extern cvar_t gl_polyblend;
extern cvar_t gl_dither;
+extern cvar_t cl_deathfade;
+
extern cvar_t r_smoothnormals_areaweighting;
extern cvar_t r_test;
// conflicts with lightmap/deluxemap
GL20TU_ATTENUATION = 9,
GL20TU_CUBE = 10,
+ GL20TU_SHADOWMAPRECT = 11,
+ GL20TU_SHADOWMAPCUBE = 11,
+ GL20TU_SHADOWMAP2D = 11,
}
gl20_texunit;
void R_SetupGenericShader(qboolean usetexture);
void R_SetupGenericTwoTextureShader(int texturemode);
void R_SetupDepthOrShadowShader(void);
+void R_SetupShowDepthShader(void);
void R_SetupSurfaceShader(const vec3_t lightcolorbase, qboolean modellighting, float ambientscale, float diffusescale, float specularscale, rsurfacepass_t rsurfacepass);
typedef struct r_waterstate_waterplane_s