/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
#include "entity.h"
#include "qe3.h"
#include "commands.h"
+#include "uilib/uilib.h"
+
struct entity_globals_t
{
- Vector3 color_entity;
+ Vector3 color_entity;
- entity_globals_t() :
- color_entity(0.0f, 0.0f, 0.0f)
- {
- }
+ entity_globals_t() :
+ color_entity( 0.0f, 0.0f, 0.0f ){
+ }
};
entity_globals_t g_entity_globals;
class EntitySetKeyValueSelected : public scene::Graph::Walker
{
- const char* m_key;
- const char* m_value;
+const char* m_key;
+const char* m_value;
public:
- EntitySetKeyValueSelected(const char* key, const char* value)
- : m_key(key), m_value(value)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- return true;
- }
- void post(const scene::Path& path, scene::Instance& instance) const
- {
- Entity* entity = Node_getEntity(path.top());
- if(entity != 0
- && (instance.childSelected() || Instance_getSelectable(instance)->isSelected()))
- {
- entity->setKeyValue(m_key, m_value);
- }
- }
+EntitySetKeyValueSelected( const char* key, const char* value )
+ : m_key( key ), m_value( value ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ return true;
+}
+void post( const scene::Path& path, scene::Instance& instance ) const {
+ Entity* entity = Node_getEntity( path.top() );
+ if ( entity != 0
+ && ( instance.childSelected() || Instance_getSelectable( instance )->isSelected() ) ) {
+ entity->setKeyValue( m_key, m_value );
+ }
+}
};
class EntitySetClassnameSelected : public scene::Graph::Walker
{
- const char* m_classname;
+const char* m_classname;
public:
- EntitySetClassnameSelected(const char* classname)
- : m_classname(classname)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- return true;
- }
- void post(const scene::Path& path, scene::Instance& instance) const
- {
- Entity* entity = Node_getEntity(path.top());
- if(entity != 0
- && (instance.childSelected() || Instance_getSelectable(instance)->isSelected()))
- {
- NodeSmartReference node(GlobalEntityCreator().createEntity(GlobalEntityClassManager().findOrInsert(m_classname, node_is_group(path.top()))));
-
- EntityCopyingVisitor visitor(*Node_getEntity(node));
-
- entity->forEachKeyValue(visitor);
-
- NodeSmartReference child(path.top().get());
- NodeSmartReference parent(path.parent().get());
- Node_getTraversable(parent)->erase(child);
- if(Node_getTraversable(child) != 0
- && Node_getTraversable(node) != 0
- && node_is_group(node))
- {
- parentBrushes(child, node);
- }
- Node_getTraversable(parent)->insert(node);
- }
- }
+EntitySetClassnameSelected( const char* classname )
+ : m_classname( classname ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ return true;
+}
+void post( const scene::Path& path, scene::Instance& instance ) const {
+ Entity* entity = Node_getEntity( path.top() );
+ if ( entity != 0
+ && ( instance.childSelected() || Instance_getSelectable( instance )->isSelected() ) ) {
+ NodeSmartReference node( GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( m_classname, node_is_group( path.top() ) ) ) );
+
+ EntityCopyingVisitor visitor( *Node_getEntity( node ) );
+
+ entity->forEachKeyValue( visitor );
+
+ NodeSmartReference child( path.top().get() );
+ NodeSmartReference parent( path.parent().get() );
+ Node_getTraversable( parent )->erase( child );
+ if ( Node_getTraversable( child ) != 0
+ && Node_getTraversable( node ) != 0
+ && node_is_group( node ) ) {
+ parentBrushes( child, node );
+ }
+ Node_getTraversable( parent )->insert( node );
+ }
+}
};
-void Scene_EntitySetKeyValue_Selected(const char* key, const char* value)
-{
- GlobalSceneGraph().traverse(EntitySetKeyValueSelected(key, value));
+void Scene_EntitySetKeyValue_Selected( const char* key, const char* value ){
