#!/bin/sh
+case "$0" in
+ */*)
+ cd "${0%/*}"
+ ;;
+esac
+
LF="
"
echo "$1" | sed 's/\.\(tga\|jpg\|png\)$//'
}
+allowed_prefixes=
+forbidden_prefixes=
+
textures_used=
# $1 = shader
# $2 = texture
-# $3 = self | map | animmap | editorimage
+# $3 = shader | map | animmap | editorimage | sky
use_texture()
{
# does texture exist?
[ -f "../$2.png" ]; then
:
else
- if [ "$3" = "self" ]; then
+ if [ "$3" = "shader" ]; then
return
else
echo "(EE) shader $1 uses non-existing texture $2"
fi
textures_used="$textures_used$LF$2"
- # TODO verify shader -> texture name
+ if [ -n "$allowed_prefixes" ]; then
+ ok=false
+ for p in $allowed_prefixes; do
+ case "$1:" in
+ "$p"*)
+ ok=true
+ ;;
+ esac
+ done
+ else
+ ok=true
+ fi
+ for p in $forbidden_prefixes; do
+ case "$1:" in
+ "$p"*)
+ ok=false
+ ;;
+ esac
+ done
+ if ! $ok; then
+ echo "(EE) shader $1 is not allowed in this shader file (allowed: $allowed_prefixes, forbidden: $forbidden_prefixes)"
+ fi
+
+ case "$3" in
+ ## RULE: skyboxes must lie in env/
+ sky)
+ case "$2" in
+ env/*)
+ ;;
+ *)
+ echo "(EE) texture $2 of shader $1 is out of place, $3 textures must be in env/"
+ ;;
+ esac
+ ;;
+ ## RULE: non-skyboxes must not lie in env/
+ *)
+ case "$2" in
+ env/*)
+ echo "(EE) texture $2 of shader $1 is out of place, $3 textures must not be in env/"
+ ;;
+ *)
+ ;;
+ esac
+ ;;
+ esac
+
+ # verify shader -> texture name
+ case "$1" in
+ ## RULE: textures/FOOx/BAR-BAZ must use textures/FOOx/*/*, recommended textures/FOOx/BAR/BAZ
+ textures/*x/*-*)
+ pre=${1%%x/*}x
+ suf=${1#*x/}
+ suf="`echo "$suf" | sed 's,-,/,g'`"
+ case "$2" in
+ "$pre"/*/*)
+ ;;
+ *)
+ echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/$suf"
+ ;;
+ esac
+ ;;
+ ## RULE: textures/FOOx/BAR must use textures/FOOx/*/*, recommended textures/FOOx/base/BAR
+ textures/*x/*)
+ pre=${1%%x/*}x
+ suf=${1#*x/}
+ case "$2" in
+ "$pre"/*/*)
+ ;;
+ *)
+ echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/base/$suf"
+ ;;
+ esac
+ ;;
+ ## RULE: textures/map_FOO[_/]* must use textures/map_FOO[_/]*
+ textures/map_*/*)
+ pre=${1%%/map_*}
+ suf=${1#*/map_}
+ map=${suf%%[_/]*}
+ case "$2" in
+ "$pre"/map_$map[/_]*)
+ ;;
+ textures/map_*)
+ # protect one map's textures from the evil of other maps :P
+ echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/map_$map/*"
+ ;;
+ *)
+ # using outside stuff is permitted
+ ;;
+ esac
+ ;;
+ ## RULE: textures/common/FOO must use textures/common/FOO or textures/common/*/*
+ textures/common/*)
+ case "$2" in
+ "$1")
+ ;;
+ textures/common/*/*)
+ ;;
+ *)
+ echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1 or textures/common/*/*"
+ ;;
+ esac
+ ;;
+ ## RULE: textures/FOO/* must use textures/FOO/*, for FOO in decals, liquids_water, liquids_slime, liquids_lava, warpzone
+ textures/decals/*|textures/liquids_water/*|textures/liquids_slime/*|textures/liquids_lava/*|textures/warpzone/*)
+ pre=${1%/*}
+ case "$2" in
+ "$pre"/*)
+ # I _suppose_ this is fine, as tZork committed this pack
+ ;;
+ *)
+ echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1"
+ ;;
+ esac
+ ;;
+ ## RULE: textures/skies/FOO or textures/skies/FOO_BAR must use textures/skies/FOO respective textures/skies/FOO_BAR as preview image, and env/FOO[_/]* as skybox
+ textures/skies/*)
+ sky=${1#textures/skies/}
+ sky=${sky%%_*}
+ case "$2" in
+ "$1")
