// these are exposed because surface rendering uses them
extern rtexture_t *solidskytexture;
extern rtexture_t *alphaskytexture;
-extern rtexture_t *mergeskytexture;
extern int skyrendernow, skyrendermasked, skyrenderglquake;
-extern cvar_t r_mergesky;
extern void R_SkyStartFrame(void);
extern void R_Sky(void);
void R_RenderView (void); // must set r_refdef first
-void R_InitSky (byte *src, int bytesperpixel); // called at level load
+void R_InitSky (qbyte *src, int bytesperpixel); // called at level load
//int R_VisibleCullBox (vec3_t mins, vec3_t maxs);
void R_NewMap (void);
-void R_Decals_Init(void);
-void R_DrawDecals(void);
-
void R_DrawWorld(void);
void R_SetupForWorldRendering(void);
void R_MarkWorldLights(void);
void R_PrepareSurfaces(void);
-void R_DrawSurfacesAll(void);
+void R_DrawSurfaces(int type);
void R_DrawPortals(void);
void R_DrawParticles(void);
void R_DrawExplosions(void);
extern vec_t fogdensity;
//#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_origin[0]) * vpn[0] + ((v)[1] - r_origin[1]) * vpn[1] + ((v)[2] - r_origin[2]) * vpn[2])*(((v)[0] - r_origin[0]) * vpn[0] + ((v)[1] - r_origin[1]) * vpn[1] + ((v)[2] - r_origin[2]) * vpn[2]))))
#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_origin[0])*((v)[0] - r_origin[0])+((v)[1] - r_origin[1])*((v)[1] - r_origin[1])+((v)[2] - r_origin[2])*((v)[2] - r_origin[2])))))
-#define calcfogbyte(v) ((byte) (bound(0, ((int) ((float) (calcfog((v)) * 255.0f))), 255)))
+#define calcfogbyte(v) ((qbyte) (bound(0, ((int) ((float) (calcfog((v)) * 255.0f))), 255)))
#include "r_modules.h"
-extern qboolean lighthalf;
+extern float overbrightscale;
#include "r_lerpanim.h"
void R_TimeReport(char *name);
void R_TimeReport_Start(void);
void R_TimeReport_End(void);
+
+// r_stain
+void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2);