+ GlobalSceneGraph().traverse( EntitySetKeyValueSelected( key, value ) );
}
-void Scene_EntitySetClassname_Selected(const char* classname)
-{
- GlobalSceneGraph().traverse(EntitySetClassnameSelected(classname));
+void Scene_EntitySetClassname_Selected( const char* classname ){
+ GlobalSceneGraph().traverse( EntitySetClassnameSelected( classname ) );
}
-void Entity_ungroupSelected()
-{
- if (GlobalSelectionSystem().countSelected() < 1) return;
+void Entity_ungroupSelected(){
+ if ( GlobalSelectionSystem().countSelected() < 1 ) {
+ return;
+ }
- UndoableCommand undo("ungroupSelectedEntities");
+ UndoableCommand undo( "ungroupSelectedEntities" );
- scene::Path world_path(makeReference(GlobalSceneGraph().root()));
- world_path.push(makeReference(Map_FindOrInsertWorldspawn(g_map)));
+ scene::Path world_path( makeReference( GlobalSceneGraph().root() ) );
+ world_path.push( makeReference( Map_FindOrInsertWorldspawn( g_map ) ) );
- scene::Instance &instance = GlobalSelectionSystem().ultimateSelected();
- scene::Path path = instance.path();
+ scene::Instance &instance = GlobalSelectionSystem().ultimateSelected();
+ scene::Path path = instance.path();
- if (!Node_isEntity(path.top())) path.pop();
+ if ( !Node_isEntity( path.top() ) ) {
+ path.pop();
+ }
- if(Node_getEntity(path.top()) != 0
- && node_is_group(path.top()))
- {
- if(world_path.top().get_pointer() != path.top().get_pointer())
- {
- parentBrushes(path.top(), world_path.top());
- Path_deleteTop(path);
- }
- }
+ if ( Node_getEntity( path.top() ) != 0
+ && node_is_group( path.top() ) ) {
+ if ( world_path.top().get_pointer() != path.top().get_pointer() ) {
+ parentBrushes( path.top(), world_path.top() );
+ Path_deleteTop( path );
+ }
+ }
}
-
-void Entity_connectSelected()
+class EntityFindSelected : public scene::Graph::Walker
{
- if(GlobalSelectionSystem().countSelected() == 2)
- {
- GlobalEntityCreator().connectEntities(
- GlobalSelectionSystem().penultimateSelected().path(),
- GlobalSelectionSystem().ultimateSelected().path()
- );
- }
- else
- {
- globalErrorStream() << "entityConnectSelected: exactly two instances must be selected\n";
- }
-}
-
-AABB Doom3Light_getBounds(const AABB& workzone)
+public:
+mutable const scene::Path *groupPath;
+mutable scene::Instance *groupInstance;
+EntityFindSelected() : groupPath( 0 ), groupInstance( 0 ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ return true;
+}
+void post( const scene::Path& path, scene::Instance& instance ) const {
+ Entity* entity = Node_getEntity( path.top() );
+ if ( entity != 0
+ && Instance_getSelectable( instance )->isSelected()
+ && node_is_group( path.top() )
+ && !groupPath ) {
+ groupPath = &path;
+ groupInstance = &instance;
+ }
+}
+};
+
+class EntityGroupSelected : public scene::Graph::Walker
{
- AABB aabb(workzone);
-
- Vector3 defaultRadius(300, 300, 300);
- if(!string_parse_vector3(EntityClass_valueForKey(*GlobalEntityClassManager().findOrInsert("light", false), "light_radius"), defaultRadius))
- {
- globalErrorStream() << "Doom3Light_getBounds: failed to parse default light radius\n";
- }
-
- if(aabb.extents[0] == 0)
- {
- aabb.extents[0] = defaultRadius[0];
- }
- if(aabb.extents[1] == 0)
- {
- aabb.extents[1] = defaultRadius[1];
- }
- if(aabb.extents[2] == 0)
- {
- aabb.extents[2] = defaultRadius[2];
- }
-
- if(aabb_valid(aabb))
- {
- return aabb;
- }
- return AABB(Vector3(0, 0, 0), Vector3(64, 64, 64));
+NodeSmartReference group, worldspawn;
+//typedef std::pair<NodeSmartReference, NodeSmartReference> DeletionPair;
+//Stack<DeletionPair> deleteme;
+public:
+EntityGroupSelected( const scene::Path &p ) : group( p.top().get() ), worldspawn( Map_FindOrInsertWorldspawn( g_map ) ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ return true;
