]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - render.h
illuminated surfaces are now sorted by texture, giving a good fps
[xonotic/darkplaces.git] / render.h
index ea72d28229f7ca99577271d64a87505c6a158435..bd9b1013152396187a9cf3b73a24ec51a2b7e34c 100644 (file)
--- a/render.h
+++ b/render.h
@@ -490,6 +490,7 @@ typedef struct r_waterstate_waterplane_s
        unsigned char pvsbits[(MAX_MAP_LEAFS+7)>>3]; // FIXME: buffer overflow on huge maps
        qboolean pvsvalid;
        int camera_entity;
+       vec3_t mins, maxs;
 }
 r_waterstate_waterplane_t;