_MESSAGE(!m_bFreeMove, "EnableFreeMove: free-move was already enabled");
- m_bFreeMove = true;
- Camera_clearMovementFlags(getCamera(), MOVE_ALL);
-
- CamWnd_Remove_Handlers_Move(*this);
- CamWnd_Add_Handlers_FreeMove(*this);
-
- gtk_window_set_focus(m_parent, m_gl_widget);
- m_freemove_handle_focusout = g_signal_connect(G_OBJECT(m_gl_widget), "focus_out_event", G_CALLBACK(camwindow_freemove_focusout), this);
- m_freezePointer.freeze_pointer(m_parent, Camera_motionDelta, &m_Camera);
-
- CamWnd_Update(*this);
+#if 0
+void CamWnd::DrawLightRadius( brush_t* pBrush ){
+ // if lighting
+ int nRadius = Brush_LightRadius( pBrush );
+ if ( nRadius > 0 ) {
+ Brush_SetLightColor( pBrush );
+ qglEnable( GL_BLEND );
+ qglPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
+ qglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+ qglDisable( GL_TEXTURE_2D );
+
+ qglEnable( GL_TEXTURE_2D );
+ qglDisable( GL_BLEND );
+ qglPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ }
}
+#endif
-void CamWnd::DisableFreeMove()
-{
- //globalOutputStream() << "DisableFreeMove\n";
-
- ASSERT_MESSAGE(m_bFreeMove, "DisableFreeMove: free-move was not enabled");
- m_bFreeMove = false;
- Camera_clearMovementFlags(getCamera(), MOVE_ALL);
-
- CamWnd_Remove_Handlers_FreeMove(*this);
- CamWnd_Add_Handlers_Move(*this);
-
- m_freezePointer.unfreeze_pointer(m_parent);
- g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_freemove_handle_focusout);
+extern void DrawPatchMesh( patchMesh_t *pm );
+extern void DrawPatchControls( patchMesh_t *pm );
+extern void Brush_DrawFacingAngle( brush_t *b, entity_t *e );
+extern void Brush_DrawModel( brush_t *b, bool bTextured = false );
+extern void DrawModelOrigin( brush_t *b );
+extern void DrawModelBBox( brush_t *b );
+
+void CamWnd::Cam_DrawBrush( brush_t *b, int mode ){
+ int nGLState = m_Camera.draw_glstate;
+ int nModelMode = g_PrefsDlg.m_nEntityShowState;
+
+ GLfloat material[4], identity[4];
+ VectorSet( identity, 0.8f, 0.8f, 0.8f );
+ IShader *pShader;
+
+ // lights
+ if ( b->owner->eclass->fixedsize && b->owner->eclass->nShowFlags & ECLASS_LIGHT && g_PrefsDlg.m_bNewLightDraw ) {
+ switch ( mode )
+ {
+ case DRAW_SOLID:
+ VectorCopy( b->owner->color, material );
+ VectorScale( material, 0.8f, material );
+ material[3] = 1.0f;
+
+ qglColor4fv( material );
+
+ if ( g_PrefsDlg.m_bNewLightDraw ) {
+ DrawLight( b->owner, nGLState, ( IsBrushSelected( b ) ) ? g_PrefsDlg.m_nLightRadiuses : 0, 0 );
+ }
+
+ break;
+ }
+ }
+
+ // models
+ else if ( b->owner->eclass->fixedsize && b->owner->model.pRender
+ && !( !IsBrushSelected( b ) && ( nModelMode & ENTITY_SELECTED_ONLY ) ) ) {
+ switch ( mode )
+ {
+ case DRAW_TEXTURED:
+ if ( !( nModelMode & ENTITY_WIREFRAME ) && nModelMode != ENTITY_BOX ) {
+ VectorCopy( b->owner->eclass->color, material );
+ material[3] = identity[3] = 1.0f;
+
+ qglEnable( GL_CULL_FACE );
+
+ if ( !( nGLState & DRAW_GL_TEXTURE_2D ) ) {
+ qglColor4fv( material );
+ }
+ else{ qglColor4fv( identity ); }
+ if ( nGLState & DRAW_GL_LIGHTING ) {
+ qglShadeModel( GL_SMOOTH );
+ }
+
+ b->owner->model.pRender->Draw( nGLState, DRAW_RF_CAM );
+ }
+ break;
+ case DRAW_WIRE:
+ VectorCopy( b->owner->eclass->color, material );
+ material[3] = 1.0f;
+ qglColor4fv( material );
+
+ // model view mode "wireframe" or "selected wire"
+ if ( nModelMode & ENTITY_WIREFRAME ) {
+ b->owner->model.pRender->Draw( nGLState, DRAW_RF_CAM );
+ }
+
+ // model view mode "skinned and boxed"
+ if ( !( b->owner->eclass->nShowFlags & ECLASS_MISCMODEL ) ) {
+ qglColor4fv( material );
+ aabb_draw( b->owner->model.pRender->GetAABB(), DRAW_GL_WIRE );
+ }
+ else if ( nModelMode & ENTITY_BOXED ) {
+ aabb_draw( b->owner->model.pRender->GetAABB(), DRAW_GL_WIRE );
+ }
+/*
+ if(!(nModelMode & ENTITY_BOXED) && b->owner->eclass->nShowFlags & ECLASS_MISCMODEL)
+ DrawModelOrigin(b);
+ */
+ }
+ }
+
+ // patches
+ else if ( b->patchBrush ) {
+ bool bTrans = ( b->pPatch->pShader->getTrans() < 1.0f );
+ switch ( mode )
+ {
+ case DRAW_TEXTURED:
+ if ( !g_bPatchWireFrame && ( ( nGLState & DRAW_GL_BLEND && bTrans ) || ( !( nGLState & DRAW_GL_BLEND ) && !bTrans ) ) ) {
+ qglDisable( GL_CULL_FACE );
+
+ pShader = b->pPatch->pShader;
+ VectorCopy( pShader->getTexture()->color, material );
+ material[3] = identity[3] = pShader->getTrans();
+
+ if ( nGLState & DRAW_GL_TEXTURE_2D ) {
+ qglColor4fv( identity );
+ qglBindTexture( GL_TEXTURE_2D, pShader->getTexture()->texture_number );
+ }
+ else{
+ qglColor4fv( material );
+ }
+ if ( nGLState & DRAW_GL_LIGHTING ) {
+ qglShadeModel( GL_SMOOTH );
+ }
+
+ DrawPatchMesh( b->pPatch );
+ }
+ break;
+ case DRAW_WIRE:
+ if ( g_bPatchWireFrame ) {
+ VectorCopy( b->pPatch->pShader->getTexture()->color, material );
+ material[3] = 1.0;
+ qglColor4fv( material );
+ DrawPatchMesh( b->pPatch );
+ }
+ if ( b->pPatch->bSelected && ( g_qeglobals.d_select_mode == sel_curvepoint
+ || g_qeglobals.d_select_mode == sel_area
+ || g_bPatchBendMode ) ) {
+ DrawPatchControls( b->pPatch );
+ }
+ }
+ }
+
+ // brushes
+ else if ( b->owner->eclass->fixedsize ) {
+ switch ( mode )
+ {
+ case DRAW_SOLID:
+ VectorCopy( b->owner->eclass->color, material );
+ VectorScale( material, 0.8f, material );
+ material[3] = 1.0f;
+ qglColor4fv( material );
+
+ qglEnable( GL_CULL_FACE );
+ qglShadeModel( GL_FLAT );
+ Brush_Draw( b );
+ break;
+ case DRAW_WIRE:
+ if ( ( g_qeglobals.d_savedinfo.include & INCLUDE_ANGLES )
+ && ( b->owner->eclass->nShowFlags & ECLASS_ANGLE ) ) {
+ Brush_DrawFacingAngle( b, b->owner );
+ }
+ }
+ }
+
+ // brushes
+ else
+ {
+ switch ( mode )
+ {
+ case DRAW_TEXTURED:
+ qglEnable( GL_CULL_FACE );
+ qglShadeModel( GL_FLAT );