+}
+void post( const scene::Path& path, scene::Instance& instance ) const {
+ Selectable *selectable = Instance_getSelectable( instance );
+ if ( selectable && selectable->isSelected() ) {
+ Entity* entity = Node_getEntity( path.top() );
+ if ( entity == 0 && Node_isPrimitive( path.top() ) ) {
+ NodeSmartReference child( path.top().get() );
+ NodeSmartReference parent( path.parent().get() );
+
+ if ( path.size() >= 3 && parent != worldspawn ) {
+ NodeSmartReference parentparent( path[path.size() - 3].get() );
+
+ Node_getTraversable( parent )->erase( child );
+ Node_getTraversable( group )->insert( child );
+
+ if ( Node_getTraversable( parent )->empty() ) {
+ //deleteme.push(DeletionPair(parentparent, parent));
+ Node_getTraversable( parentparent )->erase( parent );
+ }
+ }
+ else
+ {
+ Node_getTraversable( parent )->erase( child );
+ Node_getTraversable( group )->insert( child );
+ }
+ }
+ }
+}
+};
+
+void Entity_groupSelected(){
+ if ( GlobalSelectionSystem().countSelected() < 1 ) {
+ return;
+ }
+
+ UndoableCommand undo( "groupSelectedEntities" );
+
+ scene::Path world_path( makeReference( GlobalSceneGraph().root() ) );
+ world_path.push( makeReference( Map_FindOrInsertWorldspawn( g_map ) ) );
+
+ EntityFindSelected fse;
+ GlobalSceneGraph().traverse( fse );
+ if ( fse.groupPath ) {
+ GlobalSceneGraph().traverse( EntityGroupSelected( *fse.groupPath ) );
+ }
+ else
+ {
+ GlobalSceneGraph().traverse( EntityGroupSelected( world_path ) );
+ }
+}
+
+
+
+void Entity_connectSelected(){
+ if ( GlobalSelectionSystem().countSelected() == 2 ) {
+ GlobalEntityCreator().connectEntities(
+ GlobalSelectionSystem().penultimateSelected().path(),
+ GlobalSelectionSystem().ultimateSelected().path(),
+ 0
+ );
+ }
+ else
+ {
+ globalErrorStream() << "entityConnectSelected: exactly two instances must be selected\n";
+ }
+}
+
+void Entity_killconnectSelected(){
+ if ( GlobalSelectionSystem().countSelected() == 2 ) {
+ GlobalEntityCreator().connectEntities(
+ GlobalSelectionSystem().penultimateSelected().path(),
+ GlobalSelectionSystem().ultimateSelected().path(),
+ 1
+ );
+ }
+ else
+ {
+ globalErrorStream() << "entityKillConnectSelected: exactly two instances must be selected\n";
+ }
+}
+
+AABB Doom3Light_getBounds( const AABB& workzone ){
+ AABB aabb( workzone );
+
+ Vector3 defaultRadius( 300, 300, 300 );
+ if ( !string_parse_vector3( EntityClass_valueForKey( *GlobalEntityClassManager().findOrInsert( "light", false ), "light_radius" ), defaultRadius ) ) {
+ globalErrorStream() << "Doom3Light_getBounds: failed to parse default light radius\n";
+ }
+
+ if ( aabb.extents[0] == 0 ) {
+ aabb.extents[0] = defaultRadius[0];
+ }
+ if ( aabb.extents[1] == 0 ) {
+ aabb.extents[1] = defaultRadius[1];
+ }
+ if ( aabb.extents[2] == 0 ) {
+ aabb.extents[2] = defaultRadius[2];
+ }
+
+ if ( aabb_valid( aabb ) ) {
+ return aabb;
+ }
+ return AABB( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) );
}
int g_iLastLightIntensity;
-void Entity_createFromSelection(const char* name, const Vector3& origin)
-{
+void Entity_createFromSelection( const char* name, const Vector3& origin ){
#if 0
- if(string_equal_nocase(name, "worldspawn"))
- {
- gtk_MessageBox(GTK_WIDGET(MainFrame_getWindow()), "Can't create an entity with worldspawn.", "info");
- return;
- }
+ if ( string_equal_nocase( name, "worldspawn" ) ) {
+ ui::alert( GTK_WIDGET( MainFrame_getWindow() ), "Can't create an entity with worldspawn.", "info" );
+ return;
+ }
#endif
- EntityClass* entityClass = GlobalEntityClassManager().findOrInsert(name, true);
-
- bool isModel = string_equal_nocase(name, "misc_model")
- || string_equal_nocase(name, "misc_gamemodel")
- || string_equal_nocase(name, "model_static")
