// flag arrays used for visibility checking on world model
// (all other entities have no per-surface/per-leaf visibility checks)
// TODO: dynamic resize according to r_refdef.worldmodel->brush.num_clusters
-qbyte r_pvsbits[(32768+7)>>3];
+extern unsigned char r_pvsbits[(32768+7)>>3];
// TODO: dynamic resize according to r_refdef.worldmodel->brush.num_leafs
-qbyte r_worldleafvisible[32768];
-// TODO: dynamic resize according to r_refdef.worldmodel->brush.num_surfaces
-qbyte r_worldsurfacevisible[262144];
+extern unsigned char r_worldleafvisible[32768];
+// TODO: dynamic resize according to r_refdef.worldmodel->num_surfaces
+extern unsigned char r_worldsurfacevisible[262144];
extern matrix4x4_t r_identitymatrix;
// vis stuff
extern cvar_t r_novis;
-// detail texture stuff
-extern cvar_t r_detailtextures;
-
extern cvar_t r_lerpsprites;
extern cvar_t r_lerpmodels;
extern cvar_t r_waterscroll;
-extern cvar_t r_watershader;
extern cvar_t developer_texturelogging;
extern int r_framecount;
extern mplane_t frustum[5];
-extern int c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights, c_meshs, c_meshelements, c_rt_lights, c_rt_clears, c_rt_scissored, c_rt_shadowmeshes, c_rt_shadowtris, c_rt_lightmeshes, c_rt_lighttris, c_rtcached_shadowmeshes, c_rtcached_shadowtris, c_bloom, c_bloomcopies, c_bloomcopypixels, c_bloomdraws, c_bloomdrawpixels;
+typedef struct renderstats_s
+{
+ int entities;
+ int entities_surfaces;
+ int entities_triangles;
+ int world_leafs;
+ int world_portals;
+ int particles;
+ int meshes;
+ int meshes_elements;
+ int lights;
+ int lights_clears;
+ int lights_scissored;
+ int lights_lighttriangles;
+ int lights_shadowtriangles;
+ int lights_dynamicshadowtriangles;
+ int bloom;
+ int bloom_copypixels;
+ int bloom_drawpixels;
+}
+renderstats_t;
+
+extern renderstats_t renderstats;
// brightness of world lightmaps and related lighting
// (often reduced when world rtlights are enabled)
extern int r_view_width;
extern int r_view_height;
extern int r_view_depth;
-extern float r_view_fov_x;
-extern float r_view_fov_y;
extern matrix4x4_t r_view_matrix;
extern mleaf_t *r_viewleaf, *r_oldviewleaf;
-extern unsigned short d_lightstylevalue[256]; // 8.8 fraction of base light value
extern qboolean envmap;
void R_RenderView(void); // must call R_UpdateWorld and set r_refdef first
-void R_InitSky (qbyte *src, int bytesperpixel); // called at level load
+void R_InitSky (unsigned char *src, int bytesperpixel); // called at level load
void R_WorldVisibility();
void R_DrawParticles(void);
int R_CullBox(const vec3_t mins, const vec3_t maxs);
-extern qboolean fogenabled;
+#define FOGTABLEWIDTH 1024
extern vec3_t fogcolor;
extern vec_t fogdensity;
-#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_vieworigin[0])*((v)[0] - r_vieworigin[0])+((v)[1] - r_vieworigin[1])*((v)[1] - r_vieworigin[1])+((v)[2] - r_vieworigin[2])*((v)[2] - r_vieworigin[2])))))
-#define calcfogbyte(v) ((qbyte) (bound(0, ((int) ((float) (calcfog((v)) * 255.0f))), 255)))
+extern vec_t fogrange;
+extern vec_t fograngerecip;
+extern int fogtableindex;
+extern vec_t fogtabledistmultiplier;
+extern float fogtable[FOGTABLEWIDTH];
+extern qboolean fogenabled;
+#define VERTEXFOGTABLE(dist) (fogtableindex = (int)((dist) * fogtabledistmultiplier), fogtable[bound(0, fogtableindex, FOGTABLEWIDTH - 1)])
#include "r_modules.h"
extern cvar_t gl_polyblend;
extern cvar_t gl_dither;
+extern cvar_t r_smoothnormals_areaweighting;
+
#include "gl_backend.h"
#include "r_light.h"
extern rtexture_t *r_texture_notexture;
extern rtexture_t *r_texture_whitecube;
extern rtexture_t *r_texture_normalizationcube;
-#define NUM_DETAILTEXTURES 1
-extern rtexture_t *r_texture_detailtextures[NUM_DETAILTEXTURES];
-extern rtexture_t *r_texture_distorttexture[64];
+extern rtexture_t *r_texture_fogattenuation;
+extern rtexture_t *r_texture_fogintensity;
void R_TimeReport(char *name);
void R_TimeReport_Start(void);
void R_Draw2DCrosshair(void);
void R_CalcBeam_Vertex3f(float *vert, const vec3_t org1, const vec3_t org2, float width);
-void R_DrawSprite(int blendfunc1, int blendfunc2, rtexture_t *texture, int depthdisable, const vec3_t origin, const vec3_t left, const vec3_t up, float scalex1, float scalex2, float scaley1, float scaley2, float cr, float cg, float cb, float ca);
+void R_DrawSprite(int blendfunc1, int blendfunc2, rtexture_t *texture, rtexture_t *fogtexture, int depthdisable, const vec3_t origin, const vec3_t left, const vec3_t up, float scalex1, float scalex2, float scaley1, float scaley2, float cr, float cg, float cb, float ca);
+
+struct entity_render_s;
+struct texture_s;
+struct msurface_s;
+void R_UpdateTextureInfo(const entity_render_t *ent, texture_t *t);
+void R_UpdateAllTextureInfo(entity_render_t *ent);
+void R_QueueTextureSurfaceList(entity_render_t *ent, struct texture_s *texture, int texturenumsurfaces, const struct msurface_s **texturesurfacelist, const vec3_t modelorg);
+void R_DrawSurfaces(entity_render_t *ent, qboolean skysurfaces);
#endif