*/
#include "environment.h"
+#include "globaldefs.h"
#include "stream/textstream.h"
#include "string/string.h"
#include "cmdlib.h"
int g_argc;
-char** g_argv;
+char const** g_argv;
-void args_init( int argc, char* argv[] ){
+void args_init( int argc, char const* argv[] ){
int i, j, k;
for ( i = 1; i < argc; i++ )
{
for ( k = i; k < argc; k++ )
+ {
if ( argv[k] != 0 ) {
break;
}
+ }
if ( k > i ) {
k -= i;
for ( j = i + k; j < argc; j++ )
+ {
argv[j - k] = argv[j];
+ }
argc -= k;
}
}
g_argv = argv;
}
-char *gamedetect_argv_buffer[1024];
-void gamedetect_found_game( char *game, char *path ){
+char const *gamedetect_argv_buffer[1024];
+
+void gamedetect_found_game( char const *game, char *path ){
int argc;
static char buf[128];
g_argv = gamedetect_argv_buffer;
}
-bool gamedetect_check_game( char *gamefile, const char *checkfile1, const char *checkfile2, char *buf /* must have 64 bytes free after bufpos */, int bufpos ){
+bool gamedetect_check_game( char const *gamefile, const char *checkfile1, const char *checkfile2, char *buf /* must have 64 bytes free after bufpos */, int bufpos ){
buf[bufpos] = '/';
strcpy( buf + bufpos + 1, checkfile1 );
bool nogamedetect = false;
int i;
for ( i = 1; i < g_argc - 1; ++i )
+ {
if ( g_argv[i][0] == '-' ) {
if ( !strcmp( g_argv[i], "-gamedetect" ) ) {
nogamedetect = !strcmp( g_argv[i + 1], "false" );
}
++i;
}
+ }
if ( !nogamedetect ) {
static char buf[1024 + 64];
strncpy( buf, environment_get_app_path(), sizeof( buf ) );
// TODO add more games to this
// try to detect Nexuiz installs
-#if defined( WIN32 )
+#if GDEF_OS_WINDOWS
if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "nexuiz.exe", buf, p - buf ) )
-#elif defined( __APPLE__ )
+#elif GDEF_OS_MACOS
if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "Nexuiz.app/Contents/Info.plist", buf, p - buf ) )
-#else
+#elif GDEF_OS_LINUX
if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "nexuiz-linux-glx.sh", buf, p - buf ) )
+#else
+ if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", NULL, buf, p - buf ) )
#endif
{ return; }
- // try to detect Q2World installs
- if ( gamedetect_check_game( "q2w.game", "default/quake2world.version", NULL, buf, p - buf ) ) {
+ // try to detect Quetoo installs
+ if ( gamedetect_check_game( "quetoo.game", "default/icons/quetoo.png", NULL, buf, p - buf ) ) {
return;
}
namespace
{
-CopiedString home_path;
-CopiedString app_path;
+ // executable file path
+ CopiedString app_filepath;
+ // directory paths
+ CopiedString home_path;
+ CopiedString app_path;
+ CopiedString lib_path;
+ CopiedString data_path;
+}
+
+const char* environment_get_app_filepath(){
+ return app_filepath.c_str();
}
const char* environment_get_home_path(){
return app_path.c_str();
}
+const char *environment_get_lib_path()
+{
+ return lib_path.c_str();
+}
+
+const char *environment_get_data_path()
+{
+ return data_path.c_str();
+}
+
bool portable_app_setup(){
StringOutputStream confdir( 256 );
confdir << app_path.c_str() << "settings/";
- if ( file_exists( confdir.c_str() ) ) {
+ if ( file_is_directory( confdir.c_str() ) ) {
home_path = confdir.c_str();
return true;
}
return false;
}
-#if defined( POSIX )
+#if GDEF_OS_POSIX
#include <stdlib.h>
#include <pwd.h>
#include <glib.h>
const char* LINK_NAME =
-#if defined ( __linux__ )
+#if GDEF_OS_LINUX
"/proc/self/exe"
-#else // FreeBSD and OSX
+#else // FreeBSD and macOS
"/proc/curproc/file"
#endif
;
/// brief Returns the filename of the executable belonging to the current process, or 0 if not found.
