]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sbar.c
optimized SV_WriteClientdataToMessage by caching weaponmodelindex in client structure...
[xonotic/darkplaces.git] / sbar.c
diff --git a/sbar.c b/sbar.c
index 0aedcd9cbbd7882e0bd92af339fae3f503f4b8e0..ddccfc5fe33cf503959b43d8d9dbaa14ff1bfeed 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -21,7 +21,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
-typedef struct
+typedef struct sbarpic_s
 {
        char name[32];
 }
@@ -89,6 +89,13 @@ sbarpic_t *somsb_health;
 sbarpic_t *somsb_ammo[4];
 sbarpic_t *somsb_armor[3];
 
+sbarpic_t *zymsb_crosshair_dot;
+sbarpic_t *zymsb_crosshair_line;
+sbarpic_t *zymsb_crosshair_health;
+sbarpic_t *zymsb_crosshair_ammo;
+sbarpic_t *zymsb_crosshair_clip;
+sbarpic_t *zymsb_crosshair_background;
+
 cvar_t showfps = {CVAR_SAVE, "showfps", "0"};
 cvar_t showtime = {CVAR_SAVE, "showtime", "0"};
 cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S"};
@@ -97,6 +104,8 @@ cvar_t       showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d"};
 cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4"};
 cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1"};
 
+cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1"};
+
 void Sbar_MiniDeathmatchOverlay (int x, int y);
 void Sbar_DeathmatchOverlay (void);
 void Sbar_IntermissionOverlay (void);
@@ -174,6 +183,15 @@ void sbar_start(void)
                for(i = 0; i < 9;i++)
                        sb_weapons[0][i] = Sbar_NewPic(va("gfx/inv_weapon%i",i));
        }
+       else if (gamemode == GAME_ZYMOTIC)
+       {
+               zymsb_crosshair_dot = Sbar_NewPic ("gfx/hud/crosshair_dot");
+               zymsb_crosshair_line = Sbar_NewPic ("gfx/hud/crosshair_line");
+               zymsb_crosshair_health = Sbar_NewPic ("gfx/hud/crosshair_health");
+               zymsb_crosshair_clip = Sbar_NewPic ("gfx/hud/crosshair_clip");
+               zymsb_crosshair_ammo = Sbar_NewPic ("gfx/hud/crosshair_ammo");
+               zymsb_crosshair_background = Sbar_NewPic ("gfx/hud/crosshair_background");
+       }
        else
        {
                sb_disc = Sbar_NewPic("gfx/disc");
@@ -329,6 +347,7 @@ void Sbar_Init (void)
        Cvar_RegisterVariable (&showdate_format);
        Cvar_RegisterVariable (&sbar_alpha_bg);
        Cvar_RegisterVariable (&sbar_alpha_fg);
+       Cvar_RegisterVariable (&cl_deathscoreboard);
 
        R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
 }
@@ -504,10 +523,10 @@ void Sbar_SoloScoreboard (void)
 
 // draw level name
        if (gamemode == GAME_NEXUIZ) {
-               l = strlen (cl.worldmodel->name);
+               l = (int) strlen (cl.worldmodel->name);
                Sbar_DrawString (232 - l*4, 12, cl.worldmodel->name);
        } else {
-               l = strlen (cl.levelname);
+               l = (int) strlen (cl.levelname);
                Sbar_DrawString (232 - l*4, 12, cl.levelname);
        }
 }
@@ -723,15 +742,14 @@ void Sbar_DrawFrags (void)
                f = s->frags;
                sprintf (num, "%3i",f);
 
