extern cvar_t sv_echobprint;
extern cvar_t sv_edgefriction;
extern cvar_t sv_entpatch;
-extern cvar_t sv_fixedframeratesingleplayer;
extern cvar_t sv_freezenonclients;
extern cvar_t sv_friction;
extern cvar_t sv_gameplayfix_blowupfallenzombies;
extern cvar_t sv_progs;
extern cvar_t sv_protocolname;
extern cvar_t sv_random_seed;
-extern cvar_t sv_ratelimitlocalplayer;
+extern cvar_t host_limitlocal;
extern cvar_t sv_sound_land;
extern cvar_t sv_sound_watersplash;
extern cvar_t sv_stepheight;
void SV_SetupVM(void);
-const char *Host_TimingReport(char *buf, size_t buflen); ///< for output in Host_Status_f
+const char *Host_TimingReport(char *buf, size_t buflen); ///< for output in SV_Status_f
int SV_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent);
void SV_GetEntityMatrix(prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix);
void VM_CustomStats_Clear(void);
void VM_SV_UpdateCustomStats(client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
-void Host_Savegame_to(prvm_prog_t *prog, const char *name);
+
+void SV_InitOperatorCommands(void);
+
+void SV_Savegame_to(prvm_prog_t *prog, const char *name);
+void SV_Savegame_f(cmd_state_t *cmd);
+void SV_Loadgame_f(cmd_state_t *cmd);
+
+void SV_PreSpawn_f(cmd_state_t *cmd);
+void SV_Spawn_f(cmd_state_t *cmd);
+void SV_Begin_f(cmd_state_t *cmd);
+
void SV_SendServerinfo(client_t *client);
#endif