#include "quakedef.h"
-typedef struct
+typedef struct sbarpic_s
{
char name[32];
}
sbarpic_t *somsb_ammo[4];
sbarpic_t *somsb_armor[3];
+sbarpic_t *zymsb_crosshair_center;
+sbarpic_t *zymsb_crosshair_line;
+sbarpic_t *zymsb_crosshair_health;
+sbarpic_t *zymsb_crosshair_ammo;
+sbarpic_t *zymsb_crosshair_clip;
+sbarpic_t *zymsb_crosshair_background;
+sbarpic_t *zymsb_crosshair_left1;
+sbarpic_t *zymsb_crosshair_left2;
+sbarpic_t *zymsb_crosshair_right;
+
cvar_t showfps = {CVAR_SAVE, "showfps", "0"};
cvar_t showtime = {CVAR_SAVE, "showtime", "0"};
cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S"};
cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4"};
cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1"};
+cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1"};
+
void Sbar_MiniDeathmatchOverlay (int x, int y);
void Sbar_DeathmatchOverlay (void);
void Sbar_IntermissionOverlay (void);
numsbarpics = 0;
- if (gamemode == GAME_SOM)
+ if (gamemode == GAME_NETHERWORLD)
+ {
+ }
+ else if (gamemode == GAME_SOM)
{
sb_disc = Sbar_NewPic("gfx/disc");
for(i = 0; i < 9;i++)
sb_weapons[0][i] = Sbar_NewPic(va("gfx/inv_weapon%i",i));
}
+ else if (gamemode == GAME_ZYMOTIC)
+ {
+ zymsb_crosshair_center = Sbar_NewPic ("gfx/hud/crosshair_center");
+ zymsb_crosshair_line = Sbar_NewPic ("gfx/hud/crosshair_line");
+ zymsb_crosshair_health = Sbar_NewPic ("gfx/hud/crosshair_health");
+ zymsb_crosshair_clip = Sbar_NewPic ("gfx/hud/crosshair_clip");
+ zymsb_crosshair_ammo = Sbar_NewPic ("gfx/hud/crosshair_ammo");
+ zymsb_crosshair_background = Sbar_NewPic ("gfx/hud/crosshair_background");
+ zymsb_crosshair_left1 = Sbar_NewPic ("gfx/hud/crosshair_left1");
+ zymsb_crosshair_left2 = Sbar_NewPic ("gfx/hud/crosshair_left2");
+ zymsb_crosshair_right = Sbar_NewPic ("gfx/hud/crosshair_right");
+ }
else
{
sb_disc = Sbar_NewPic("gfx/disc");
Cvar_RegisterVariable (&showdate_format);
Cvar_RegisterVariable (&sbar_alpha_bg);
Cvar_RegisterVariable (&sbar_alpha_fg);
+ Cvar_RegisterVariable (&cl_deathscoreboard);
R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
}
//=============================================================================
+int Sbar_IsTeammatch()
+{
+ // currently only nexuiz uses the team score board
+ return ((gamemode == GAME_NEXUIZ)
+ && (teamplay.integer > 0));
+}
+
/*
===============
Sbar_SortFrags
*/
static int fragsort[MAX_SCOREBOARD];
static int scoreboardlines;
+static scoreboard_t teams[MAX_SCOREBOARD];
+static int teamsort[MAX_SCOREBOARD];
+static int teamlines;
void Sbar_SortFrags (void)
{
- int i, j, k;
+ int i, j, k, color;
-// sort by frags
+ // sort by frags
scoreboardlines = 0;
for (i=0 ; i<cl.maxclients ; i++)
{
fragsort[j] = fragsort[j+1];
fragsort[j+1] = k;
}
+
+ teamlines = 0;
+ if (Sbar_IsTeammatch ())
+ {
+ // now sort players by teams.