+ Brush_Draw( b );
+ }
+ }
+}
+
+void CamWnd::Cam_DrawBrushes( int mode ){
+ brush_t *b;
+ brush_t *pList = ( g_bClipMode && g_pSplitList ) ? g_pSplitList : &selected_brushes;
+
+ for ( b = active_brushes.next; b != &active_brushes; b = b->next )
+ if ( !b->bFiltered && !b->bCamCulled ) {
+ Cam_DrawBrush( b, mode );
+ }
+ for ( b = pList->next; b != pList; b = b->next )
+ if ( !b->bFiltered && !b->bCamCulled ) {
+ Cam_DrawBrush( b, mode );
+ }
+}
+
+void CamWnd::Cam_DrawStuff(){
+ GLfloat identity[4];
+ VectorSet( identity, 0.8f, 0.8f, 0.8f );
+ brush_t *b;
+
+ for ( b = active_brushes.next; b != &active_brushes; b = b->next )
+ b->bCamCulled = CullBrush( b );
+
+ for ( b = selected_brushes.next; b != &selected_brushes; b = b->next )
+ b->bCamCulled = CullBrush( b );
+
+ switch ( m_Camera.draw_mode )
+ {
+ case cd_wire:
+ qglPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
+ qglDisable( GL_TEXTURE_2D );
+ qglDisable( GL_TEXTURE_1D );
+ qglDisable( GL_BLEND );
+ qglEnable( GL_DEPTH_TEST );
+ qglEnableClientState( GL_VERTEX_ARRAY );
+ qglDisableClientState( GL_TEXTURE_COORD_ARRAY );
+ qglShadeModel( GL_FLAT );
+ if ( g_PrefsDlg.m_bGLLighting ) {
+ qglDisable( GL_LIGHTING );
+ qglDisable( GL_COLOR_MATERIAL );
+ qglDisableClientState( GL_NORMAL_ARRAY );
+ }
+ m_Camera.draw_glstate = DRAW_GL_WIRE;
+ break;
+
+ case cd_solid:
+ qglCullFace( GL_FRONT );
+ qglEnable( GL_CULL_FACE );
+ qglShadeModel( GL_FLAT );
+ qglPolygonMode( GL_FRONT, GL_LINE );
+ qglPolygonMode( GL_BACK, GL_FILL );
+ qglDisable( GL_TEXTURE_2D );
+ qglDisable( GL_BLEND );
+ qglEnable( GL_DEPTH_TEST );
+ qglEnableClientState( GL_VERTEX_ARRAY );
+ qglDisableClientState( GL_TEXTURE_COORD_ARRAY );
+ qglPolygonOffset( -1.0, 2 );
+ if ( g_PrefsDlg.m_bGLLighting ) {
+ qglEnable( GL_LIGHTING );
+ qglEnable( GL_COLOR_MATERIAL );
+// qglEnable(GL_RESCALE_NORMAL);
+ qglEnableClientState( GL_NORMAL_ARRAY );
+ }
+ m_Camera.draw_glstate = DRAW_GL_SOLID;
+ break;
+
+ case cd_texture:
+ qglCullFace( GL_FRONT );
+ qglEnable( GL_CULL_FACE );
+ qglShadeModel( GL_FLAT );
+ qglPolygonMode( GL_FRONT, GL_LINE );
+ qglPolygonMode( GL_BACK, GL_FILL );
+ qglEnable( GL_TEXTURE_2D );
+ qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
+ qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
+ qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
+ qglDisable( GL_BLEND );
+ qglEnable( GL_DEPTH_TEST );
+ qglEnableClientState( GL_VERTEX_ARRAY );
+ qglEnableClientState( GL_TEXTURE_COORD_ARRAY );
+ if ( g_PrefsDlg.m_bGLLighting ) {
+ qglEnable( GL_LIGHTING );
+ qglDisable( GL_COLOR_MATERIAL );
+ qglMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, identity );
+ qglEnableClientState( GL_NORMAL_ARRAY );
+// qglEnable(GL_RESCALE_NORMAL);
+ }
+ qglPolygonOffset( -1.0, 2 );
+ m_Camera.draw_glstate = DRAW_GL_TEXTURED;
+ break;
+
+ default: Sys_Printf( "CamWnd::Cam_DrawStuff:invalid render mode\n" );
+ }
+
+ Cam_DrawBrushes( DRAW_TEXTURED );
+
+ // setup for solid stuff
+ switch ( m_Camera.draw_mode )
+ {
+ case cd_texture:
+ qglDisable( GL_TEXTURE_2D );
+ m_Camera.draw_glstate &= ~DRAW_GL_TEXTURE_2D;
+ if ( g_PrefsDlg.m_bGLLighting ) {
+ qglEnable( GL_COLOR_MATERIAL );
+ }
+ qglDisableClientState( GL_TEXTURE_COORD_ARRAY );
+ break;
+ case cd_solid:
+ break;
+ case cd_wire:
+ break;
+ default: Sys_Printf( "CamWnd::Cam_DrawStuff:invalid render mode\n" );
+ }
+
+ qglEnable( GL_CULL_FACE );
+ qglShadeModel( GL_FLAT );
+ Cam_DrawBrushes( DRAW_SOLID );
+
+ // setup for wireframe stuff
+ switch ( m_Camera.draw_mode )
+ {
+ case cd_texture:
+ if ( g_PrefsDlg.m_bGLLighting ) {
+ qglDisable( GL_LIGHTING );
+ qglDisable( GL_COLOR_MATERIAL );
+ qglDisableClientState( GL_NORMAL_ARRAY );
+// qglDisable(GL_RESCALE_NORMAL);
+ }
+ qglPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
+ break;
+ case cd_solid:
+ if ( g_PrefsDlg.m_bGLLighting ) {
+ qglDisable( GL_LIGHTING );
+ qglDisable( GL_COLOR_MATERIAL );
+ qglDisableClientState( GL_NORMAL_ARRAY );
+// qglDisable(GL_RESCALE_NORMAL);
+ }
+ qglPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
+ break;
+ case cd_wire:
+ break;
+ default: Sys_Printf( "CamWnd::Cam_DrawStuff:invalid render mode\n" );
+ }
+
+ qglDisable( GL_CULL_FACE );
+ Cam_DrawBrushes( DRAW_WIRE );
+
+ // setup for transparent texture stuff
+ switch ( m_Camera.draw_mode )
+ {
+ case cd_texture:
+ qglPolygonMode( GL_FRONT, GL_LINE );
+ qglPolygonMode( GL_BACK, GL_FILL );
+ if ( g_PrefsDlg.m_bGLLighting ) {
+ qglEnable( GL_COLOR_MATERIAL );
+ qglEnableClientState( GL_NORMAL_ARRAY );
+ qglMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, identity );
+ }
+ qglEnable( GL_TEXTURE_2D );
+ qglEnableClientState( GL_TEXTURE_COORD_ARRAY );
+ m_Camera.draw_glstate = DRAW_GL_TEXTURED;
+ break;
+ case cd_solid:
+ qglPolygonMode( GL_FRONT, GL_LINE );
+ qglPolygonMode( GL_BACK, GL_FILL );
+ if ( g_PrefsDlg.m_bGLLighting ) {
+ qglEnable( GL_LIGHTING );
+ qglEnable( GL_COLOR_MATERIAL );
+ qglEnableClientState( GL_NORMAL_ARRAY );
+// qglEnable(GL_RESCALE_NORMAL);
+ }
+ m_Camera.draw_glstate = DRAW_GL_SOLID;
+ break;
+ case cd_wire:
+ m_Camera.draw_glstate = DRAW_GL_WIRE;
+ break;
+ default: Sys_Printf( "CamWnd::Cam_DrawStuff:invalid render mode\n" );
+ }
+
+
+ qglEnable( GL_BLEND );
+ m_Camera.draw_glstate |= DRAW_GL_BLEND;
+ qglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+ // FIXME: some .TGA are buggy, have a completely empty alpha channel
+ // if such brushes are rendered in this loop they would be totally transparent with GL_MODULATE
+ // so I decided using GL_DECAL instead
+ // if an empty-alpha-channel or nearly-empty texture is used. It will be blank-transparent.
