}
}
glBegin (GL_LINE_LOOP);
- glVertex2i (0, 0);
- glVertex2i (m_nWidth-1, 0);
- glVertex2i (m_nWidth-1, m_nHeight-1);
- glVertex2i (0, m_nHeight-1);
+ glVertex2f (0.5, 0.5);
+ glVertex2f (m_nWidth-0.5, 1);
+ glVertex2f (m_nWidth-0.5, m_nHeight-0.5);
+ glVertex2f (0.5, m_nHeight-0.5);
glEnd();
}
}