- || (GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase(name, "func_static"));
-
- bool brushesSelected = Scene_countSelectedBrushes(GlobalSceneGraph()) != 0;
-
- if(!(entityClass->fixedsize || isModel) && !brushesSelected)
- {
- globalErrorStream() << "failed to create a group entity - no brushes are selected\n";
- return;
- }
-
- AABB workzone(aabb_for_minmax(Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max));
-
-
- NodeSmartReference node(GlobalEntityCreator().createEntity(entityClass));
-
- Node_getTraversable(GlobalSceneGraph().root())->insert(node);
-
- scene::Path entitypath(makeReference(GlobalSceneGraph().root()));
- entitypath.push(makeReference(node.get()));
- scene::Instance& instance = findInstance(entitypath);
-
- if(entityClass->fixedsize || (isModel && !brushesSelected))
- {
- Select_Delete();
-
- Transformable* transform = Instance_getTransformable(instance);
- if(transform != 0)
- {
- transform->setType(TRANSFORM_PRIMITIVE);
- transform->setTranslation(origin);
- transform->freezeTransform();
- }
-
- GlobalSelectionSystem().setSelectedAll(false);
-
- Instance_setSelected(instance, true);
- }
- else
- {
- if (g_pGameDescription->mGameType == "doom3")
- {
- Node_getEntity(node)->setKeyValue("model", Node_getEntity(node)->getKeyValue("name"));
- }
-
- Scene_parentSelectedBrushesToEntity(GlobalSceneGraph(), node);
- Scene_forEachChildSelectable(SelectableSetSelected(true), instance.path());
- }
-
- // tweaking: when right clic dropping a light entity, ask for light value in a custom dialog box
- // see SF bug 105383
-
- if (g_pGameDescription->mGameType == "hl")
- {
- // FIXME - Hydra: really we need a combined light AND color dialog for halflife.
- if (string_equal_nocase(name, "light")
- || string_equal_nocase(name, "light_environment")
- || string_equal_nocase(name, "light_spot"))
- {
- int intensity = g_iLastLightIntensity;
-
- if (DoLightIntensityDlg (&intensity) == eIDOK)
- {
- g_iLastLightIntensity = intensity;
- char buf[30];
- sprintf( buf, "255 255 255 %d", intensity );
- Node_getEntity(node)->setKeyValue("_light", buf);
- }
- }
- }
- else if(string_equal_nocase(name, "light"))
- {
- if(g_pGameDescription->mGameType != "doom3")
- {
- int intensity = g_iLastLightIntensity;
-
- if (DoLightIntensityDlg (&intensity) == eIDOK)
- {
- g_iLastLightIntensity = intensity;
- char buf[10];
- sprintf( buf, "%d", intensity );
- Node_getEntity(node)->setKeyValue("light", buf);
- }
- }
- else if(brushesSelected) // use workzone to set light position/size for doom3 lights, if there are brushes selected
- {
- AABB bounds(Doom3Light_getBounds(workzone));
- StringOutputStream key(64);
- key << bounds.origin[0] << " " << bounds.origin[1] << " " << bounds.origin[2];
- Node_getEntity(node)->setKeyValue("origin", key.c_str());
- key.clear();
- key << bounds.extents[0] << " " << bounds.extents[1] << " " << bounds.extents[2];
- Node_getEntity(node)->setKeyValue("light_radius", key.c_str());
- }
- }
-
- if(isModel)
- {
- const char* model = misc_model_dialog(GTK_WIDGET(MainFrame_getWindow()));
- if(model != 0)
- {
- Node_getEntity(node)->setKeyValue("model", model);
- }
- }
-}
-
-
-bool DoNormalisedColor(Vector3& color)
-{
- if(!color_dialog(GTK_WIDGET(MainFrame_getWindow()), color))
- return false;
- /*
- ** scale colors so that at least one component is at 1.0F
- */
-
- float largest = 0.0F;
-
- if ( color[0] > largest )
- largest = color[0];
- if ( color[1] > largest )
- largest = color[1];
- if ( color[2] > largest )
- largest = color[2];
-
- if ( largest == 0.0F )
- {
- color[0] = 1.0F;
- color[1] = 1.0F;
- color[2] = 1.0F;
- }
- else
- {
- float scaler = 1.0F / largest;
-
- color[0] *= scaler;
- color[1] *= scaler;
- color[2] *= scaler;
- }