+ // this could get better if you can get qglTexEnviv (GL_TEXTURE_ENV, to work .. patches are welcome
+ // Arnout: empty alpha channels are now always filled with data. Don't set this anymore (would cause problems with qer_alphafunc too)
+// qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+
+ Cam_DrawBrushes( DRAW_TEXTURED );
+
+// qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ qglDisable( GL_BLEND );
+
+ // setup for wireframe stuff
+ switch ( m_Camera.draw_mode )
+ {
+ case cd_texture:
+ if ( g_PrefsDlg.m_bGLLighting ) {
+ qglDisable( GL_COLOR_MATERIAL );
+ qglDisable( GL_LIGHTING );
+// qglDisable(GL_RESCALE_NORMAL);
+ }
+ break;
+ case cd_solid:
+ if ( g_PrefsDlg.m_bGLLighting ) {
+ qglDisable( GL_COLOR_MATERIAL );
+ qglDisable( GL_LIGHTING );
+// qglDisable(GL_RESCALE_NORMAL);
+ }
+ break;
+ case cd_wire:
+ break;
+ default: Sys_Printf( "CamWnd::Cam_DrawStuff:invalid render mode\n" );
+ }
- CamWnd_Update(*this);
}
-
-#include "renderer.h"
-
-class CamRenderer: public Renderer
-{
- struct state_type
- {
- state_type() : m_highlight(0), m_state(0), m_lights(0)
- {
- }
- unsigned int m_highlight;
- Shader* m_state;
- const LightList* m_lights;
- };
-
- std::vector<state_type> m_state_stack;
- RenderStateFlags m_globalstate;
- Shader* m_state_select0;
- Shader* m_state_select1;
- const Vector3& m_viewer;
-
-public:
- CamRenderer(RenderStateFlags globalstate, Shader* select0, Shader* select1, const Vector3& viewer) :
- m_globalstate(globalstate),
- m_state_select0(select0),
- m_state_select1(select1),
- m_viewer(viewer)
- {
- ASSERT_NOTNULL(select0);
- ASSERT_NOTNULL(select1);
- m_state_stack.push_back(state_type());
- }
-
- void SetState(Shader* state, EStyle style)
- {
- ASSERT_NOTNULL(state);
- if(style == eFullMaterials)
- {
- m_state_stack.back().m_state = state;
- }
- }
- const EStyle getStyle() const
- {
- return eFullMaterials;
- }
- void PushState()
- {
- m_state_stack.push_back(m_state_stack.back());
- }
- void PopState()
- {
- ASSERT_MESSAGE(!m_state_stack.empty(), "popping empty stack");
- m_state_stack.pop_back();
- }
- void Highlight(EHighlightMode mode, bool bEnable = true)
- {
- (bEnable)
- ? m_state_stack.back().m_highlight |= mode
- : m_state_stack.back().m_highlight &= ~mode;
- }
- void setLights(const LightList& lights)
- {
- m_state_stack.back().m_lights = &lights;
- }
- void addRenderable(const OpenGLRenderable& renderable, const Matrix4& world)
- {
- if(m_state_stack.back().m_highlight & ePrimitive)
- {
- m_state_select0->addRenderable(renderable, world, m_state_stack.back().m_lights);
- }
- if(m_state_stack.back().m_highlight & eFace)
- {
- m_state_select1->addRenderable(renderable, world, m_state_stack.back().m_lights);
- }
-
- m_state_stack.back().m_state->addRenderable(renderable, world, m_state_stack.back().m_lights);
- }
-
- void render(const Matrix4& modelview, const Matrix4& projection)
- {
- GlobalShaderCache().render(m_globalstate, modelview, projection, m_viewer);
- }
-};
-
/*
-==============
-Cam_Draw
-==============
-*/
-
-void CamWnd::Cam_Draw()
-{
- glViewport(0, 0, m_Camera.width, m_Camera.height);
+ ==============
+ Cam_Draw
+ ==============
+ */
+
+void QueueClear();
+void QueueDraw();
+
+void CamWnd::Cam_Draw(){
+ brush_t *brush;
+ face_t *face;
+ float screenaspect;
+ float yfov;
+ double start = 0.0, end;
+ int i;
+
+ if ( !active_brushes.next ) {
+ return; // not valid yet
+
+ }
+ if ( m_Camera.timing ) {
+ start = Sys_DoubleTime();
+ }
+
+ //
+ // clear
+ //
+ QE_CheckOpenGLForErrors();
+
+ qglViewport( 0, 0, m_Camera.width, m_Camera.height );
+ qglClearColor( g_qeglobals.d_savedinfo.colors[COLOR_CAMERABACK][0],
+ g_qeglobals.d_savedinfo.colors[COLOR_CAMERABACK][1],
+ g_qeglobals.d_savedinfo.colors[COLOR_CAMERABACK][2], 0 );
+ qglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ //
+ // set up viewpoint
+ //
+
+
+ qglMatrixMode( GL_PROJECTION );
+ qglLoadIdentity();
+
+ screenaspect = (float)m_Camera.width / m_Camera.height;
+ yfov = 2 * atan( (float)m_Camera.height / m_Camera.width ) * 180 / Q_PI;
+ qgluPerspective( yfov, screenaspect, 8, 32768 );
+
+ // we're too lazy to calc projection matrix ourselves!!!