+ for (i=0 ; i<scoreboardlines ; i++)
+ {
+ for (j=0 ; j<scoreboardlines-1-i ; j++)
+ {
+ if (cl.scores[fragsort[j]].colors < cl.scores[fragsort[j+1]].colors)
+ {
+ k = fragsort[j];
+ fragsort[j] = fragsort[j+1];
+ fragsort[j+1] = k;
+ }
+ }
+ }
+
+ // calculate team scores
+ color = -1;
+ for (i=0 ; i<scoreboardlines ; i++)
+ {
+ if (color != cl.scores[fragsort[i]].colors)
+ {
+ color = cl.scores[fragsort[i]].colors;
+ teamlines++;
+ strcpy(teams[teamlines-1].name, "Total Team Score");
+ teams[teamlines-1].frags = 0;
+ teams[teamlines-1].colors = cl.scores[fragsort[i]].colors;
+ }
+
+ if (cl.scores[fragsort[i]].frags != -666)
+ {
+ // do not add spedcators
+ // (ugly hack for nexuiz)
+ teams[teamlines-1].frags += cl.scores[fragsort[i]].frags;
+ }
+ }
+
+ // now sort teams by scores.
+ for (i=0 ; i<teamlines ; i++)
+ teamsort[i] = i;
+ for (i=0 ; i<teamlines ; i++)
+ {
+ for (j=0 ; j<teamlines-1-i ; j++)
+ {
+ if (teams[teamsort[j]].frags < teams[teamsort[j+1]].frags)
+ {
+ k = teamsort[j];
+ teamsort[j] = teamsort[j+1];
+ teamsort[j+1] = k;
+ }
+ }
+ }
+ }
}
/*
// draw level name
if (gamemode == GAME_NEXUIZ) {
- l = strlen (cl.worldmodel->name);
+ l = (int) strlen (cl.worldmodel->name);
Sbar_DrawString (232 - l*4, 12, cl.worldmodel->name);
} else {
- l = strlen (cl.levelname);
+ l = (int) strlen (cl.levelname);
Sbar_DrawString (232 - l*4, 12, cl.levelname);
}
}
int i, k, l, x, f;
char num[12];
scoreboard_t *s;
- qbyte *c;
+ unsigned char *c;
Sbar_SortFrags ();
s = &cl.scores[k];
// draw background
- c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
+ c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
DrawQ_Fill (sbar_x + x + 10, sbar_y - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
- c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
+ c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
// draw number
f = s->frags;
sprintf (num, "%3i",f);
- Sbar_DrawCharacter (x + 8, -24, num[0]);
- Sbar_DrawCharacter (x + 16, -24, num[1]);
- Sbar_DrawCharacter (x + 24, -24, num[2]);
-
if (k == cl.viewentity - 1)
{
Sbar_DrawCharacter ( x + 2, -24, 16);
Sbar_DrawCharacter ( x + 32 - 4, -24, 17);
}
+ Sbar_DrawCharacter (x + 8, -24, num[0]);
+ Sbar_DrawCharacter (x + 16, -24, num[1]);
+ Sbar_DrawCharacter (x + 24, -24, num[2]);
x += 32;
}
}
{
char num[12];
scoreboard_t *s;
- qbyte *c;
+ unsigned char *c;
s = &cl.scores[cl.viewentity - 1];
// draw background
Sbar_DrawPic (112, 0, rsb_teambord);
- c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
+ c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
- c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
+ c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
// draw number
char fpsstring[32];
char timestring[32];
char datestring[32];
+ qboolean red = false;
fpsstring[0] = 0;
timestring[0] = 0;
datestring[0] = 0;
if (showfps.integer)
{
- int calc;
+ float calc;
if (showfps.integer > 1)
{
static double currtime, frametimes[32];
framecycle++;
framecycle &= 31;
if (showfps.integer == 2)
- calc = (int) (((double) count / total) + 0.5);
+ calc = (((double)count / total) + 0.5);
else // showfps 3, rapid update
- calc = (int) ((1.0 / (newtime - currtime)) + 0.5);
+ calc = ((1.0 / (newtime - currtime)) + 0.5);
currtime = newtime;
}
else
{
static double nexttime = 0, lasttime = 0;
- static int framerate = 0, framecount = 0;
+ static float framerate = 0;
+ static int framecount = 0;
