extern unsigned int r_numqueries;
extern unsigned int r_maxqueries;
-void R_TimeReport(char *name);
+void R_TimeReport(const char *name);
// r_stain
void R_Stain(const vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2);
RSURFPASS_BASE,
RSURFPASS_BACKGROUND,
RSURFPASS_RTLIGHT,
- RSURFPASS_DEFERREDGEOMETRY,
+ RSURFPASS_DEFERREDGEOMETRY
}
rsurfacepass_t;
void R_SetupShader_Generic(rtexture_t *first, rtexture_t *second, int texturemode, int rgbscale);
void R_SetupShader_DepthOrShadow(void);
void R_SetupShader_ShowDepth(void);
-void R_SetupShader_Surface(const vec3_t lightcolorbase, qboolean modellighting, float ambientscale, float diffusescale, float specularscale, rsurfacepass_t rsurfacepass, int texturenumsurfaces, const msurface_t **texturesurfacelist);
+void R_SetupShader_Surface(const vec3_t lightcolorbase, qboolean modellighting, float ambientscale, float diffusescale, float specularscale, rsurfacepass_t rsurfacepass, int texturenumsurfaces, const msurface_t **texturesurfacelist, void *waterplane);
void R_SetupShader_DeferredLight(const rtlight_t *rtlight);
typedef struct r_waterstate_waterplane_s