#ifndef SERVER_H
#define SERVER_H
-typedef struct
+typedef struct server_static_s
{
+ // number of svs.clients slots (updated by maxplayers command)
int maxclients;
- // [maxclients]
+ // client slots
struct client_s *clients;
// episode completion information
int serverflags;
// cleared when at SV_SpawnServer
qboolean changelevel_issued;
+ // server infostring
+ char serverinfo[MAX_SERVERINFO_STRING];
} server_static_t;
//=============================================================================
-typedef enum {ss_loading, ss_active} server_state_t;
+typedef enum server_state_e {ss_loading, ss_active} server_state_t;
-typedef struct
+#define MAX_CONNECTFLOODADDRESSES 16
+typedef struct server_connectfloodaddress_s
+{
+ double lasttime;
+ lhnetaddress_t address;
+}
+server_connectfloodaddress_t;
+
+typedef struct server_s
{
// false if only a net client
qboolean active;
// handle connections specially
qboolean loadgame;
+ // one of the PROTOCOL_ values
+ protocolversion_t protocol;
+
double time;
double frametime;
int lastcheck;
double lastchecktime;
+ // crc of clientside progs at time of level start
+ int csqc_progcrc; // -1 = no progs
+ int csqc_progsize; // -1 = no progs
+ char csqc_progname[MAX_QPATH]; // copied from csqc_progname at level start
+
+ // collision culling data
+ world_t world;
+
// map name
char name[64];
// maps/<name>.bsp, for model_precache[0]
char modelname[64];
struct model_s *worldmodel;
// NULL terminated
- char *model_precache[MAX_MODELS];
+ // LordHavoc: precaches are now MAX_QPATH rather than a pointer
+ // updated by SV_ModelIndex
+ char model_precache[MAX_MODELS][MAX_QPATH];
struct model_s *models[MAX_MODELS];
// NULL terminated
- char *sound_precache[MAX_SOUNDS];
- char *lightstyles[MAX_LIGHTSTYLES];
- int num_edicts;
- int max_edicts;
- // can NOT be array indexed, because edict_t is variable sized, but can be used to reference the world ent
- edict_t *edicts;
- // can be array indexed
- edict_t **edictstable;
+ // LordHavoc: precaches are now MAX_QPATH rather than a pointer
+ // updated by SV_SoundIndex
+ char sound_precache[MAX_SOUNDS][MAX_QPATH];
+ char lightstyles[MAX_LIGHTSTYLES][64];
+ // PushMove sometimes has to move entities back from a failed move
+ // (dynamically resized)
+ prvm_edict_t **moved_edicts;
// some actions are only valid during load
server_state_t state;
sizebuf_t datagram;
- qbyte datagram_buf[MAX_DATAGRAM];
+ unsigned char datagram_buf[NET_MAXMESSAGE];
// copied to all clients at end of frame
sizebuf_t reliable_datagram;
- qbyte reliable_datagram_buf[MAX_DATAGRAM];
+ unsigned char reliable_datagram_buf[NET_MAXMESSAGE];
sizebuf_t signon;
- // LordHavoc: increased signon message buffer from 8192 to 32768
- qbyte signon_buf[32768];
+ // LordHavoc: increased signon message buffer from 8192
+ unsigned char signon_buf[NET_MAXMESSAGE];
+
+ // connection flood blocking
+ // note this is in server_t rather than server_static_t so that it is
+ // reset on each map command (such as New Game in singleplayer)
+ server_connectfloodaddress_t connectfloodaddresses[MAX_CONNECTFLOODADDRESSES];
+
+#define SV_MAX_PARTICLEEFFECTNAME 256
+ qboolean particleeffectnamesloaded;
+ char particleeffectname[SV_MAX_PARTICLEEFFECTNAME][MAX_QPATH];
} server_t;
+// if defined this does ping smoothing, otherwise it does not
+//#define NUM_PING_TIMES 16
-#define NUM_PING_TIMES 16
#define NUM_SPAWN_PARMS 16
typedef struct client_s
{
- // false = client is free
+ // false = empty client slot
qboolean active;
+ // false = don't do ClientDisconnect on drop
+ qboolean clientconnectcalled;
// false = don't send datagrams
qboolean spawned;
- // has been told to go to another level
- qboolean dropasap;
