// updated by SV_SoundIndex
char sound_precache[MAX_SOUNDS][MAX_QPATH];
char lightstyles[MAX_LIGHTSTYLES][64];
- int num_edicts;
- int max_edicts;
- // small edict_t structures which just contain pointers
- // (allocated at server startup only)
- edict_t *edicts;
- // engine private edict information
- // (dynamically resized - always access through edict_t!)
- edict_engineprivate_t *edictsengineprivate;
- // QuakeC fields array
- // (dynamically resized - always access through edict_t!)
- void *edictsfields;
// PushMove sometimes has to move entities back from a failed move
// (dynamically resized)
- edict_t **moved_edicts;
+ prvm_edict_t **moved_edicts;
// some actions are only valid during load
server_state_t state;
qbyte signon_buf[NET_MAXMESSAGE];
} server_t;
+// if defined this does ping smoothing, otherwise it does not
+//#define NUM_PING_TIMES 16
-#define NUM_PING_TIMES 16
#define NUM_SPAWN_PARMS 16
typedef struct client_s
// can be added to at any time, copied and clear once per frame
sizebuf_t message;
qbyte msgbuf[NET_MAXMESSAGE];
- // EDICT_NUM(clientnum+1)
- edict_t *edict;
+ // PRVM_EDICT_NUM(clientnum+1)
+ prvm_edict_t *edict;
+#ifdef NUM_PING_TIMES
float ping_times[NUM_PING_TIMES];
// ping_times[num_pings%NUM_PING_TIMES]
int num_pings;
+#endif
// LordHavoc: can be used for prediction or whatever...
float ping;
extern cvar_t sv_edgefriction;
extern cvar_t sv_stopspeed;
extern cvar_t sv_maxspeed;
+extern cvar_t sv_maxairspeed;
extern cvar_t sv_accelerate;
extern cvar_t sv_idealpitchscale;
extern cvar_t sv_aim;
extern client_t *host_client;
-extern jmp_buf host_abortserver;
-
//===========================================================
void SV_Init (void);
void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate);
-void SV_StartSound (edict_t *entity, int channel, const char *sample, int volume, float attenuation);
+void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation);
void SV_ConnectClient (int clientnum, netconn_t *netconnection);
void SV_DropClient (qboolean crash);
void SV_Physics (void);
-qboolean SV_PlayerCheckGround (edict_t *ent);
-qboolean SV_CheckBottom (edict_t *ent);
-qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink);
+qboolean SV_PlayerCheckGround (prvm_edict_t *ent);
+qboolean SV_CheckBottom (prvm_edict_t *ent);
+qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink);
-void SV_WriteClientdataToMessage (client_t *client, edict_t *ent, sizebuf_t *msg, int *stats);
+void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
void SV_MoveToGoal (void);
void SV_SaveSpawnparms (void);
void SV_SpawnServer (const char *server);
-void SV_CheckVelocity (edict_t *ent);
+void SV_CheckVelocity (prvm_edict_t *ent);
+
+void SV_SetupVM(void);
+
+void SV_VM_Begin(void);
+void SV_VM_End(void);
#endif