extern cvar_t r_novis;
extern cvar_t r_trippy;
+extern cvar_t r_fxaa;
extern cvar_t r_lerpsprites;
extern cvar_t r_lerpmodels;
void R_FrameData_ReturnToMark(void);
/// enum of the various types of hardware buffer object used in rendering
-/// note that the r_bufferdatasize[] array must be maintained to match this
+/// note that the r_buffermegs[] array must be maintained to match this
typedef enum r_bufferdata_type_e
{
R_BUFFERDATA_VERTEX, /// vertex buffer
/// begin a new frame (recycle old buffers)
void R_BufferData_NewFrame(void);
/// request space in a vertex/index/uniform buffer for the chosen data, returns the buffer pointer and offset, always successful
-r_meshbuffer_t *R_BufferData_Store(size_t size, void *data, r_bufferdata_type_t type, int *returnbufferoffset);
+r_meshbuffer_t *R_BufferData_Store(size_t size, const void *data, r_bufferdata_type_t type, int *returnbufferoffset);
/// free all R_AnimCache memory
void R_AnimCache_Free(void);
struct prvm_prog_s;
void R_UpdateFog(void);
-qboolean CL_VM_UpdateView(void);
+qboolean CL_VM_UpdateView(double frametime);
void SCR_DrawConsole(void);
void R_Shadow_EditLights_DrawSelectedLightProperties(void);
void R_DecalSystem_Reset(decalsystem_t *decalsystem);