+ qglGetFloatv( GL_PROJECTION_MATRIX, &m_Camera.projection[0][0] );
+
+ vec3_t vec;
+
+ m4x4_identity( &m_Camera.modelview[0][0] );
+ VectorSet( vec, -90, 0, 0 );
+ m4x4_rotate_by_vec3( &m_Camera.modelview[0][0], vec, eXYZ );
+ VectorSet( vec, 0, 0, 90 );
+ m4x4_rotate_by_vec3( &m_Camera.modelview[0][0], vec, eXYZ );
+ VectorSet( vec, 0, m_Camera.angles[0], 0 );
+ m4x4_rotate_by_vec3( &m_Camera.modelview[0][0], vec, eXYZ );
+ VectorSet( vec, 0, 0, -m_Camera.angles[1] );
+ m4x4_rotate_by_vec3( &m_Camera.modelview[0][0], vec, eXYZ );
+ VectorSet( vec, -m_Camera.origin[0], -m_Camera.origin[1], -m_Camera.origin[2] );
+ m4x4_translate_by_vec3( &m_Camera.modelview[0][0], vec );
+
+ Cam_BuildMatrix();
+
+ qglMatrixMode( GL_MODELVIEW );
+ qglLoadIdentity();
+
+ qglMultMatrixf( &m_Camera.modelview[0][0] );
+
+ // grab the GL_PROJECTION and GL_MODELVIEW matrixes
+ // used in GetRelativeAxes
+ //qglGetFloatv (GL_PROJECTION_MATRIX, &m_Camera.projection[0][0]);
+ //qglGetFloatv (GL_MODELVIEW_MATRIX, &m_Camera.modelview[0][0]);
+
#if 0
- GLint viewprt[4];
- glGetIntegerv (GL_VIEWPORT, viewprt);
+ // TTimo: this is not used, just for verification (0, 0, m_Camera.width, m_Camera.height)
+ GLint viewprt[4];
+ qglGetIntegerv( GL_VIEWPORT, viewprt );
#endif
- // enable depth buffer writes
- glDepthMask(GL_TRUE);
-
- Vector3 clearColour(0, 0, 0);
- if(m_Camera.draw_mode != cd_lighting)
- {
- clearColour = g_camwindow_globals.color_cameraback;
- }
-
- glClearColor(clearColour[0], clearColour[1], clearColour[2], 0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- extern void Renderer_ResetStats();
- Renderer_ResetStats();
- extern void Cull_ResetStats();
- Cull_ResetStats();
-
- glMatrixMode(GL_PROJECTION);
- glLoadMatrixf(reinterpret_cast<const float*>(&m_Camera.projection));
-
- glMatrixMode(GL_MODELVIEW);
- glLoadMatrixf(reinterpret_cast<const float*>(&m_Camera.modelview));
-
-
- // one directional light source directly behind the viewer
- {
- GLfloat inverse_cam_dir[4], ambient[4], diffuse[4];//, material[4];
-
- ambient[0] = ambient[1] = ambient[2] = 0.4f;
- ambient[3] = 1.0f;
- diffuse[0] = diffuse[1] = diffuse[2] = 0.4f;
- diffuse[3] = 1.0f;
- //material[0] = material[1] = material[2] = 0.8f;
- //material[3] = 1.0f;
-
- inverse_cam_dir[0] = m_Camera.vpn[0];
- inverse_cam_dir[1] = m_Camera.vpn[1];
- inverse_cam_dir[2] = m_Camera.vpn[2];
- inverse_cam_dir[3] = 0;
-
- glLightfv(GL_LIGHT0, GL_POSITION, inverse_cam_dir);
-
- glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
-
- glEnable(GL_LIGHT0);
- }
-
-
- unsigned int globalstate = RENDER_DEPTHTEST|RENDER_COLOURWRITE|RENDER_DEPTHWRITE|RENDER_ALPHATEST|RENDER_BLEND|RENDER_CULLFACE|RENDER_COLOURARRAY|RENDER_OFFSETLINE|RENDER_POLYGONSMOOTH|RENDER_LINESMOOTH|RENDER_FOG|RENDER_COLOURCHANGE;
- switch (m_Camera.draw_mode)
- {
- case cd_wire:
- break;
- case cd_solid:
- globalstate |= RENDER_FILL
- | RENDER_LIGHTING
- | RENDER_SMOOTH
- | RENDER_SCALED;
- break;
- case cd_texture:
- globalstate |= RENDER_FILL
- | RENDER_LIGHTING
- | RENDER_TEXTURE
- | RENDER_SMOOTH
- | RENDER_SCALED;
- break;
- case cd_lighting:
- globalstate |= RENDER_FILL
- | RENDER_LIGHTING
- | RENDER_TEXTURE
- | RENDER_SMOOTH
- | RENDER_SCALED
- | RENDER_BUMP
- | RENDER_PROGRAM
- | RENDER_SCREEN;
- break;
- default:
- globalstate = 0;
- break;
- }
-
- if(!g_xywindow_globals.m_bNoStipple)
- {
- globalstate |= RENDER_LINESTIPPLE|RENDER_POLYGONSTIPPLE;
- }
-
- {
- CamRenderer renderer(globalstate, m_state_select2, m_state_select1, m_view.getViewer());
-
- Scene_Render(renderer, m_view);
-
- renderer.render(m_Camera.modelview, m_Camera.projection);
- }
-
- // prepare for 2d stuff
- glColor4f(1, 1, 1, 1);
- glDisable(GL_BLEND);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, (float)m_Camera.width, 0, (float)m_Camera.height, -100, 100);
- glScalef(1, -1, 1);
- glTranslatef(0, -(float)m_Camera.height, 0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- if(GlobalOpenGL().GL_1_3())
- {
- glClientActiveTexture(GL_TEXTURE0);
- glActiveTexture(GL_TEXTURE0);
- }
-
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glDisableClientState(GL_NORMAL_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
-
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_LIGHTING);
- glDisable(GL_COLOR_MATERIAL);
- glDisable(GL_DEPTH_TEST);
- glColor3f( 1.f, 1.f, 1.f );
- glLineWidth(1);
-
- // draw the crosshair
- if (m_bFreeMove)
- {
- glBegin( GL_LINES );
- glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 6 );
- glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 2 );
- glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 6 );
- glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 2 );
- glVertex2f( (float)m_Camera.width / 2.f + 6, (float)m_Camera.height / 2.f );
- glVertex2f( (float)m_Camera.width / 2.f + 2, (float)m_Camera.height / 2.f );
- glVertex2f( (float)m_Camera.width / 2.f - 6, (float)m_Camera.height / 2.f );
- glVertex2f( (float)m_Camera.width / 2.f - 2, (float)m_Camera.height / 2.f );
- glEnd();
- }
-
- glRasterPos3f(1.0f, static_cast<float>(m_Camera.height) - 1.0f, 0.0f);
- extern const char* Renderer_GetStats();
- GlobalOpenGL().drawString(Renderer_GetStats());
-
- glRasterPos3f(1.0f, static_cast<float>(m_Camera.height) - 11.0f, 0.0f);
- extern const char* Cull_GetStats();
- GlobalOpenGL().drawString(Cull_GetStats());
-
- // bind back to the default texture so that we don't have problems
- // elsewhere using/modifying texture maps between contexts
- glBindTexture( GL_TEXTURE_2D, 0 );
-}
-
-void CamWnd::draw()
-{
- m_drawing = true;
-
