extern cvar_t sv_freezenonclients;
extern cvar_t sv_friction;
extern cvar_t sv_gameplayfix_blowupfallenzombies;
+extern cvar_t sv_gameplayfix_consistentplayerprethink;
extern cvar_t sv_gameplayfix_delayprojectiles;
extern cvar_t sv_gameplayfix_droptofloorstartsolid;
extern cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect;
void SV_Physics (void);
void SV_Physics_ClientMove (void);
-void SV_Physics_ClientEntity (prvm_edict_t *ent);
+//void SV_Physics_ClientEntity (prvm_edict_t *ent);
qboolean SV_PlayerCheckGround (prvm_edict_t *ent);
qboolean SV_CheckBottom (prvm_edict_t *ent);