// view origin
//
extern cvar_t r_drawentities;
+extern cvar_t r_draw2d;
+extern qboolean r_draw2d_force;
extern cvar_t r_drawviewmodel;
+extern cvar_t r_drawworld;
extern cvar_t r_speeds;
extern cvar_t r_fullbright;
extern cvar_t r_wateralpha;
extern rtexture_t *r_texture_whitecube;
extern rtexture_t *r_texture_normalizationcube;
extern rtexture_t *r_texture_fogattenuation;
-//extern rtexture_t *r_texture_fogintensity;
+extern rtexture_t *r_texture_fogheighttexture;
extern unsigned int r_queries[MAX_OCCLUSION_QUERIES];
extern unsigned int r_numqueries;
// this transforms only the Z to S, and T is always 0.5
matrix4x4_t entitytoattenuationz;
+ // user wavefunc parameters (from csqc)
+ float userwavefunc_param[Q3WAVEFUNC_USER_COUNT];
+
// pointer to an entity_render_t used only by R_GetCurrentTexture and
// RSurf_ActiveWorldEntity/RSurf_ActiveModelEntity as a unique id within
// each frame (see r_frame also)
// material properties for a colormapped material
// conflicts with secondary material
GL20TU_PANTS = 4,
- GL20TU_SHIRT = 5,
+ GL20TU_SHIRT = 7,
// fog fade in the distance
GL20TU_FOGMASK = 8,
// compiled ambient lightmap and deluxemap
GL20TU_SHADOWMAPCUBE = 11,
GL20TU_SHADOWMAP2D = 11,
GL20TU_CUBEPROJECTION = 12,
- // orthographic-projection shadowmapping, reuses prepass screenspace depth, so must fix later if the two could ever coexist during final deferred lighting pass
- GL20TU_SHADOWMAPORTHORECT = 13,
- GL20TU_SHADOWMAPORTHO2D = 13,
+ // orthographic-projection shadowmapping
+ GL20TU_SHADOWMAPORTHORECT = 15,
+ GL20TU_SHADOWMAPORTHO2D = 15,
// rtlight prepass data (screenspace depth and normalmap)
GL20TU_SCREENDEPTH = 13,
GL20TU_SCREENNORMALMAP = 14,
GL20TU_SCREENDIFFUSE = 11,
GL20TU_SCREENSPECULAR = 12,
// fake reflections
- GL20TU_REFLECTMASK = 14,
- GL20TU_REFLECTCUBE = 15
+ GL20TU_REFLECTMASK = 5,
+ GL20TU_REFLECTCUBE = 6,
+ GL20TU_FOGHEIGHTTEXTURE = 14
}
gl20_texunit;
{
rtexture_t *texture_refraction;
rtexture_t *texture_reflection;
+ rtexture_t *texture_camera;
mplane_t plane;
int materialflags; // combined flags of all water surfaces on this plane
unsigned char pvsbits[(MAX_MAP_LEAFS+7)>>3]; // FIXME: buffer overflow on huge maps
qboolean pvsvalid;
+ int camera_entity;
}
r_waterstate_waterplane_t;
qboolean enabled;
qboolean renderingscene; // true while rendering a refraction or reflection texture, disables water surfaces
+ qboolean renderingrefraction;
int waterwidth, waterheight;
int texturewidth, textureheight;
+ int camerawidth, cameraheight;
int maxwaterplanes; // same as MAX_WATERPLANES
int numwaterplanes;