- // only valid before spawned
- qboolean sendsignon;
-
-#ifndef NOROUTINGFIX
- // LordHavoc: to make netquake protocol get through NAT routers, have to wait for client to ack
- // waiting for connect from client (stage 1)
- qboolean waitingforconnect;
- // send server info in next datagram (stage 2)
- qboolean sendserverinfo;
-#endif
- // reliable messages must be sent periodically
- double last_message;
+ // requested rate in bytes per second
+ int rate;
+
+ // realtime this client connected
+ double connecttime;
+
+ // keepalive messages must be sent periodically during signon
+ double keepalivetime;
// communications handle
- struct qsocket_s *netconnection;
+ netconn_t *netconnection;
+ int movesequence;
// movement
usercmd_t cmd;
// intended motion calced from cmd
vec3_t wishdir;
- // can be added to at any time, copied and clear once per frame
- sizebuf_t message;
- qbyte msgbuf[MAX_MSGLEN];
- // EDICT_NUM(clientnum+1)
- edict_t *edict;
- // for printing to other people
- char name[32];
- int colors;
+ // PRVM_EDICT_NUM(clientnum+1)
+ prvm_edict_t *edict;
+#ifdef NUM_PING_TIMES
float ping_times[NUM_PING_TIMES];
// ping_times[num_pings%NUM_PING_TIMES]
int num_pings;
+#endif
// LordHavoc: can be used for prediction or whatever...
float ping;
- // LordHavoc: specifically used for prediction, accounts for sys_ticrate too
- float latency;
+
+ // this is used by sv_clmovement_minping code
+ double clmovement_disabletimeout;
+ // this is used by sv_clmvoement_waitforinput code
+ int clmovement_skipphysicsframes;
// spawn parms are carried from level to level
float spawn_parms[NUM_SPAWN_PARMS];
-// client known data for deltas
- int old_frags;
- int pmodel;
+ // properties that are sent across the network only when changed
+ char name[64], old_name[64];
+ int colors, old_colors;
+ int frags, old_frags;
+ char playermodel[MAX_QPATH], old_model[MAX_QPATH];
+ char playerskin[MAX_QPATH], old_skin[MAX_QPATH];
-#ifdef QUAKEENTITIES
- // delta compression state
- float nextfullupdate[MAX_EDICTS];
-#endif
// visibility state
float visibletime[MAX_EDICTS];
-#ifndef QUAKEENTITIES
- entity_database_t entitydatabase;
- int entityframenumber; // incremented each time an entity frame is sent
-#endif
+ // prevent animated names
+ float nametime;
+
+ // latest received clc_ackframe (used to detect packet loss)
+ int latestframenum;
+
+ // cache weaponmodel name lookups
+ char weaponmodel[MAX_QPATH];
+ int weaponmodelindex;
+
+ entityframe_database_t *entitydatabase;
+ entityframe4_database_t *entitydatabase4;
+ entityframe5_database_t *entitydatabase5;
+
+ // information on an active download if any
+ qfile_t *download_file;
+ int download_expectedposition; // next position the client should ack
+ qboolean download_started;
+ char download_name[MAX_QPATH];
} client_t;
#define MOVETYPE_BOUNCE 10
#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity
#define MOVETYPE_FOLLOW 12 // track movement of aiment
+#define MOVETYPE_FAKEPUSH 13 // tenebrae's push that doesn't push
// edict->solid values
#define SOLID_NOT 0 // no interaction with other objects
extern cvar_t fraglimit;
extern cvar_t timelimit;
extern cvar_t pausable;
-extern cvar_t sv_deltacompress;
extern cvar_t sv_maxvelocity;
extern cvar_t sv_gravity;
extern cvar_t sv_nostep;
extern cvar_t sv_friction;
+extern cvar_t sv_waterfriction;
extern cvar_t sv_edgefriction;
extern cvar_t sv_stopspeed;
extern cvar_t sv_maxspeed;
+extern cvar_t sv_maxairspeed;
extern cvar_t sv_accelerate;
+extern cvar_t sv_airaccelerate;
+extern cvar_t sv_wateraccelerate;
extern cvar_t sv_idealpitchscale;
extern cvar_t sv_aim;
-extern cvar_t sv_predict;
extern cvar_t sv_stepheight;
extern cvar_t sv_jumpstep;
