char worldnamenoextension[MAX_QPATH]; // maps/%s
struct model_s *worldmodel;
// NULL terminated
- // LordHavoc: precaches are now MAX_QPATH rather than a pointer
+ // LadyHavoc: precaches are now MAX_QPATH rather than a pointer
// updated by SV_ModelIndex
char model_precache[MAX_MODELS][MAX_QPATH];
struct model_s *models[MAX_MODELS];
// NULL terminated
- // LordHavoc: precaches are now MAX_QPATH rather than a pointer
+ // LadyHavoc: precaches are now MAX_QPATH rather than a pointer
// updated by SV_SoundIndex
char sound_precache[MAX_SOUNDS][MAX_QPATH];
char lightstyles[MAX_LIGHTSTYLES][64];
unsigned char reliable_datagram_buf[NET_MAXMESSAGE];
sizebuf_t signon;
- /// LordHavoc: increased signon message buffer from 8192
+ /// LadyHavoc: increased signon message buffer from 8192
unsigned char signon_buf[NET_MAXMESSAGE];
/// connection flood blocking
/// communications handle
netconn_t *netconnection;
- int movesequence;
+ unsigned int movesequence;
signed char movement_count[NETGRAPH_PACKETS];
- int movement_highestsequence_seen; // not the same as movesequence if prediction is off
+ unsigned int movement_highestsequence_seen; // not the same as movesequence if prediction is off
/// movement
usercmd_t cmd;
/// intended motion calced from cmd
/// ping_times[num_pings%NUM_PING_TIMES]
int num_pings;
#endif
- /// LordHavoc: can be used for prediction or whatever...
+ /// LadyHavoc: can be used for prediction or whatever...
float ping;
/// this is used by sv_clmovement_minping code
// last sent move sequence
// if the move sequence changed, an empty entity frame is sent
- int lastmovesequence;
+ unsigned int lastmovesequence;
} client_t;
#define MOVETYPE_FAKEPUSH 13 ///< tenebrae's push that doesn't push
#define MOVETYPE_PHYSICS 32 ///< indicates this object is physics controlled
#define MOVETYPE_FLY_WORLDONLY 33 ///< like MOVETYPE_FLY, but uses MOVE_WORLDONLY for all its traces; objects of this movetype better be SOLID_NOT or SOLID_TRIGGER please, or else...
+#define MOVETYPE_USER_FIRST 128 ///< user defined movetypes
+#define MOVETYPE_USER_LAST 191
// edict->solid values
#define SOLID_NOT 0 ///< no interaction with other objects
#define SOLID_BBOX 2 ///< touch on edge, block
#define SOLID_SLIDEBOX 3 ///< touch on edge, but not an onground
#define SOLID_BSP 4 ///< bsp clip, touch on edge, block
-// LordHavoc: corpse code
+// LadyHavoc: corpse code
#define SOLID_CORPSE 5 ///< same as SOLID_BBOX, except it behaves as SOLID_NOT against SOLID_SLIDEBOX objects (players/monsters)
-// LordHavoc: physics
+// LadyHavoc: physics
// VorteX: now these fields are deprecated, as geomtype is more flexible
#define SOLID_PHYSICS_BOX 32 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity)
#define SOLID_PHYSICS_SPHERE 33 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity)
extern cvar_t scratch3;
extern cvar_t scratch4;
extern cvar_t skill;
-extern cvar_t slowmo;
+extern cvar_t host_timescale;
extern cvar_t sv_accelerate;
extern cvar_t sv_aim;
extern cvar_t sv_airaccel_qw;
extern cvar_t sv_echobprint;
extern cvar_t sv_edgefriction;
extern cvar_t sv_entpatch;
-extern cvar_t sv_fixedframeratesingleplayer;
extern cvar_t sv_freezenonclients;
extern cvar_t sv_friction;
extern cvar_t sv_gameplayfix_blowupfallenzombies;
extern cvar_t sv_progs;
extern cvar_t sv_protocolname;
extern cvar_t sv_random_seed;
-extern cvar_t sv_ratelimitlocalplayer;
+extern cvar_t host_limitlocal;
extern cvar_t sv_sound_land;
extern cvar_t sv_sound_watersplash;
extern cvar_t sv_stepheight;
/// calculates hitsupercontentsmask for a generic qc entity
int SV_GenericHitSuperContentsMask(const prvm_edict_t *edict);
/// traces a box move against worldmodel and all entities in the specified area
-trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, float extend);
-trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, float extend);
-trace_t SV_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask);
+trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend);
+trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend);
+trace_t SV_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
int SV_EntitiesInBox(const vec3_t mins, const vec3_t maxs, int maxedicts, prvm_edict_t **resultedicts);
-qboolean SV_CanSeeBox(int numsamples, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs);
+qboolean SV_CanSeeBox(int numsamples, vec_t eyejitter, vec_t enlarge, vec_t entboxexpand, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs);
int SV_PointSuperContents(const vec3_t point);
void SV_SetupVM(void);
-const char *Host_TimingReport(char *buf, size_t buflen); ///< for output in Host_Status_f
+const char *Host_TimingReport(char *buf, size_t buflen); ///< for output in SV_Status_f
int SV_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent);
void SV_GetEntityMatrix(prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix);
void VM_CustomStats_Clear(void);
void VM_SV_UpdateCustomStats(client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
-void Host_Savegame_to(prvm_prog_t *prog, const char *name);
+
+void SV_InitOperatorCommands(void);
+
+void SV_Savegame_to(prvm_prog_t *prog, const char *name);
+void SV_Savegame_f(cmd_state_t *cmd);
+void SV_Loadgame_f(cmd_state_t *cmd);
+
+void SV_PreSpawn_f(cmd_state_t *cmd);
+void SV_Spawn_f(cmd_state_t *cmd);
+void SV_Begin_f(cmd_state_t *cmd);
+
void SV_SendServerinfo(client_t *client);
#endif