double newtime;
newtime = Sys_DoubleTime();
if (newtime >= nexttime)
{
- framerate = (int) (framecount / (newtime - lasttime) + 0.5);
+ framerate = ((float)framecount / (newtime - lasttime) + 0.5);
lasttime = newtime;
nexttime = max(nexttime + 1, lasttime - 1);
framecount = 0;
framecount++;
calc = framerate;
}
- dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", calc);
+
+ if ((red = (calc < 1.0f)))
+ dpsnprintf(fpsstring, sizeof(fpsstring), "%4i spf", (int)(1.0f / calc + 0.5));
+ else
+ dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", (int)(calc + 0.5));
}
if (showtime.integer)
strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring));
{
fps_x = vid_conwidth.integer - fps_scalex * strlen(fpsstring);
DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(fpsstring), fps_scaley, 0, 0, 0, 0.5, 0);
- DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
+ if (red)
+ DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 0, 0, 1, 0);
+ else
+ DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
fps_y += fps_scaley;
}
if (timestring[0])
}
}
+void Sbar_DrawGauge(float x, float y, const char *picname, float width, float height, float rangey, float rangeheight, float c1, float c2, float c1r, float c1g, float c1b, float c1a, float c2r, float c2g, float c2b, float c2a, float c3r, float c3g, float c3b, float c3a, int drawflags)
+{
+ float r[5];
+ c2 = bound(0, c2, 1);
+ c1 = bound(0, c1, 1 - c2);
+ r[0] = 0;
+ r[1] = rangey + rangeheight * (c2 + c1);
+ r[2] = rangey + rangeheight * (c2);
+ r[3] = rangey;
+ r[4] = height;
+ if (r[1] > r[0])
+ DrawQ_SuperPic(x, y + r[0], picname, width, (r[1] - r[0]), 0,(r[0] / height), c3r,c3g,c3b,c3a, 1,(r[0] / height), c3r,c3g,c3b,c3a, 0,(r[1] / height), c3r,c3g,c3b,c3a, 1,(r[1] / height), c3r,c3g,c3b,c3a, drawflags);
+ if (r[2] > r[1])
+ DrawQ_SuperPic(x, y + r[1], picname, width, (r[2] - r[1]), 0,(r[1] / height), c1r,c1g,c1b,c1a, 1,(r[1] / height), c1r,c1g,c1b,c1a, 0,(r[2] / height), c1r,c1g,c1b,c1a, 1,(r[2] / height), c1r,c1g,c1b,c1a, drawflags);
+ if (r[3] > r[2])
+ DrawQ_SuperPic(x, y + r[2], picname, width, (r[3] - r[2]), 0,(r[2] / height), c2r,c2g,c2b,c2a, 1,(r[2] / height), c2r,c2g,c2b,c2a, 0,(r[3] / height), c2r,c2g,c2b,c2a, 1,(r[3] / height), c2r,c2g,c2b,c2a, drawflags);
+ if (r[4] > r[3])
+ DrawQ_SuperPic(x, y + r[3], picname, width, (r[4] - r[3]), 0,(r[3] / height), c3r,c3g,c3b,c3a, 1,(r[3] / height), c3r,c3g,c3b,c3a, 0,(r[4] / height), c3r,c3g,c3b,c3a, 1,(r[4] / height), c3r,c3g,c3b,c3a, drawflags);
+}
+
/*
===============
Sbar_Draw
===============
*/
+extern float v_dmg_time, v_dmg_roll, v_dmg_pitch;
+extern cvar_t v_kicktime;
void Sbar_Draw (void)
{
if (cl.intermission == 1)
return;
}
- if (gamemode == GAME_SOM)
+ if (gamemode == GAME_NETHERWORLD)
+ {
+ }
+ else if (gamemode == GAME_SOM)
{
- if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
+ if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
Sbar_DrawScoreboard ();
else if (sb_lines)
{
sbar_y = vid_conheight.integer - 47;
sbar_x = (vid_conwidth.integer - 640)/2;
- if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
+ if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
{
Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
Sbar_DrawScoreboard ();
//if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
// Sbar_MiniDeathmatchOverlay (0, 17);
}
+ else if (gamemode == GAME_ZYMOTIC)
+ {
+#if 1