-
- return true;
-}
-
-void Entity_setColour()
-{
- if(GlobalSelectionSystem().countSelected() != 0)
- {
- const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
- Entity* entity = Node_getEntity(path.top());
- if(entity != 0)
- {
- const char* strColor = entity->getKeyValue("_color");
- if(!string_empty(strColor))
- {
- Vector3 rgb;
- if (string_parse_vector3(strColor, rgb))
- {
- g_entity_globals.color_entity = rgb;
- }
- }
-
- if(g_pGameDescription->mGameType == "doom3"
- ? color_dialog(GTK_WIDGET(MainFrame_getWindow()), g_entity_globals.color_entity)
- : DoNormalisedColor(g_entity_globals.color_entity))
- {
- char buffer[128];
- sprintf(buffer, "%g %g %g", g_entity_globals.color_entity[0],
- g_entity_globals.color_entity[1],
- g_entity_globals.color_entity[2]);
-
- Scene_EntitySetKeyValue_Selected("_color", buffer);
- }
- }
- }
-}
-
-const char* misc_model_dialog(GtkWidget* parent)
-{
- StringOutputStream buffer(1024);
-
- buffer << g_qeglobals.m_userGamePath.c_str() << "models/";
-
- if(!file_readable(buffer.c_str()))
- {
- // just go to fsmain
- buffer.clear();
- buffer << g_qeglobals.m_userGamePath.c_str() << "/";
- }
-
- const char *filename = file_dialog (parent, TRUE, "Choose Model", buffer.c_str(), ModelLoader::Name());
- if (filename != 0)
- {
- // use VFS to get the correct relative path
- const char* relative = path_make_relative(filename, GlobalFileSystem().findRoot(filename));
- if(relative == filename)
- {
- globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
- }
- return relative;
- }
- return 0;
-}
-
-void LightRadiiImport(EntityCreator& self, bool value)
-{
- self.setLightRadii(value);
+ EntityClass* entityClass = GlobalEntityClassManager().findOrInsert( name, true );
+
+ bool isModel = ( string_compare_nocase_n( name, "misc_", 5 ) == 0 && string_equal_nocase( name + string_length( name ) - 5, "model" ) ) // misc_*model (also misc_model)
+ || string_equal_nocase( name, "model_static" )
+ || ( GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase( name, "func_static" ) );
+
+ bool brushesSelected = Scene_countSelectedBrushes( GlobalSceneGraph() ) != 0;
+
+ if ( !( entityClass->fixedsize || isModel ) && !brushesSelected ) {
+ globalErrorStream() << "failed to create a group entity - no brushes are selected\n";
+ return;
+ }
+
+ AABB workzone( aabb_for_minmax( Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max ) );
+
+
+ NodeSmartReference node( GlobalEntityCreator().createEntity( entityClass ) );
+
+ Node_getTraversable( GlobalSceneGraph().root() )->insert( node );
+
+ scene::Path entitypath( makeReference( GlobalSceneGraph().root() ) );
+ entitypath.push( makeReference( node.get() ) );
+ scene::Instance& instance = findInstance( entitypath );
+
+ if ( entityClass->fixedsize || ( isModel && !brushesSelected ) ) {
+ Select_Delete();
+
+ Transformable* transform = Instance_getTransformable( instance );
+ if ( transform != 0 ) {
+ transform->setType( TRANSFORM_PRIMITIVE );
+ transform->setTranslation( origin );
+ transform->freezeTransform();
+ }
+
+ GlobalSelectionSystem().setSelectedAll( false );
+
+ Instance_setSelected( instance, true );
+ }
+ else
+ {
+ if ( g_pGameDescription->mGameType == "doom3" ) {
+ Node_getEntity( node )->setKeyValue( "model", Node_getEntity( node )->getKeyValue( "name" ) );
+ }
+
+ Scene_parentSelectedBrushesToEntity( GlobalSceneGraph(), node );
+ Scene_forEachChildSelectable( SelectableSetSelected( true ), instance.path() );
+ }
+
+ // tweaking: when right clic dropping a light entity, ask for light value in a custom dialog box
+ // see SF bug 105383
+
+ if ( g_pGameDescription->mGameType == "hl" ) {
+ // FIXME - Hydra: really we need a combined light AND color dialog for halflife.