-char* getexename( char *buf ){
+char const* getexename( char *buf ){
/* Now read the symbolic link */
int ret = readlink( LINK_NAME, buf, PATH_MAX );
/* Ensure proper NUL termination */
buf[ret] = 0;
+ return buf;
+}
+char const* getexepath( char *buf ) {
/* delete the program name */
*( strrchr( buf, '/' ) ) = '\0';
return buf;
}
-void environment_init( int argc, char* argv[] ){
+void environment_init( int argc, char const* argv[] ){
// Give away unnecessary root privileges.
// Important: must be done before calling gtk_init().
char *loginname;
{
char real[PATH_MAX];
- app_path = getexename( real );
- ASSERT_MESSAGE( !string_empty( app_path.c_str() ), "failed to deduce app path" );
+ app_filepath = getexename( real );
+ ASSERT_MESSAGE( !string_empty( app_filepath.c_str() ), "failed to deduce app path" );
+
+ strncpy( real, app_filepath.c_str(), strlen( app_filepath.c_str() ) );
+ app_path = getexepath( real );
+ }
+
+ {
+ StringOutputStream buffer;
+ buffer << app_path.c_str() << "../lib/" << RADIANT_BASENAME << "/";
+ if ( file_is_directory( buffer.c_str() ) ) {
+ lib_path = buffer.c_str();
+ }
+ else {
+ lib_path = app_path.c_str();
+ }
+ }
+
+ {
+ StringOutputStream buffer;
+ buffer << app_path.c_str() << "../share/" << RADIANT_BASENAME << "/";
+ if ( file_is_directory( buffer.c_str() ) ) {
+ data_path = buffer.c_str();
+ }
+ else {
+ data_path = app_path.c_str();
+ }
}
if ( !portable_app_setup() ) {
+ // this is used on both Linux and macOS
+ // but a macOS specific code may be written instead
StringOutputStream home( 256 );
- home << DirectoryCleaned( g_get_home_dir() ) << ".netradiant/";
+ home << DirectoryCleaned(g_get_user_config_dir()) << "/" << RADIANT_BASENAME << "/";
+ // first create ~/.config
+ // since it may be missing on brand new home directory
+ Q_mkdir( g_get_user_config_dir() );
+ // then create ~/.config/netradiant
Q_mkdir( home.c_str() );
home_path = home.c_str();
}
gamedetect();
}
-#elif defined( WIN32 )
+#elif GDEF_OS_WINDOWS
#include <windows.h>
-void environment_init( int argc, char* argv[] ){
+void environment_init( int argc, char const* argv[] ){
args_init( argc, argv );
{
// get path to the editor
char filename[MAX_PATH + 1];
+ StringOutputStream app_filepath_stream( 256 );
+ StringOutputStream app_path_stream( 256 );
+
GetModuleFileName( 0, filename, MAX_PATH );
+
+ app_filepath_stream << PathCleaned( filename );
+ app_filepath = app_filepath_stream.c_str();
+
char* last_separator = strrchr( filename, '\\' );
if ( last_separator != 0 ) {
*( last_separator + 1 ) = '\0';
{
filename[0] = '\0';
}
- StringOutputStream app( 256 );
- app << PathCleaned( filename );
- app_path = app.c_str();
+
+ app_path_stream << PathCleaned( filename );
+ app_path = app_path_stream.c_str();
+
+ lib_path = app_path;
+ data_path = app_path;
}
if ( !portable_app_setup() ) {
char *appdata = getenv( "APPDATA" );
StringOutputStream home( 256 );
- if ( !appdata || string_empty( appdata ) ) {
- ERROR_MESSAGE( "Application Data folder not available.\n"
- "Radiant will use C:\\ for user preferences.\n" );
- home << "C:";
- }
- else
- {
- home << PathCleaned( appdata );
- }
+ home << PathCleaned( appdata );
home << "/NetRadiantSettings/";
Q_mkdir( home.c_str() );
home_path = home.c_str();