void R_NewMap (void);
void R_DrawWorld(entity_render_t *ent);
-void R_SetupForWorldRendering(entity_render_t *ent);
-void R_MarkWorldLights(entity_render_t *ent);
+void R_SurfMarkLights (entity_render_t *ent);
void R_PrepareSurfaces(entity_render_t *ent);
void R_DrawSurfaces(entity_render_t *ent, int type);
void R_DrawPortals(entity_render_t *ent);