+ if ( string_equal_nocase( name, "light" )
+ || string_equal_nocase( name, "light_environment" )
+ || string_equal_nocase( name, "light_spot" ) ) {
+ int intensity = g_iLastLightIntensity;
+
+ if ( DoLightIntensityDlg( &intensity ) == eIDOK ) {
+ g_iLastLightIntensity = intensity;
+ char buf[30];
+ sprintf( buf, "255 255 255 %d", intensity );
+ Node_getEntity( node )->setKeyValue( "_light", buf );
+ }
+ }
+ }
+ else if ( string_equal_nocase( name, "light" ) ) {
+ if ( g_pGameDescription->mGameType != "doom3" ) {
+ int intensity = g_iLastLightIntensity;
+
+ if ( DoLightIntensityDlg( &intensity ) == eIDOK ) {
+ g_iLastLightIntensity = intensity;
+ char buf[10];
+ sprintf( buf, "%d", intensity );
+ Node_getEntity( node )->setKeyValue( "light", buf );
+ }
+ }
+ else if ( brushesSelected ) { // use workzone to set light position/size for doom3 lights, if there are brushes selected
+ AABB bounds( Doom3Light_getBounds( workzone ) );
+ StringOutputStream key( 64 );
+ key << bounds.origin[0] << " " << bounds.origin[1] << " " << bounds.origin[2];
+ Node_getEntity( node )->setKeyValue( "origin", key.c_str() );
+ key.clear();
+ key << bounds.extents[0] << " " << bounds.extents[1] << " " << bounds.extents[2];
+ Node_getEntity( node )->setKeyValue( "light_radius", key.c_str() );
+ }
+ }
+
+ if ( isModel ) {
+ const char* model = misc_model_dialog(MainFrame_getWindow());
+ if ( model != 0 ) {
+ Node_getEntity( node )->setKeyValue( "model", model );
+ }
+ }
+}
+
+#if 0
+bool DoNormalisedColor( Vector3& color ){
+ if ( !color_dialog( GTK_WIDGET( MainFrame_getWindow() ), color ) ) {
+ return false;
+ }
+ /*
+ ** scale colors so that at least one component is at 1.0F
+ */
+
+ float largest = 0.0F;
+
+ if ( color[0] > largest ) {
+ largest = color[0];
+ }
+ if ( color[1] > largest ) {
+ largest = color[1];
+ }
+ if ( color[2] > largest ) {
+ largest = color[2];
+ }
+
+ if ( largest == 0.0F ) {
+ color[0] = 1.0F;
+ color[1] = 1.0F;
+ color[2] = 1.0F;
+ }
+ else
+ {
+ float scaler = 1.0F / largest;
+
+ color[0] *= scaler;
+ color[1] *= scaler;
+ color[2] *= scaler;
+ }
+
+ return true;
+}
+#endif
+
+void NormalizeColor( Vector3& color ){
+ // scale colors so that at least one component is at 1.0F
+
+ float largest = 0.0F;
+
+ if ( color[0] > largest ) {
+ largest = color[0];
+ }
+ if ( color[1] > largest ) {
+ largest = color[1];
+ }
+ if ( color[2] > largest ) {
+ largest = color[2];
+ }
+
+ if ( largest == 0.0F ) {
+ color[0] = 1.0F;
+ color[1] = 1.0F;
+ color[2] = 1.0F;
+ }
+ else
+ {
+ float scaler = 1.0F / largest;
+
+ color[0] *= scaler;
+ color[1] *= scaler;
+ color[2] *= scaler;
+ }
+}
+
+void Entity_normalizeColor(){
+ if ( GlobalSelectionSystem().countSelected() != 0 ) {
+ const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
+ Entity* entity = Node_getEntity( path.top() );
+
+ if ( entity != 0 ) {
+ const char* strColor = entity->getKeyValue( "_color" );
+ if ( !string_empty( strColor ) ) {
+ Vector3 rgb;
+ if ( string_parse_vector3( strColor, rgb ) ) {
+ g_entity_globals.color_entity = rgb;
