//
// this indicates the model* arrays are pointed at array_model* buffers
// (in other words, the model has been animated in software)
+ qboolean forcecurrenttextureupdate; // set for RSurf_ActiveCustomEntity to force R_GetCurrentTexture to recalculate the texture parameters (such as entity alpha)
qboolean modelgeneratedvertex;
float *modelvertex3f;
const r_meshbuffer_t *modelvertex3f_vertexbuffer;
void Mod_RenderInit(void);
void Font_Init(void);
-#endif
+qboolean R_CompileShader_CheckStaticParms(void);
+void R_GLSL_Restart_f(void);
+#endif