+extern cvar_t sv_public;
+extern cvar_t sv_maxrate;
+
+extern cvar_t sv_gameplayfix_grenadebouncedownslopes;
+extern cvar_t sv_gameplayfix_noairborncorpse;
+extern cvar_t sv_gameplayfix_stepdown;
+extern cvar_t sv_gameplayfix_stepwhilejumping;
+extern cvar_t sv_gameplayfix_swiminbmodels;
+extern cvar_t sv_gameplayfix_setmodelrealbox;
+extern cvar_t sv_gameplayfix_blowupfallenzombies;
+extern cvar_t sv_gameplayfix_findradiusdistancetobox;
+extern cvar_t sv_gameplayfix_qwplayerphysics;
+extern cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag;
+extern cvar_t sv_gameplayfix_droptofloorstartsolid;
+
+extern cvar_t sys_ticrate;
+extern cvar_t sv_fixedframeratesingleplayer;
+
+extern mempool_t *sv_mempool;
// persistant server info
extern server_static_t svs;
extern client_t *host_client;
-extern jmp_buf host_abortserver;
-
-extern edict_t *sv_player;
-
//===========================================================
void SV_Init (void);
void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate);
-void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, float attenuation);
+void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation);
+void SV_ConnectClient (int clientnum, netconn_t *netconnection);
void SV_DropClient (qboolean crash);
void SV_SendClientMessages (void);
void SV_ClearDatagram (void);
-int SV_ModelIndex (const char *name);
+void SV_ReadClientMessage(void);
+
+// precachemode values:
+// 0 = fail if not precached,
+// 1 = warn if not found and precache if possible
+// 2 = precache
+int SV_ModelIndex(const char *s, int precachemode);
+int SV_SoundIndex(const char *s, int precachemode);
+
+int SV_ParticleEffectIndex(const char *name);
void SV_SetIdealPitch (void);
void SV_AddUpdates (void);
void SV_ClientThink (void);
-void SV_AddClientToServer (struct qsocket_s *ret);
-void SV_ClientPrintf (const char *fmt, ...);
-void SV_BroadcastPrintf (const char *fmt, ...);
+void SV_ClientPrint(const char *msg);
+void SV_ClientPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1);
+void SV_BroadcastPrint(const char *msg);
+void SV_BroadcastPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1);
void SV_Physics (void);
+void SV_Physics_ClientEntity (prvm_edict_t *ent);
+
+qboolean SV_PlayerCheckGround (prvm_edict_t *ent);
+qboolean SV_CheckBottom (prvm_edict_t *ent);
+qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace);
+
+// Needs to be called any time an entity changes origin, mins, maxs, or solid
+// sets ent->v.absmin and ent->v.absmax
+// if touchtriggers, calls prog functions for the intersected triggers
+void SV_LinkEdict (prvm_edict_t *ent, qboolean touch_triggers);
-qboolean SV_CheckBottom (edict_t *ent);
-qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink);
+// calculates hitsupercontentsmask for a generic qc entity
+int SV_GenericHitSuperContentsMask(const prvm_edict_t *edict);
+// traces a box move against worldmodel and all entities in the specified area
+trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask);
-void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg);
+#define SV_PointSuperContents(point) (SV_Move((point), vec3_origin, vec3_origin, (point), sv_gameplayfix_swiminbmodels.integer ? MOVE_NOMONSTERS : MOVE_WORLDONLY, NULL, 0).startsupercontents)
+
+void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
void SV_MoveToGoal (void);
-void SV_CheckForNewClients (void);
-void SV_RunClients (void);
+void SV_ApplyClientMove (void);
void SV_SaveSpawnparms (void);
void SV_SpawnServer (const char *server);
-void SV_SetMaxClients(int n);
+void SV_CheckVelocity (prvm_edict_t *ent);
+
+void SV_SetupVM(void);
+
+void SV_VM_Begin(void);
+void SV_VM_End(void);
#endif