// this indicates the model* arrays are pointed at array_model* buffers
// (in other words, the model has been animated in software)
qboolean generatedvertex;
- float *modelvertex3f;
+ const float *modelvertex3f;
int modelvertex3f_bufferobject;
size_t modelvertex3f_bufferoffset;
- float *modelsvector3f;
+ const float *modelsvector3f;
int modelsvector3f_bufferobject;
size_t modelsvector3f_bufferoffset;
- float *modeltvector3f;
+ const float *modeltvector3f;
int modeltvector3f_bufferobject;
size_t modeltvector3f_bufferoffset;
- float *modelnormal3f;
+ const float *modelnormal3f;
int modelnormal3f_bufferobject;
size_t modelnormal3f_bufferoffset;
- float *modellightmapcolor4f;
+ const float *modellightmapcolor4f;
int modellightmapcolor4f_bufferobject;
size_t modellightmapcolor4f_bufferoffset;
- float *modeltexcoordtexture2f;
+ const float *modeltexcoordtexture2f;
int modeltexcoordtexture2f_bufferobject;
size_t modeltexcoordtexture2f_bufferoffset;
- float *modeltexcoordlightmap2f;
+ const float *modeltexcoordlightmap2f;
int modeltexcoordlightmap2f_bufferobject;
size_t modeltexcoordlightmap2f_bufferoffset;
- int *modelelement3i;
- unsigned short *modelelement3s;
+ const int *modelelement3i;
+ const unsigned short *modelelement3s;
int modelelement3i_bufferobject;
int modelelement3s_bufferobject;
- int *modellightmapoffsets;
+ const int *modellightmapoffsets;
int modelnum_vertices;
int modelnum_triangles;
- msurface_t *modelsurfaces;
+ const msurface_t *modelsurfaces;
// current rendering array pointers
// these may point to any of several different buffers depending on how
// much processing was needed to prepare this model for rendering
// the exception is the color array which is often generated based on
// colormod, alpha fading, and fogging, it may also come from q3bsp vertex
// lighting of certain surfaces
- float *vertex3f;
+ const float *vertex3f;
int vertex3f_bufferobject;
size_t vertex3f_bufferoffset;
- float *svector3f;
+ const float *svector3f;
int svector3f_bufferobject;
size_t svector3f_bufferoffset;
- float *tvector3f;
+ const float *tvector3f;
int tvector3f_bufferobject;
size_t tvector3f_bufferoffset;
- float *normal3f;
+ const float *normal3f;
int normal3f_bufferobject;
size_t normal3f_bufferoffset;
- float *lightmapcolor4f;
+ const float *lightmapcolor4f;
int lightmapcolor4f_bufferobject;
size_t lightmapcolor4f_bufferoffset;
- float *texcoordtexture2f;
+ const float *texcoordtexture2f;
int texcoordtexture2f_bufferobject;
size_t texcoordtexture2f_bufferoffset;
- float *texcoordlightmap2f;
+ const float *texcoordlightmap2f;
int texcoordlightmap2f_bufferobject;
size_t texcoordlightmap2f_bufferoffset;
// some important fields from the entity
void R_DrawModelSurfaces(entity_render_t *ent, qboolean skysurfaces, qboolean writedepth, qboolean depthonly, qboolean debug);
void R_AddWaterPlanes(entity_render_t *ent);
-void RSurf_PrepareVerticesForBatch(qboolean generatenormals, qboolean generatetangents, int texturenumsurfaces, msurface_t **texturesurfacelist);
-void RSurf_DrawBatch_Simple(int texturenumsurfaces, msurface_t **texturesurfacelist);
+void RSurf_PrepareVerticesForBatch(qboolean generatenormals, qboolean generatetangents, int texturenumsurfaces, const msurface_t **texturesurfacelist);
+void RSurf_DrawBatch_Simple(int texturenumsurfaces, const msurface_t **texturesurfacelist);
typedef enum rsurfacepass_e
{