-               Sbar_DrawCharacter (x +  8, -24, num[0]);
-               Sbar_DrawCharacter (x + 16, -24, num[1]);
-               Sbar_DrawCharacter (x + 24, -24, num[2]);
-
                if (k == cl.viewentity - 1)
                {
                        Sbar_DrawCharacter ( x      + 2, -24, 16);
                        Sbar_DrawCharacter ( x + 32 - 4, -24, 17);
                }
+               Sbar_DrawCharacter (x +  8, -24, num[0]);
+               Sbar_DrawCharacter (x + 16, -24, num[1]);
+               Sbar_DrawCharacter (x + 24, -24, num[2]);
                x += 32;
        }
 }
@@ -810,12 +828,13 @@ void Sbar_ShowFPS(void)
        char fpsstring[32];
        char timestring[32];
        char datestring[32];
+       qboolean red = false;
        fpsstring[0] = 0;
        timestring[0] = 0;
        datestring[0] = 0;
        if (showfps.integer)
        {
-               int calc;
+               float calc;
                if (showfps.integer > 1)
                {
                        static double currtime, frametimes[32];
@@ -835,20 +854,21 @@ void Sbar_ShowFPS(void)
                        framecycle++;
                        framecycle &= 31;
                        if (showfps.integer == 2)
-                               calc = (int) (((double) count / total) + 0.5);
+                               calc = (((double)count / total) + 0.5);
                        else // showfps 3, rapid update
-                               calc = (int) ((1.0 / (newtime - currtime)) + 0.5);
+                               calc = ((1.0 / (newtime - currtime)) + 0.5);
                        currtime = newtime;
                }
                else
                {
                        static double nexttime = 0, lasttime = 0;
-                       static int framerate = 0, framecount = 0;
+                       static float framerate = 0;
+                       static int framecount = 0;
                        double newtime;
                        newtime = Sys_DoubleTime();
                        if (newtime >= nexttime)
                        {
-                               framerate = (int) (framecount / (newtime - lasttime) + 0.5);
+                               framerate = ((float)framecount / (newtime - lasttime) + 0.5);
                                lasttime = newtime;
                                nexttime = max(nexttime + 1, lasttime - 1);
                                framecount = 0;
@@ -856,7 +876,11 @@ void Sbar_ShowFPS(void)
                        framecount++;
                        calc = framerate;
                }
-               dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", calc);
+
+               if ((red = (calc < 1.0f)))
+                       dpsnprintf(fpsstring, sizeof(fpsstring), "%4i spf", (int)(1.0f / calc + 0.5));
+               else
+                       dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", (int)(calc + 0.5));
        }
        if (showtime.integer)
                strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring));
@@ -874,7 +898,10 @@ void Sbar_ShowFPS(void)
                {
                        fps_x = vid_conwidth.integer - fps_scalex * strlen(fpsstring);
                        DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(fpsstring), fps_scaley, 0, 0, 0, 0.5, 0);
-                       DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
+                       if (red)
+                               DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 0, 0, 1, 0);
+                       else
+                               DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
                        fps_y += fps_scaley;
                }
                if (timestring[0])
@@ -899,6 +926,8 @@ void Sbar_ShowFPS(void)
 Sbar_Draw
 ===============
 */
+extern float v_dmg_time, v_dmg_roll, v_dmg_pitch;
+extern cvar_t v_kicktime;
 void Sbar_Draw (void)
 {
        if (cl.intermission == 1)
@@ -914,7 +943,7 @@ void Sbar_Draw (void)
 
        if (gamemode == GAME_SOM)
        {
-               if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
+               if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
                        Sbar_DrawScoreboard ();
                else if (sb_lines)
                {
@@ -957,7 +986,7 @@ void Sbar_Draw (void)
                sbar_y = vid_conheight.integer - 47;
                sbar_x = (vid_conwidth.integer - 640)/2;
 