+ NormalizeColor( g_entity_globals.color_entity );
+
+ char buffer[128];
+ sprintf( buffer, "%g %g %g", g_entity_globals.color_entity[0],
+ g_entity_globals.color_entity[1],
+ g_entity_globals.color_entity[2] );
+
+ Scene_EntitySetKeyValue_Selected( "_color", buffer );
+ }
+ }
+ }
+ }
+}
+
+void Entity_setColour(){
+ if ( GlobalSelectionSystem().countSelected() != 0 ) {
+ bool normalize = false;
+ const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
+ Entity* entity = Node_getEntity( path.top() );
+
+ if ( entity != 0 ) {
+ const char* strColor = entity->getKeyValue( "_color" );
+ if ( !string_empty( strColor ) ) {
+ Vector3 rgb;
+ if ( string_parse_vector3( strColor, rgb ) ) {
+ g_entity_globals.color_entity = rgb;
+ }
+ }
+
+ if ( g_pGameDescription->mGameType == "doom3" ) {
+ normalize = false;
+ }
+
+ if ( color_dialog( MainFrame_getWindow(), g_entity_globals.color_entity ) ) {
+ if ( normalize ) {
+ NormalizeColor( g_entity_globals.color_entity );
+ }
+
+ char buffer[128];
+ sprintf( buffer, "%g %g %g", g_entity_globals.color_entity[0],
+ g_entity_globals.color_entity[1],
+ g_entity_globals.color_entity[2] );
+
+ Scene_EntitySetKeyValue_Selected( "_color", buffer );
+ }
+ }
+ }
+}
+
+const char* misc_model_dialog( ui::Widget parent ){
+ StringOutputStream buffer( 1024 );
+
+ buffer << g_qeglobals.m_userGamePath.c_str() << "models/";
+
+ if ( !file_readable( buffer.c_str() ) ) {
+ // just go to fsmain
+ buffer.clear();
+ buffer << g_qeglobals.m_userGamePath.c_str() << "/";
+ }
+
+ const char *filename = parent.file_dialog( TRUE, "Choose Model", buffer.c_str(), ModelLoader::Name() );
+ if ( filename != 0 ) {
+ // use VFS to get the correct relative path
+ const char* relative = path_make_relative( filename, GlobalFileSystem().findRoot( filename ) );
+ if ( relative == filename ) {
+ globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
+ }
+ return relative;
+ }
+ return 0;
+}
+
+void LightRadiiImport( EntityCreator& self, bool value ){
+ self.setLightRadii( value );
}
typedef ReferenceCaller1<EntityCreator, bool, LightRadiiImport> LightRadiiImportCaller;
-void LightRadiiExport(EntityCreator& self, const BoolImportCallback& importer)
-{
- importer(self.getLightRadii());
+void LightRadiiExport( EntityCreator& self, const BoolImportCallback& importer ){
+ importer( self.getLightRadii() );
}
typedef ReferenceCaller1<EntityCreator, const BoolImportCallback&, LightRadiiExport> LightRadiiExportCaller;
-void Entity_constructPreferences(PreferencesPage& page)
-{
- page.appendCheckBox(
- "Show", "Light Radii",
- LightRadiiImportCaller(GlobalEntityCreator()),
- LightRadiiExportCaller(GlobalEntityCreator())
- );
+void Entity_constructPreferences( PreferencesPage& page ){
+ page.appendCheckBox(
+ "Show", "Light Radii",
+ LightRadiiImportCaller( GlobalEntityCreator() ),
+ LightRadiiExportCaller( GlobalEntityCreator() )
+ );
}
-void Entity_constructPage(PreferenceGroup& group)
-{
- PreferencesPage page(group.createPage("Entities", "Entity Display Preferences"));
- Entity_constructPreferences(page);
