extern float *rsurface_lightmapcolor4f;
extern int rsurface_lightmapcolor4f_bufferobject;
extern size_t rsurface_lightmapcolor4f_bufferoffset;
+extern matrix4x4_t rsurface_matrix;
+extern matrix4x4_t rsurface_inversematrix;
+extern frameblend_t rsurface_frameblend[4];
+extern vec3_t rsurface_modellight_ambient;
+extern vec3_t rsurface_modellight_diffuse;
+extern vec3_t rsurface_modellight_lightdir;
+extern vec3_t rsurface_colormap_pantscolor;
+extern vec3_t rsurface_colormap_shirtcolor;
extern vec3_t rsurface_modelorg;
extern qboolean rsurface_generatedvertex;
-extern const entity_render_t *rsurface_entity;
extern const model_t *rsurface_model;
extern texture_t *rsurface_texture;
extern qboolean rsurface_uselightmaptexture;