// invoke refresh of loading plaque (nothing else seen)
void SCR_UpdateLoadingScreen(qboolean clear);
-void SCR_UpdateLoadingScreenIfShown();
+void SCR_UpdateLoadingScreenIfShown(void);
// pushes an item on the loading screen
void SCR_PushLoadingScreen (qboolean redraw, const char *msg, float len_in_parent);
void SCR_PopLoadingScreen (qboolean redraw);
+void SCR_ClearLoadingScreen (qboolean redraw);
extern float scr_con_current; // current height of displayed console
extern cvar_t crosshair_size;
extern cvar_t scr_conalpha;
+extern cvar_t scr_conalphafactor;
+extern cvar_t scr_conalpha2factor;
+extern cvar_t scr_conalpha3factor;
+extern cvar_t scr_conscroll_x;
+extern cvar_t scr_conscroll_y;
+extern cvar_t scr_conscroll2_x;
+extern cvar_t scr_conscroll2_y;
+extern cvar_t scr_conscroll3_x;
+extern cvar_t scr_conscroll3_y;
extern cvar_t scr_conbrightness;
extern cvar_t r_letterbox;
extern cvar_t scr_refresh;
+extern cvar_t scr_stipple;
#endif