- //globalOutputStream() << "draw...\n";
- if (glwidget_make_current(m_gl_widget) != FALSE)
- {
- if(Map_Valid(g_map) && ScreenUpdates_Enabled())
- {
- GlobalOpenGL_debugAssertNoErrors();
- Cam_Draw();
- GlobalOpenGL_debugAssertNoErrors();
- //qglFinish();
-
- m_XORRectangle.set(rectangle_t());
- }
-
- glwidget_swap_buffers(m_gl_widget);
- }
-
- m_drawing = false;
-}
-
-void CamWnd::BenchMark()
-{
- double dStart = Sys_DoubleTime();
- for (int i=0 ; i < 100 ; i++)
- {
- Vector3 angles;
- angles[CAMERA_ROLL] = 0;
- angles[CAMERA_PITCH] = 0;
- angles[CAMERA_YAW] = static_cast<float>(i * (360.0 / 100.0));
- Camera_setAngles(*this, angles);
- }
- double dEnd = Sys_DoubleTime();
- globalOutputStream() << FloatFormat(dEnd - dStart, 5, 2), " seconds\n";
-}
-
-
-void fill_view_camera_menu(GtkMenu* menu)
-{
- create_check_menu_item_with_mnemonic(menu, "Camera View", "ToggleCamera");
-}
-
-void GlobalCamera_ResetAngles()
-{
- CamWnd& camwnd = *g_camwnd;
- Vector3 angles;
- angles[CAMERA_ROLL] = angles[CAMERA_PITCH] = 0;
- angles[CAMERA_YAW] = static_cast<float>(22.5 * floor((Camera_getAngles(camwnd)[CAMERA_YAW]+11)/22.5));
- Camera_setAngles(camwnd, angles);
-}
-
-void Camera_ChangeFloorUp()
-{
- CamWnd& camwnd = *g_camwnd;
- camwnd.Cam_ChangeFloor (true);
-}
-
-void Camera_ChangeFloorDown()
-{
- CamWnd& camwnd = *g_camwnd;
- camwnd.Cam_ChangeFloor (false);
-}
-
-void Camera_CubeIn()
-{
- CamWnd& camwnd = *g_camwnd;
- g_camwindow_globals.m_nCubicScale--;
- if (g_camwindow_globals.m_nCubicScale < 1)
- g_camwindow_globals.m_nCubicScale = 1;
- Camera_updateProjection(camwnd.getCamera());
- CamWnd_Update(camwnd);
- g_pParentWnd->SetGridStatus();
-}
-
-void Camera_CubeOut()
-{
- CamWnd& camwnd = *g_camwnd;
- g_camwindow_globals.m_nCubicScale++;
- if (g_camwindow_globals.m_nCubicScale > 23)
- g_camwindow_globals.m_nCubicScale = 23;
- Camera_updateProjection(camwnd.getCamera());
- CamWnd_Update(camwnd);
- g_pParentWnd->SetGridStatus();
-}
-
-bool Camera_GetFarClip()
-{
- return g_camwindow_globals_private.m_bCubicClipping;
-}
-
-BoolExportCaller g_getfarclip_caller(g_camwindow_globals_private.m_bCubicClipping);
-ToggleItem g_getfarclip_item(g_getfarclip_caller);
-
-void Camera_SetFarClip(bool value)
-{
- CamWnd& camwnd = *g_camwnd;
- g_camwindow_globals_private.m_bCubicClipping = value;
- g_getfarclip_item.update();
- Camera_updateProjection(camwnd.getCamera());
- CamWnd_Update(camwnd);
-}
-
-void Camera_ToggleFarClip()
-{
- Camera_SetFarClip(!Camera_GetFarClip());
-}
-
-
-void CamWnd_constructToolbar(GtkToolbar* toolbar)
-{
- toolbar_append_toggle_button(toolbar, "Cubic clip the camera view", "view_cubicclipping.bmp", "ToggleCubicClip");
-}
-
-void CamWnd_registerShortcuts()
-{
- toggle_add_accelerator("ToggleCubicClip");
-
- if(g_pGameDescription->mGameType == "doom3")
- {
- command_connect_accelerator("TogglePreview");
- }
-}
-
-
-void GlobalCamera_Benchmark()
-{
- CamWnd& camwnd = *g_camwnd;
- camwnd.BenchMark();
-}
-
-void GlobalCamera_Update()
-{
- CamWnd& camwnd = *g_camwnd;
- CamWnd_Update(camwnd);
-}
-
-camera_draw_mode CamWnd_GetMode()
-{
- return camera_t::draw_mode;
-}
-void CamWnd_SetMode(camera_draw_mode mode)
-{
- ShaderCache_setBumpEnabled(mode == cd_lighting);
- camera_t::draw_mode = mode;
- if(g_camwnd != 0)
- {
- CamWnd_Update(*g_camwnd);
- }
-}
-
-void CamWnd_TogglePreview(void)
-{
- // gametype must be doom3 for this function to work
- // if the gametype is not doom3 something is wrong with the
- // global command list or somebody else calls this function.
- ASSERT_MESSAGE(g_pGameDescription->mGameType == "doom3", "CamWnd_TogglePreview called although mGameType is not doom3 compatible");
-
- // switch between textured and lighting mode
- CamWnd_SetMode((CamWnd_GetMode() == cd_lighting) ? cd_texture : cd_lighting);
-}
-
-
-CameraModel* g_camera_model = 0;
-
-void CamWnd_LookThroughCamera(CamWnd& camwnd)
-{
- if(g_camera_model != 0)
- {
- CamWnd_Add_Handlers_Move(camwnd);
- g_camera_model->setCameraView(0, Callback());
- g_camera_model = 0;
- Camera_updateModelview(camwnd.getCamera());
- Camera_updateProjection(camwnd.getCamera());
- CamWnd_Update(camwnd);
- }
-}
-
-inline CameraModel* Instance_getCameraModel(scene::Instance& instance)
-{
- return InstanceTypeCast<CameraModel>::cast(instance);
-}
-
-void CamWnd_LookThroughSelected(CamWnd& camwnd)
-{
- if(g_camera_model != 0)
- {
- CamWnd_LookThroughCamera(camwnd);
- }
-
- if(GlobalSelectionSystem().countSelected() != 0)
- {
- scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
- CameraModel* cameraModel = Instance_getCameraModel(instance);
- if(cameraModel != 0)
- {
- CamWnd_Remove_Handlers_Move(camwnd);
- g_camera_model = cameraModel;
- g_camera_model->setCameraView(&camwnd.getCameraView(), ReferenceCaller<CamWnd, CamWnd_LookThroughCamera>(camwnd));
- }
- }
-}
-
-void GlobalCamera_LookThroughSelected()
-{
- CamWnd_LookThroughSelected(*g_camwnd);
-}
-
-void GlobalCamera_LookThroughCamera()
-{
- CamWnd_LookThroughCamera(*g_camwnd);
-}
-
+ if ( g_PrefsDlg.m_bGLLighting ) {
+ GLfloat inverse_cam_dir[4], ambient[4], diffuse[4]; //, material[4];
+
+ ambient[0] = ambient[1] = ambient[2] = 0.6f;
+ ambient[3] = 1.0f;
+ diffuse[0] = diffuse[1] = diffuse[2] = 0.4f;
+ diffuse[3] = 1.0f;
+ //material[0] = material[1] = material[2] = 0.8f;
+ //material[3] = 1.0f;
+
+ vec3_t vCam, vRotate;
+ VectorSet( vCam, -1, 0, 0 ); //default cam pos
+ VectorSet( vRotate, 0, -m_Camera.angles[0], 0 );
+ VectorRotate( vCam, vRotate, vCam );
+ VectorSet( vRotate, 0, 0, m_Camera.angles[1] );
+ VectorRotate( vCam, vRotate, vCam );
+
+ inverse_cam_dir[0] = vCam[0];