+void Entity_constructPage( PreferenceGroup& group ){
+ PreferencesPage page( group.createPage( "Entities", "Entity Display Preferences" ) );
+ Entity_constructPreferences( page );
}
-void Entity_registerPreferencesPage()
-{
- PreferencesDialog_addDisplayPage(FreeCaller1<PreferenceGroup&, Entity_constructPage>());
+void Entity_registerPreferencesPage(){
+ PreferencesDialog_addDisplayPage( FreeCaller1<PreferenceGroup&, Entity_constructPage>() );
}
-void Entity_constructMenu(GtkMenu* menu)
-{
- create_menu_item_with_mnemonic(menu, "_Ungroup", "UngroupSelection");
- create_menu_item_with_mnemonic(menu, "_Connect", "ConnectSelection");
- create_menu_item_with_mnemonic(menu, "_Select Color...", "EntityColor");
+void Entity_constructMenu( ui::Menu menu ){
+ create_menu_item_with_mnemonic( menu, "_Regroup", "GroupSelection" );
+ create_menu_item_with_mnemonic( menu, "_Ungroup", "UngroupSelection" );
+ create_menu_item_with_mnemonic( menu, "_Connect", "ConnectSelection" );
+ create_menu_item_with_mnemonic( menu, "_KillConnect", "KillConnectSelection" );
+ create_menu_item_with_mnemonic( menu, "_Select Color...", "EntityColor" );
+ create_menu_item_with_mnemonic( menu, "_Normalize Color...", "NormalizeColor" );
}
#include "preferencesystem.h"
#include "stringio.h"
-void Entity_Construct()
-{
- GlobalCommands_insert("EntityColor", FreeCaller<Entity_setColour>(), Accelerator('K'));
- GlobalCommands_insert("ConnectSelection", FreeCaller<Entity_connectSelected>(), Accelerator('K', (GdkModifierType)GDK_CONTROL_MASK));
- GlobalCommands_insert("UngroupSelection", FreeCaller<Entity_ungroupSelected>());
+void Entity_Construct(){
+ GlobalCommands_insert( "EntityColor", FreeCaller<Entity_setColour>(), Accelerator( 'K' ) );
+ GlobalCommands_insert( "NormalizeColor", FreeCaller<Entity_normalizeColor>() );
+ GlobalCommands_insert( "ConnectSelection", FreeCaller<Entity_connectSelected>(), Accelerator( 'K', (GdkModifierType)GDK_CONTROL_MASK ) );
+ GlobalCommands_insert( "KillConnectSelection", FreeCaller<Entity_killconnectSelected>(), Accelerator( 'K', (GdkModifierType)( GDK_SHIFT_MASK ) ) );
+ GlobalCommands_insert( "GroupSelection", FreeCaller<Entity_groupSelected>() );
+ GlobalCommands_insert( "UngroupSelection", FreeCaller<Entity_ungroupSelected>() );
- GlobalPreferenceSystem().registerPreference("SI_Colors5", Vector3ImportStringCaller(g_entity_globals.color_entity), Vector3ExportStringCaller(g_entity_globals.color_entity));
- GlobalPreferenceSystem().registerPreference("LastLightIntensity", IntImportStringCaller(g_iLastLightIntensity), IntExportStringCaller(g_iLastLightIntensity));
+ GlobalPreferenceSystem().registerPreference( "SI_Colors5", Vector3ImportStringCaller( g_entity_globals.color_entity ), Vector3ExportStringCaller( g_entity_globals.color_entity ) );
+ GlobalPreferenceSystem().registerPreference( "LastLightIntensity", IntImportStringCaller( g_iLastLightIntensity ), IntExportStringCaller( g_iLastLightIntensity ) );
- Entity_registerPreferencesPage();
+ Entity_registerPreferencesPage();
}
-void Entity_Destroy()
-{
+void Entity_Destroy(){
}
-