void R_TimeReport_End(void);
// r_stain
-void R_Stain (const vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2);
+void R_Stain(const vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2);
void R_DrawWorldCrosshair(void);
void R_Draw2DCrosshair(void);
-void R_CalcBeam_Vertex3f (float *vert, const vec3_t org1, const vec3_t org2, float width);
-void R_DrawSpriteMesh(const vec3_t origin, const vec3_t left, const vec3_t up, float scalex1, float scalex2, float scaley1, float scaley2);
+void R_CalcBeam_Vertex3f(float *vert, const vec3_t org1, const vec3_t org2, float width);
+void R_DrawSprite(int blendfunc1, int blendfunc2, rtexture_t *texture, int depthdisable, const vec3_t origin, const vec3_t left, const vec3_t up, float scalex1, float scalex2, float scaley1, float scaley2, float cr, float cg, float cb, float ca);
#endif