+ float scale = 64.0f / 256.0f;
+ float kickoffset[3];
+ VectorClear(kickoffset);
+ if (v_dmg_time > 0)
+ {
+ kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
+ kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
+ }
+ sbar_x = (vid_conwidth.integer - 256 * scale)/2 + kickoffset[0];
+ sbar_y = (vid_conheight.integer - 256 * scale)/2 + kickoffset[1];
+ // left1 16, 48 : 126 -66
+ // left2 16, 128 : 196 -66
+ // right 176, 48 : 196 -136
+ Sbar_DrawGauge(sbar_x + 16 * scale, sbar_y + 48 * scale, zymsb_crosshair_left1->name, 64*scale, 80*scale, 78*scale, -66*scale, cl.stats[STAT_AMMO] * (1.0 / 200.0), cl.stats[STAT_SHELLS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
+ Sbar_DrawGauge(sbar_x + 16 * scale, sbar_y + 128 * scale, zymsb_crosshair_left2->name, 64*scale, 80*scale, 68*scale, -66*scale, cl.stats[STAT_NAILS] * (1.0 / 200.0), cl.stats[STAT_ROCKETS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
+ Sbar_DrawGauge(sbar_x + 176 * scale, sbar_y + 48 * scale, zymsb_crosshair_right->name, 64*scale, 160*scale, 148*scale, -136*scale, cl.stats[STAT_ARMOR] * (1.0 / 300.0), cl.stats[STAT_HEALTH] * (1.0 / 300.0), 0.0f,0.5f,1.0f,1.0f, 1.0f,0.0f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
+ DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center->name, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+#else
+ float scale = 128.0f / 256.0f;
+ float healthstart, healthheight, healthstarttc, healthendtc;
+ float shieldstart, shieldheight, shieldstarttc, shieldendtc;
+ float ammostart, ammoheight, ammostarttc, ammoendtc;
+ float clipstart, clipheight, clipstarttc, clipendtc;
+ float kickoffset[3], offset;
+ VectorClear(kickoffset);
+ if (v_dmg_time > 0)
+ {
+ kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
+ kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
+ }
+ sbar_x = (vid_conwidth.integer - 256 * scale)/2 + kickoffset[0];
+ sbar_y = (vid_conheight.integer - 256 * scale)/2 + kickoffset[1];
+ offset = 0; // TODO: offset should be controlled by recoil (question: how to detect firing?)
+ DrawQ_SuperPic(sbar_x + 120 * scale, sbar_y + ( 88 - offset) * scale, zymsb_crosshair_line->name, 16 * scale, 36 * scale, 0,0, 1,1,1,1, 1,0, 1,1,1,1, 0,1, 1,1,1,1, 1,1, 1,1,1,1, 0);
+ DrawQ_SuperPic(sbar_x + (132 + offset) * scale, sbar_y + 120 * scale, zymsb_crosshair_line->name, 36 * scale, 16 * scale, 0,1, 1,1,1,1, 0,0, 1,1,1,1, 1,1, 1,1,1,1, 1,0, 1,1,1,1, 0);
+ DrawQ_SuperPic(sbar_x + 120 * scale, sbar_y + (132 + offset) * scale, zymsb_crosshair_line->name, 16 * scale, 36 * scale, 1,1, 1,1,1,1, 0,1, 1,1,1,1, 1,0, 1,1,1,1, 0,0, 1,1,1,1, 0);
+ DrawQ_SuperPic(sbar_x + ( 88 - offset) * scale, sbar_y + 120 * scale, zymsb_crosshair_line->name, 36 * scale, 16 * scale, 1,0, 1,1,1,1, 1,1, 1,1,1,1, 0,0, 1,1,1,1, 0,1, 1,1,1,1, 0);
+ healthheight = cl.stats[STAT_HEALTH] * (152.0f / 300.0f);
+ shieldheight = cl.stats[STAT_ARMOR] * (152.0f / 300.0f);
+ healthstart = 204 - healthheight;
+ shieldstart = healthstart - shieldheight;
+ healthstarttc = healthstart * (1.0f / 256.0f);
+ healthendtc = (healthstart + healthheight) * (1.0f / 256.0f);
+ shieldstarttc = shieldstart * (1.0f / 256.0f);
+ shieldendtc = (shieldstart + shieldheight) * (1.0f / 256.0f);
+ ammoheight = cl.stats[STAT_SHELLS] * (62.0f / 200.0f);
+ ammostart = 114 - ammoheight;
+ ammostarttc = ammostart * (1.0f / 256.0f);
+ ammoendtc = (ammostart + ammoheight) * (1.0f / 256.0f);