-               if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
+               if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
                {
                        Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
                        Sbar_DrawScoreboard ();
@@ -1035,6 +1064,49 @@ void Sbar_Draw (void)
                //if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
                //      Sbar_MiniDeathmatchOverlay (0, 17);
        }
+       else if (gamemode == GAME_ZYMOTIC)
+       {
+               float scale = 128.0f / 256.0f;
+               float healthstart, healthheight, healthstarttc, healthendtc;
+               float shieldstart, shieldheight, shieldstarttc, shieldendtc;
+               float ammostart, ammoheight, ammostarttc, ammoendtc;
+               float clipstart, clipheight, clipstarttc, clipendtc;
+               float kickoffset[3], offset;
+               VectorClear(kickoffset);
+               if (v_dmg_time > 0)
+               {
+                       kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
+                       kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
+               }
+               sbar_x = (vid_conwidth.integer - 256 * scale)/2 + kickoffset[0];
+               sbar_y = (vid_conheight.integer - 256 * scale)/2 + kickoffset[1];
+               offset = 0; // TODO: offset should be controlled by recoil (question: how to detect firing?)
+               DrawQ_SuperPic(sbar_x +  120           * scale, sbar_y + ( 88 - offset) * scale, zymsb_crosshair_line->name, 16 * scale, 36 * scale, 0,0, 1,1,1,1, 1,0, 1,1,1,1, 0,1, 1,1,1,1, 1,1, 1,1,1,1, 0);
+               DrawQ_SuperPic(sbar_x + (132 + offset) * scale, sbar_y + 120            * scale, zymsb_crosshair_line->name, 36 * scale, 16 * scale, 0,1, 1,1,1,1, 0,0, 1,1,1,1, 1,1, 1,1,1,1, 1,0, 1,1,1,1, 0);
+               DrawQ_SuperPic(sbar_x +  120           * scale, sbar_y + (132 + offset) * scale, zymsb_crosshair_line->name, 16 * scale, 36 * scale, 1,1, 1,1,1,1, 0,1, 1,1,1,1, 1,0, 1,1,1,1, 0,0, 1,1,1,1, 0);
+               DrawQ_SuperPic(sbar_x + ( 88 - offset) * scale, sbar_y + 120            * scale, zymsb_crosshair_line->name, 36 * scale, 16 * scale, 1,0, 1,1,1,1, 1,1, 1,1,1,1, 0,0, 1,1,1,1, 0,1, 1,1,1,1, 0);
+               healthheight = cl.stats[STAT_HEALTH] * (152.0f / 300.0f);
+               shieldheight = cl.stats[STAT_ARMOR] * (152.0f / 300.0f);
+               healthstart = 204 - healthheight;
+               shieldstart = healthstart - shieldheight;
+               healthstarttc = healthstart * (1.0f / 256.0f);
+               healthendtc = (healthstart + healthheight) * (1.0f / 256.0f);
+               shieldstarttc = shieldstart * (1.0f / 256.0f);
+               shieldendtc = (shieldstart + shieldheight) * (1.0f / 256.0f);
+               ammoheight = cl.stats[STAT_SHELLS] * (62.0f / 200.0f);
+               ammostart = 114 - ammoheight;
+               ammostarttc = ammostart * (1.0f / 256.0f);
+               ammoendtc = (ammostart + ammoheight) * (1.0f / 256.0f);
+               clipheight = cl.stats[STAT_AMMO] * (122.0f / 200.0f);
+               clipstart = 190 - clipheight;
+               clipstarttc = clipstart * (1.0f / 256.0f);
+               clipendtc = (clipstart + clipheight) * (1.0f / 256.0f);
+               if (healthheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + healthstart * scale, zymsb_crosshair_health->name, 256 * scale, healthheight * scale, 0,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 1,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 0,healthendtc, 1.0f,0.0f,0.0f,1.0f, 1,healthendtc, 1.0f,0.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
+               if (shieldheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + shieldstart * scale, zymsb_crosshair_health->name, 256 * scale, shieldheight * scale, 0,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 1,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 0,shieldendtc, 0.0f,0.5f,1.0f,1.0f, 1,shieldendtc, 0.0f,0.5f,1.0f,1.0f, DRAWFLAG_NORMAL);
+               if (ammoheight > 0)   DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + ammostart   * scale, zymsb_crosshair_ammo->name,   256 * scale, ammoheight   * scale, 0,ammostarttc,   0.8f,0.8f,0.0f,1.0f, 1,ammostarttc,   0.8f,0.8f,0.0f,1.0f, 0,ammoendtc,   0.8f,0.8f,0.0f,1.0f, 1,ammoendtc,   0.8f,0.8f,0.0f,1.0f, DRAWFLAG_NORMAL);
+               if (clipheight > 0)   DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + clipstart   * scale, zymsb_crosshair_clip->name,   256 * scale, clipheight   * scale, 0,clipstarttc,   1.0f,1.0f,0.0f,1.0f, 1,clipstarttc,   1.0f,1.0f,0.0f,1.0f, 0,clipendtc,   1.0f,1.0f,0.0f,1.0f, 1,clipendtc,   1.0f,1.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
+               DrawQ_Pic(sbar_x + 0 * scale, sbar_y + 0 * scale, zymsb_crosshair_background->name, 256 * scale, 256 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+       }
        else // Quake and others
        {
                sbar_y = vid_conheight.integer - SBAR_HEIGHT;
@@ -1051,7 +1123,7 @@ void Sbar_Draw (void)
                                Sbar_DrawFrags ();
                }
 
-               if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
+               if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
                {
                        if (gamemode != GAME_GOODVSBAD2)
                                Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
@@ -1177,7 +1249,9 @@ float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
        c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
        DrawQ_Fill(x + 8, y+4, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
        // print the text
-       DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+       //DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+       // FIXME: use a constant for this color tag instead
+       DrawQ_ColoredString(x, y, va("%c%4i %s" STRING_COLOR_DEFAULT_STR, (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
        return 8;
 }