+ # typical place for preview image
+ ;;
+ env/$sky[/_]*)
+ # typical place for skybox
+ ;;
+ *)
+ echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1"
+ ;;
+ esac
+ ;;
+ ## RULE: models/* must use models/*
+ models/*)
+ case "$2" in
+ models/*)
+ ;;
+ *)
+ echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1 or models/*"
+ ;;
+ esac
+ ;;
+ *)
+ echo "(EE) no shader name pattern for $1"
+ ;;
+ esac
}
parsing_shader=
parse_shaderstage()
{
- while read L A1 A2 Aother; do
+ while read L A1 Aother; do
case "$L" in
map)
case "$A1" in
esac
;;
animmap)
- for X in $A2 $Aother; do
+ for X in $Aother; do
use_texture "$parsing_shader" "`normalize "$X"`" animmap
done
;;
parse_shader()
{
- use_texture "$parsing_shader" "$parsing_shader" self
- while read L A1; do
+ use_texture "$parsing_shader" "$parsing_shader" shader
+ while read L A1 Aother; do
case "$L" in
- qer_editorimage\ *)
- use_texture "$parsing_shader" "$A1" editorimage
+ qer_editorimage)
+ use_texture "$parsing_shader" "`normalize "$A1"`" editorimage
+ ;;
+ skyparms)
+ use_texture "$parsing_shader" "${A1}_lf" sky
+ use_texture "$parsing_shader" "${A1}_rt" sky
+ use_texture "$parsing_shader" "${A1}_up" sky
+ use_texture "$parsing_shader" "${A1}_dn" sky
+ use_texture "$parsing_shader" "${A1}_ft" sky
+ use_texture "$parsing_shader" "${A1}_bk" sky
;;
'{')
parse_shaderstage
parse_shaderfile()
{
+ case "$1" in
+ ## RULE: map_FOO.shader may define tetxures/map_FOO_* and textures/map_FOO/*
+ map_*)
+ allowed_prefixes="textures/map_`echo "$1" | cut -d _ -f 2`_ textures/map_`echo "$1" | cut -d - -f 2`/"
+ forbidden_prefixes=
+ ;;
+ ## RULE: skies_FOO.shader may define tetxures/skies/FOO and textures/skies/FOO_*
+ skies_*)
+ allowed_prefixes="textures/skies/`echo "$1" | cut -d _ -f 2`: textures/skies/`echo "$1" | cut -d _ -f 2`_"
+ forbidden_prefixes=
+ ;;
+ ## RULE: model_*.shader may define models/*
+ model_*)
+ allowed_prefixes="models/"
+ forbidden_prefixes=
+ ;;
+ ## RULE: any other FOO.shader may define textures/FOO/*
+ *)
+ allowed_prefixes="textures/$1/"
+ forbidden_prefixes="textures/skies/ textures/map_ models/"
+ ;;
+ esac
while read L; do
case "$L" in
- textures/*)
+ */*)
parsing_shader="`normalize "$L"`"
if [ x"$L" != x"$parsing_shader" ]; then
echo "(WW) normalized shader name $L to $parsing_shader"
sed 's,//.*,,g; s,\r, ,g; s,\t, ,g; s, *, ,g; s, $,,; s,^ ,,; /^$/ d'
}
-t=`mktemp`
+t=`mktemp || echo ".temp"`
for X in *.shader; do
strip_comments < "$X" > "$t"
- parse_shaderfile < "$t"
+ parse_shaderfile "${X%.shader}" < "$t"
done
rm -f "$t"
-textures_avail=`( cd ..; find textures/ -type f -not -name '*_norm.*' -not -name '*_glow.*' -not -name '*_gloss.*' ) | while IFS= read -r T; do normalize "$T"; done | sort -u`
+textures_avail=`( cd ..; find textures/ -type f -not -name '*_norm.*' -not -name '*_glow.*' -not -name '*_gloss.*' -not -name '*_reflect.*' -not -name '*.xcf' ) | while IFS= read -r T; do normalize "$T"; done | sort -u`
textures_used=`echo "${textures_used#$LF}" | sort -u`
echo "$textures_used$LF$textures_used$LF$textures_avail" | sort | uniq -u | while IFS= read -r L; do
- echo "(EE) texture $L is not referenced by any shader"
+ case "$L" in
+ textures/radiant/*)
+ ;;
+ textures/map_*/*)
+ ;;
+ *)
+ echo "(EE) texture $L is not referenced by any shader"
+ ;;
+ esac
done