extern cvar_t r_smoothnormals_areaweighting;
+extern cvar_t r_test;
+
#include "gl_backend.h"
#include "r_light.h"
int loc_DiffuseScale;
int loc_SpecularScale;
int loc_SpecularPower;
+ int loc_GlowScale;
+ int loc_SceneBrightness;
int loc_OffsetMapping_Scale;
int loc_AmbientColor;
int loc_DiffuseColor;