+ inverse_cam_dir[1] = vCam[1];
+ inverse_cam_dir[2] = vCam[2];
+ inverse_cam_dir[3] = 0;
+
+ qglColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
+
+ qglLightfv( GL_LIGHT0, GL_POSITION, inverse_cam_dir );
+
+ qglLightfv( GL_LIGHT0, GL_AMBIENT, ambient );
+ qglLightfv( GL_LIGHT0, GL_DIFFUSE, diffuse );
+
+ qglEnable( GL_LIGHT0 );
+ }
+
+ InitCull();
+
+ //
+ // draw stuff
+ //
+
+ Cam_DrawStuff();
+
+ qglEnableClientState( GL_VERTEX_ARRAY );
+ qglDisableClientState( GL_NORMAL_ARRAY );
+ qglDisableClientState( GL_TEXTURE_COORD_ARRAY );
+ qglDisable( GL_TEXTURE_2D );
+ qglDisable( GL_LIGHTING );
+ qglDisable( GL_COLOR_MATERIAL );
+
+ qglEnable( GL_CULL_FACE );
+
+ brush_t* pList = ( g_bClipMode && g_pSplitList ) ? g_pSplitList : &selected_brushes;
+
+ if ( g_qeglobals.d_savedinfo.iSelectedOutlinesStyle & OUTLINE_BSEL ) {
+ qglColor4f( g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES3D][0], g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES3D][1], g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES3D][2], 0.3f );
+ qglEnable( GL_BLEND );
+ qglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+ qglDepthFunc( GL_LEQUAL );
+ for ( brush = pList->next ; brush != pList ; brush = brush->next )
+ {
+ if ( brush->bCamCulled ) { // draw selected faces of filtered brushes to remind that there is a selection
+ continue;
+ }
+
+ if ( brush->patchBrush && ( g_qeglobals.d_select_mode == sel_curvepoint || g_qeglobals.d_select_mode == sel_area ) ) {
+ continue;
+ }
+
+ if ( !g_PrefsDlg.m_bPatchBBoxSelect && brush->patchBrush ) {
+ DrawPatchMesh( brush->pPatch );
+ }
+ else if ( brush->owner->model.pRender && g_PrefsDlg.m_nEntityShowState != ENTITY_BOX ) {
+ brush->owner->model.pRender->Draw( DRAW_GL_FLAT, ( DRAW_RF_SEL_OUTLINE | DRAW_RF_CAM ) );
+ }
+ else
+ {
+ for ( face = brush->brush_faces ; face ; face = face->next )
+ Brush_FaceDraw( face, DRAW_GL_FLAT );
+ }
+ }
+
+
+ int nCount = g_ptrSelectedFaces.GetSize();
+ if ( nCount > 0 ) {
+ for ( int i = 0; i < nCount; i++ )
+ {
+ face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
+ Brush_FaceDraw( selFace, DRAW_GL_FLAT );
+ }
+ }
+
+ qglDisableClientState( GL_NORMAL_ARRAY );
+ qglDepthFunc( GL_LESS );
+ }
+
+ if ( g_qeglobals.d_savedinfo.iSelectedOutlinesStyle & OUTLINE_ZBUF ) {
+ // non-zbuffered outline
+ qglDisable( GL_BLEND );
+ qglDisable( GL_DEPTH_TEST );
+ qglPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
+ qglColor3f( 1, 1, 1 );
+ for ( brush = pList->next ; brush != pList ; brush = brush->next )
+ {
+ if ( ( brush->patchBrush && ( g_qeglobals.d_select_mode == sel_curvepoint || g_qeglobals.d_select_mode == sel_area ) ) ) {
+ continue;
+ }
+
+ if ( !g_PrefsDlg.m_bPatchBBoxSelect && brush->patchBrush ) {
+ DrawPatchMesh( brush->pPatch );
+ }
+ else if ( brush->owner->model.pRender && g_PrefsDlg.m_nEntityShowState != ENTITY_BOX ) {
+ brush->owner->model.pRender->Draw( DRAW_GL_WIRE, ( DRAW_RF_SEL_FILL | DRAW_RF_CAM ) );
+
+ // Hydra : always draw bbox outline!
+ aabb_draw( brush->owner->model.pRender->GetAABB(), DRAW_GL_WIRE );
+ }
+ else
+ {
+ for ( face = brush->brush_faces ; face ; face = face->next )
+ Brush_FaceDraw( face, DRAW_GL_WIRE );
+ }
+ }
+ }
+
+ // edge / vertex flags
+ if ( g_qeglobals.d_select_mode == sel_vertex ) {
+ // GL_POINTS on Kyro Workaround
+ if ( !g_PrefsDlg.m_bGlPtWorkaround ) {
+ // brush verts
+ qglPointSize( 4 );
+ qglColor3f( 0,1,0 );
+ qglBegin( GL_POINTS );
+ for ( i = 0 ; i < g_qeglobals.d_numpoints ; i++ )
+ qglVertex3fv( g_qeglobals.d_points[i] );
+ qglEnd();
+
+ if ( g_qeglobals.d_num_move_points ) {
+ // selected brush verts
+ qglPointSize( 5 );
+ qglColor3f( 0,0,1 );
+ qglBegin( GL_POINTS );
+ for ( i = 0; i < g_qeglobals.d_num_move_points; i++ )
+ qglVertex3fv( g_qeglobals.d_move_points[i] );
+ qglEnd();
+ }
+
+ qglPointSize( 1 );
+ }
+ else
+ {
+ // brush verts
+ qglColor3f( 0,1,0 );
+ qglLineWidth( 2.0 );
+ qglBegin( GL_LINES );
+ for ( i = 0; i < g_qeglobals.d_numpoints; i++ )
+ DrawAlternatePoint( g_qeglobals.d_points[i], 1.5 );
+ qglEnd();
+
+ if ( g_qeglobals.d_num_move_points ) {
+ // selected brush verts
+ qglColor3f( 0,0,1 );
+ qglLineWidth( 3.0 );
+ qglBegin( GL_LINES );
+ for ( i = 0; i < g_qeglobals.d_num_move_points; i++ )
+ qglVertex3fv( g_qeglobals.d_move_points[i] );
+ qglEnd();
+ }
+ qglLineWidth( 1.0 );
+ }
+ }
+ else if ( g_qeglobals.d_select_mode == sel_edge ) {
+ float *v1, *v2;
+ // GL_POINTS on Kyro Workaround
+ if ( !g_PrefsDlg.m_bGlPtWorkaround ) {
+ qglPointSize( 4 );
+ qglColor3f( 0,0,1 );
+ qglBegin( GL_POINTS );
+ for ( i = 0 ; i < g_qeglobals.d_numedges ; i++ )
+ {
+ v1 = g_qeglobals.d_points[g_qeglobals.d_edges[i].p1];
+ v2 = g_qeglobals.d_points[g_qeglobals.d_edges[i].p2];
+ qglVertex3f( ( v1[0] + v2[0] ) * 0.5,( v1[1] + v2[1] ) * 0.5,( v1[2] + v2[2] ) * 0.5 );
+ }
+ qglEnd();
+ qglPointSize( 1 );
+ }
+ else {
+ qglColor3f( 0,0,1 );
+ qglLineWidth( 2.0 );
+ qglBegin( GL_LINES );
+ for ( i = 0; i < g_qeglobals.d_numedges; i++ )
+ {
+ v1 = g_qeglobals.d_points[g_qeglobals.d_edges[i].p1];
+ v2 = g_qeglobals.d_points[g_qeglobals.d_edges[i].p2];
+ vec3_t v3;
+ v3[0] = ( v1[0] + v2[0] ) * 0.5;
+ v3[1] = ( v1[1] + v2[1] ) * 0.5;
+ v3[2] = ( v1[2] + v2[2] ) * 0.5;
+ DrawAlternatePoint( v3, 1.5 );
+ }
+ qglEnd();
+ qglLineWidth( 1.0 );
+ }
+ }
+
+ //
+ // draw pointfile
+ //
+ qglEnable( GL_DEPTH_TEST );
+ DrawPathLines();
+
+ if ( g_qeglobals.d_pointfile_display_list ) {
+ Pointfile_Draw();
+ }
+
+ // call the drawing routine of plugin entities
+ //++timo FIXME: we might need to hook in other places as well for transparency etc.
