sb_scorebar = Draw_CachePic_Flags ("gfx/scorebar", CACHEPICFLAG_QUIET);
//MED 01/04/97 added new hipnotic weapons
- if (gamemode == GAME_HIPNOTIC)
+ if (gamemode == GAME_HIPNOTIC || gamemode == GAME_QUOTH)
{
hsb_weapons[0][0] = Draw_CachePic_Flags ("gfx/inv_laser", CACHEPICFLAG_QUIET);
hsb_weapons[0][1] = Draw_CachePic_Flags ("gfx/inv_mjolnir", CACHEPICFLAG_QUIET);
// MED 01/04/97
// hipnotic weapons
- if (gamemode == GAME_HIPNOTIC)
+ if (gamemode == GAME_HIPNOTIC || gamemode == GAME_QUOTH)
{
int grenadeflashing=0;
for (i=0 ; i<4 ; i++)
if (cl.stats[STAT_ITEMS] & (1<<(17+i)))
{
//MED 01/04/97 changed keys
- if (gamemode != GAME_HIPNOTIC || (i>1))
+ if (!(gamemode == GAME_HIPNOTIC || gamemode == GAME_QUOTH) || (i>1))
Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
}
//MED 01/04/97 added hipnotic items
// hipnotic items
- if (gamemode == GAME_HIPNOTIC)
+ if (gamemode == GAME_HIPNOTIC || gamemode == GAME_QUOTH)
{
for (i=0 ; i<2 ; i++)
if (cl.stats[STAT_ITEMS] & (1<<(24+i)))
// keys (hipnotic only)
//MED 01/04/97 moved keys here so they would not be overwritten
- if (gamemode == GAME_HIPNOTIC)
+ if (gamemode == GAME_HIPNOTIC || gamemode == GAME_QUOTH)
{
if (cl.stats[STAT_ITEMS] & IT_KEY1)
Sbar_DrawPic (209, 3, sb_items[0]);