+ clipheight = cl.stats[STAT_AMMO] * (122.0f / 200.0f);
+ clipstart = 190 - clipheight;
+ clipstarttc = clipstart * (1.0f / 256.0f);
+ clipendtc = (clipstart + clipheight) * (1.0f / 256.0f);
+ if (healthheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + healthstart * scale, zymsb_crosshair_health->name, 256 * scale, healthheight * scale, 0,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 1,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 0,healthendtc, 1.0f,0.0f,0.0f,1.0f, 1,healthendtc, 1.0f,0.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
+ if (shieldheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + shieldstart * scale, zymsb_crosshair_health->name, 256 * scale, shieldheight * scale, 0,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 1,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 0,shieldendtc, 0.0f,0.5f,1.0f,1.0f, 1,shieldendtc, 0.0f,0.5f,1.0f,1.0f, DRAWFLAG_NORMAL);
+ if (ammoheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + ammostart * scale, zymsb_crosshair_ammo->name, 256 * scale, ammoheight * scale, 0,ammostarttc, 0.8f,0.8f,0.0f,1.0f, 1,ammostarttc, 0.8f,0.8f,0.0f,1.0f, 0,ammoendtc, 0.8f,0.8f,0.0f,1.0f, 1,ammoendtc, 0.8f,0.8f,0.0f,1.0f, DRAWFLAG_NORMAL);
+ if (clipheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + clipstart * scale, zymsb_crosshair_clip->name, 256 * scale, clipheight * scale, 0,clipstarttc, 1.0f,1.0f,0.0f,1.0f, 1,clipstarttc, 1.0f,1.0f,0.0f,1.0f, 0,clipendtc, 1.0f,1.0f,0.0f,1.0f, 1,clipendtc, 1.0f,1.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
+ DrawQ_Pic(sbar_x + 0 * scale, sbar_y + 0 * scale, zymsb_crosshair_background->name, 256 * scale, 256 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+ DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center->name, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+#endif
+ }
else // Quake and others
{
sbar_y = vid_conheight.integer - SBAR_HEIGHT;
Sbar_DrawFrags ();
}
- if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
+ if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
{
if (gamemode != GAME_GOODVSBAD2)
Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
*/
float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
{
- qbyte *c;
+ unsigned char *c;
// draw colors behind score
- c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
+ c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
DrawQ_Fill(x + 8, y+1, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
- c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
+ c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
DrawQ_Fill(x + 8, y+4, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
// print the text
- DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+ //DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+ // FIXME: use a constant for this color tag instead
+ DrawQ_ColoredString(x, y, va("%c%4i %s" STRING_COLOR_DEFAULT_STR, (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
return 8;
}
// draw the text
x = (vid_conwidth.integer - (6 + 15) * 8) / 2;
y = 40;
+
+ if (Sbar_IsTeammatch ())
+ {
+ // show team scores first
+ for (i = 0;i < teamlines && y < vid_conheight.integer;i++)
+ y += Sbar_PrintScoreboardItem((teams + teamsort[i]), x, y);
+ y += 5;
+ }
+
for (i = 0;i < scoreboardlines && y < vid_conheight.integer;i++)
y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
}