+ //++timo FIXME: also needs a way to get some parameters about the view
+ //++timo FIXME: maybe provide some culling API on Radiant side?
+ Draw3DPluginEntities();
+
+ // draw the crosshair
+ if ( m_bFreeMove ) {
+ // setup orthographic projection mode
+ qglMatrixMode( GL_PROJECTION );
+ //qglPushMatrix();
+ qglLoadIdentity();
+ qglDisable( GL_DEPTH_TEST );
+ qglOrtho( 0, (float)m_Camera.width, 0, (float)m_Camera.height, -100, 100 );
+ qglScalef( 1, -1, 1 );
+ qglTranslatef( 0, -(float)m_Camera.height, 0 );
+ qglMatrixMode( GL_MODELVIEW );
+
+ // draw crosshair
+ //qglPushMatrix();
+ qglLoadIdentity();
+ qglColor3f( 1.f, 1.f, 1.f );
+ qglBegin( GL_LINES );
+ qglVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 6 );
+ qglVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 2 );
+ qglVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 6 );
+ qglVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 2 );
+ qglVertex2f( (float)m_Camera.width / 2.f + 6, (float)m_Camera.height / 2.f );
+ qglVertex2f( (float)m_Camera.width / 2.f + 2, (float)m_Camera.height / 2.f );
+ qglVertex2f( (float)m_Camera.width / 2.f - 6, (float)m_Camera.height / 2.f );
+ qglVertex2f( (float)m_Camera.width / 2.f - 2, (float)m_Camera.height / 2.f );
+ qglEnd();
+ //qglPopMatrix();
+
+ // reset perspective projection
+ //qglMatrixMode(GL_PROJECTION);
+ //qglPopMatrix();
+ //qglMatrixMode(GL_MODELVIEW);
+ }
-void RenderModeImport(int value)
-{
- switch(value)
- {
- case 0:
- CamWnd_SetMode(cd_wire);
- break;
- case 1:
- CamWnd_SetMode(cd_solid);
- break;
- case 2:
- CamWnd_SetMode(cd_texture);
- break;
- case 3:
- CamWnd_SetMode(cd_lighting);
- break;
- default:
- CamWnd_SetMode(cd_texture);
- }
-}
-typedef FreeCaller1<int, RenderModeImport> RenderModeImportCaller;
-
-void RenderModeExport(const IntImportCallback& importer)
-{
- switch(CamWnd_GetMode())
- {
- case cd_wire:
- importer(0);
- break;
- case cd_solid:
- importer(1);
- break;
- case cd_texture:
- importer(2);
- break;
- case cd_lighting:
- importer(3);
- break;
- }
-}
-typedef FreeCaller1<const IntImportCallback&, RenderModeExport> RenderModeExportCaller;
-
-void Camera_constructPreferences(PreferencesPage& page)
-{
- page.appendSlider("Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, TRUE, 0, 0, 100, 50, 300, 1, 10, 10);
- page.appendSlider("Rotation Speed", g_camwindow_globals_private.m_nAngleSpeed, TRUE, 0, 0, 3, 1, 180, 1, 10, 10);
- page.appendCheckBox("", "Invert mouse vertical axis", g_camwindow_globals_private.m_bCamInverseMouse);
- page.appendCheckBox(
- "", "Discrete movement",
- FreeCaller1<bool, CamWnd_Move_Discrete_Import>(),
- BoolExportCaller(g_camwindow_globals_private.m_bCamDiscrete)
- );
- page.appendCheckBox(
- "", "Enable far-clip plane",
- FreeCaller1<bool, Camera_SetFarClip>(),
- BoolExportCaller(g_camwindow_globals_private.m_bCubicClipping)
- );
-
- if(g_pGameDescription->mGameType == "doom3")
- {
- const char* render_mode[] = { "Wireframe", "Flatshade", "Textured", "Lighting" };
-
- page.appendCombo(
- "Render Mode",
- STRING_ARRAY_RANGE(render_mode),
- IntImportCallback(RenderModeImportCaller()),
- IntExportCallback(RenderModeExportCaller())
- );
- }
- else
- {
- const char* render_mode[] = { "Wireframe", "Flatshade", "Textured" };
-
- page.appendCombo(
- "Render Mode",
- STRING_ARRAY_RANGE(render_mode),
- IntImportCallback(RenderModeImportCaller()),
- IntExportCallback(RenderModeExportCaller())
- );
- }
-}
-void Camera_constructPage(PreferenceGroup& group)
-{
- PreferencesPage page(group.createPage("Camera", "Camera View Preferences"));
- Camera_constructPreferences(page);
-}
-void Camera_registerPreferencesPage()
-{
- PreferencesDialog_addSettingsPage(FreeCaller1<PreferenceGroup&, Camera_constructPage>());
-}
+#if 0
+ if ( ( g_qeglobals.d_select_mode == sel_area ) && ( g_nPatchClickedView == W_CAMERA ) ) {
+ // setup orthographic projection mode
+ qglMatrixMode( GL_PROJECTION );
+ //qglPushMatrix();
+ qglLoadIdentity();
+ qglDisable( GL_DEPTH_TEST );
+ qglOrtho( 0, (float)m_Camera.width, 0, (float)m_Camera.height, -100, 100 );
+ //qglScalef(1, -1, 1);
+ //qglTranslatef(0, -(float)m_Camera.height, 0);
+ qglMatrixMode( GL_MODELVIEW );
+
+ // area selection hack
+ qglLoadIdentity();
+ qglDisable( GL_CULL_FACE );
+ qglEnable( GL_BLEND );
+ qglPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ qglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+ qglColor4f( 0.0, 0.0, 1.0, 0.25 );
+ qglRectf( g_qeglobals.d_vAreaTL[0], g_qeglobals.d_vAreaTL[1], g_qeglobals.d_vAreaBR[0], g_qeglobals.d_vAreaBR[1] );
+ qglPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
+ qglDisable( GL_BLEND );
+ qglEnable( GL_CULL_FACE );
+ }
+#endif
-#include "preferencesystem.h"
-#include "stringio.h"
-#include "dialog.h"
-
-typedef FreeCaller1<bool, CamWnd_Move_Discrete_Import> CamWndMoveDiscreteImportCaller;
-
-/// \brief Initialisation for things that have the same lifespan as this module.
