-textures/warpzone/warpzone-wavy
+textures/effects_warpzone/wavy
{
+ dpoffsetmapping none
surfaceparm nolightmap
// surfaceparm nonsolid // no, it must be solid like trigger
surfaceparm trans
surfaceparm nomarks
{
- map textures/warpzone/warpzone-wavy.tga
+ map textures/effects_warpzone/wavy.tga
tcMod scroll 0.06 0.06
blendfunc blend
}
dp_refract 1 1 1 1 // makes the camera render like a refraction
}
-textures/warpzone/warpzone-blueedge
+textures/effects_warpzone/blueedge
{
surfaceparm nonsolid
surfaceparm nomarks
q3map_surfacelight 2500
cull none
{
- map textures/warpzone/warpzone-blueedge.tga
- blendfunc add
+ map textures/effects_warpzone/blueedge.tga
+ blendfunc GL_SRC_ALPHA GL_ONE
}
}
-textures/warpzone/warpzone-rededge
+textures/effects_warpzone/rededge
{
surfaceparm nonsolid
surfaceparm nomarks
q3map_surfacelight 2500
cull none
{
- map textures/warpzone/warpzone-rededge.tga
- blendfunc add
+ map textures/effects_warpzone/rededge.tga
+ blendfunc GL_SRC_ALPHA GL_ONE
+ }
+}
+
+textures/effects_warpzone/greenedge
+{
+ surfaceparm nonsolid
+ surfaceparm nomarks
+ q3map_surfacelight 2500
+ cull none
+ {
+ map textures/effects_warpzone/greenedge.tga
+ blendfunc GL_SRC_ALPHA GL_ONE
+ }
+}
+
+
+textures/effects_warpzone/warpzone_backdrop
+{
+ surfaceparm nomarks
+ nolightmap
+ {
+ tcMod turb 0 0.4 0 0.08
+ map textures/effects_warpzone/warpzone_backdrop
}
}