if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "nexuiz.exe", buf, p - buf ) )
#elif GDEF_OS_MACOS
if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "Nexuiz.app/Contents/Info.plist", buf, p - buf ) )
-#else
+#elif GDEF_OS_LINUX
if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "nexuiz-linux-glx.sh", buf, p - buf ) )
+#else
+ if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", NULL, buf, p - buf ) )
#endif
{ return; }
namespace
{
-CopiedString home_path;
-CopiedString app_path;
+ // executable file path
+ CopiedString app_filepath;
+ // directory paths
+ CopiedString home_path;
+ CopiedString app_path;
CopiedString lib_path;
CopiedString data_path;
}
+const char* environment_get_app_filepath(){
+ return app_filepath.c_str();
+}
+
const char* environment_get_home_path(){
return home_path.c_str();
}
return app_path.c_str();
}
-
const char *environment_get_lib_path()
{
return lib_path.c_str();
const char* LINK_NAME =
#if GDEF_OS_LINUX
"/proc/self/exe"
-#else // FreeBSD and OSX
+#else // FreeBSD and macOS
"/proc/curproc/file"
#endif
;
/* Ensure proper NUL termination */
buf[ret] = 0;
+ return buf;
+}
+char const* getexepath( char *buf ) {
/* delete the program name */
*( strrchr( buf, '/' ) ) = '\0';
{
char real[PATH_MAX];
- app_path = getexename( real );
- ASSERT_MESSAGE( !string_empty( app_path.c_str() ), "failed to deduce app path" );
+ app_filepath = getexename( real );
+ ASSERT_MESSAGE( !string_empty( app_filepath.c_str() ), "failed to deduce app path" );
+
+ strncpy( real, app_filepath.c_str(), strlen( app_filepath.c_str() ) );
+ app_path = getexepath( real );
}
{
}
if ( !portable_app_setup() ) {
+ // this is used on both Linux and macOS
+ // but a macOS specific code may be written instead
StringOutputStream home( 256 );
home << DirectoryCleaned(g_get_user_config_dir()) << "/" << RADIANT_BASENAME << "/";
+ // first create ~/.config
+ // since it may be missing on brand new home directory
+ Q_mkdir( g_get_user_config_dir() );
+ // then create ~/.config/netradiant
Q_mkdir( home.c_str() );
home_path = home.c_str();
}
{
// get path to the editor
char filename[MAX_PATH + 1];
+ StringOutputStream app_filepath_stream( 256 );
+ StringOutputStream app_path_stream( 256 );
+
GetModuleFileName( 0, filename, MAX_PATH );
+
+ app_filepath_stream << PathCleaned( filename );
+ app_filepath = app_filepath_stream.c_str();
+
char* last_separator = strrchr( filename, '\\' );
if ( last_separator != 0 ) {
*( last_separator + 1 ) = '\0';
{
filename[0] = '\0';
}
- StringOutputStream app( 256 );
- app << PathCleaned( filename );
- app_path = app.c_str();
+
+ app_path_stream << PathCleaned( filename );
+ app_path = app_path_stream.c_str();
lib_path = app_path;
data_path = app_path;