-void CamWnd_Construct()
-{
- GlobalCommands_insert("CenterView", FreeCaller<GlobalCamera_ResetAngles>(), Accelerator(GDK_End));
-
- GlobalToggles_insert("ToggleCubicClip", FreeCaller<Camera_ToggleFarClip>(), ToggleItem::AddCallbackCaller(g_getfarclip_item), Accelerator('\\', (GdkModifierType)GDK_CONTROL_MASK));
- GlobalCommands_insert("CubicClipZoomIn", FreeCaller<Camera_CubeIn>(), Accelerator('[', (GdkModifierType)GDK_CONTROL_MASK));
- GlobalCommands_insert("CubicClipZoomOut", FreeCaller<Camera_CubeOut>(), Accelerator(']', (GdkModifierType)GDK_CONTROL_MASK));
-
- GlobalCommands_insert("UpFloor", FreeCaller<Camera_ChangeFloorUp>(), Accelerator(GDK_Prior));
- GlobalCommands_insert("DownFloor", FreeCaller<Camera_ChangeFloorDown>(), Accelerator(GDK_Next));
-
- GlobalToggles_insert("ToggleCamera", ToggleShown::ToggleCaller(g_camera_shown), ToggleItem::AddCallbackCaller(g_camera_shown.m_item), Accelerator('C', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
- GlobalCommands_insert("LookThroughSelected", FreeCaller<GlobalCamera_LookThroughSelected>());
- GlobalCommands_insert("LookThroughCamera", FreeCaller<GlobalCamera_LookThroughCamera>());
-
- if(g_pGameDescription->mGameType == "doom3")
- {
- GlobalCommands_insert("TogglePreview", FreeCaller<CamWnd_TogglePreview>(), Accelerator(GDK_F3));
- }
-
- GlobalShortcuts_insert("CameraForward", Accelerator(GDK_Up));
- GlobalShortcuts_insert("CameraBack", Accelerator(GDK_Down));
- GlobalShortcuts_insert("CameraLeft", Accelerator(GDK_Left));
- GlobalShortcuts_insert("CameraRight", Accelerator(GDK_Right));
- GlobalShortcuts_insert("CameraStrafeRight", Accelerator(GDK_period));
- GlobalShortcuts_insert("CameraStrafeLeft", Accelerator(GDK_comma));
-
- GlobalShortcuts_insert("CameraUp", Accelerator('D'));
- GlobalShortcuts_insert("CameraDown", Accelerator('C'));
- GlobalShortcuts_insert("CameraAngleUp", Accelerator('A'));
- GlobalShortcuts_insert("CameraAngleDown", Accelerator('Z'));
-
- GlobalShortcuts_insert("CameraFreeMoveForward", Accelerator(GDK_Up));
- GlobalShortcuts_insert("CameraFreeMoveBack", Accelerator(GDK_Down));
- GlobalShortcuts_insert("CameraFreeMoveLeft", Accelerator(GDK_Left));
- GlobalShortcuts_insert("CameraFreeMoveRight", Accelerator(GDK_Right));
-
- GlobalPreferenceSystem().registerPreference("MoveSpeed", IntImportStringCaller(g_camwindow_globals_private.m_nMoveSpeed), IntExportStringCaller(g_camwindow_globals_private.m_nMoveSpeed));
- GlobalPreferenceSystem().registerPreference("AngleSpeed", IntImportStringCaller(g_camwindow_globals_private.m_nAngleSpeed), IntExportStringCaller(g_camwindow_globals_private.m_nAngleSpeed));
- GlobalPreferenceSystem().registerPreference("CamInverseMouse", BoolImportStringCaller(g_camwindow_globals_private.m_bCamInverseMouse), BoolExportStringCaller(g_camwindow_globals_private.m_bCamInverseMouse));
- GlobalPreferenceSystem().registerPreference("CamDiscrete", makeBoolStringImportCallback(CamWndMoveDiscreteImportCaller()), BoolExportStringCaller(g_camwindow_globals_private.m_bCamDiscrete));
- GlobalPreferenceSystem().registerPreference("CubicClipping", BoolImportStringCaller(g_camwindow_globals_private.m_bCubicClipping), BoolExportStringCaller(g_camwindow_globals_private.m_bCubicClipping));
- GlobalPreferenceSystem().registerPreference("CubicScale", IntImportStringCaller(g_camwindow_globals.m_nCubicScale), IntExportStringCaller(g_camwindow_globals.m_nCubicScale));
- GlobalPreferenceSystem().registerPreference("SI_Colors4", Vector3ImportStringCaller(g_camwindow_globals.color_cameraback), Vector3ExportStringCaller(g_camwindow_globals.color_cameraback));
- GlobalPreferenceSystem().registerPreference("SI_Colors12", Vector3ImportStringCaller(g_camwindow_globals.color_selbrushes3d), Vector3ExportStringCaller(g_camwindow_globals.color_selbrushes3d));
- GlobalPreferenceSystem().registerPreference("CameraRenderMode", makeIntStringImportCallback(RenderModeImportCaller()), makeIntStringExportCallback(RenderModeExportCaller()));
-
- CamWnd_constructStatic();
-
- Camera_registerPreferencesPage();
-}
-void CamWnd_Destroy()
-{
- CamWnd_destroyStatic();
+ // bind back to the default texture so that we don't have problems
+ // elsewhere using/modifying texture maps between contexts
+ qglBindTexture( GL_TEXTURE_2D, 0 );
+
+ qglFinish();
+ QE_CheckOpenGLForErrors();
+ // Sys_EndWait();
+ if ( m_Camera.timing ) {
+ end = Sys_DoubleTime();
+ Sys_Printf( "Camera: %i ms\n", (int)( 1000 * ( end - start ) ) );
+ }
+
+ for ( brush = active_brushes.next ; brush != &active_brushes ; brush = brush->next )
+ brush->bCamCulled = false;
+
+ for ( brush = pList->next ; brush != pList ; brush = brush->next )
+ brush->bCamCulled = false;
+}
+
+void CamWnd::OnExpose(){
+ if ( !MakeCurrent() ) {
+ Sys_Printf( "ERROR: glXMakeCurrent failed..\n " );
+ Sys_Printf( "Please restart Radiant if the camera view is not working\n" );
+ }
+ else
+ {
+ QE_CheckOpenGLForErrors();
+ g_pSplitList = NULL;
+ if ( g_bClipMode ) {
+ if ( g_Clip1.Set() && g_Clip2.Set() ) {
+ g_pSplitList = ( g_bSwitch ) ?
+ &g_brBackSplits : &g_brFrontSplits;
+ }
+ }
+
+ Patch_LODMatchAll(); // spog
+
+ Cam_Draw();
+ QE_CheckOpenGLForErrors();
+
+ m_XORRectangle.set( rectangle_t() );
+ SwapBuffers();
+ }
+}
+
+void CamWnd::BenchMark(){
+ if ( !MakeCurrent() ) {
+ Error( "glXMakeCurrent failed in Benchmark" );
+ }
+
+ qglDrawBuffer( GL_FRONT );
+ double dStart = Sys_DoubleTime();
+ for ( int i = 0 ; i < 100 ; i++ )
+ {
+ m_Camera.angles[YAW] = i * 4;
+ Cam_Draw();
+ }
+ SwapBuffers();
+ qglDrawBuffer( GL_BACK );
+ double dEnd = Sys_DoubleTime();
+ Sys_Printf( "%5.2f seconds\n", dEnd - dStart );
}