]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - server.h
another patch from div0 to improve ping parsing behavior in the event that multiple...
[xonotic/darkplaces.git] / server.h
index bc6eb4f83a3d54ffc313cf0c0b6646ccae2528c6..e2db41c61da354f9dc9284f48128226ea9432ccf 100644 (file)
--- a/server.h
+++ b/server.h
@@ -136,6 +136,11 @@ typedef struct client_s
        // LordHavoc: can be used for prediction or whatever...
        float ping;
 
+       // this is used by sv_clmovement_minping code
+       double clmovement_disabletimeout;
+       // this is used by sv_clmvoement_waitforinput code
+       int clmovement_skipphysicsframes;
+
 // spawn parms are carried from level to level
        float spawn_parms[NUM_SPAWN_PARMS];
 
@@ -269,6 +274,8 @@ extern cvar_t sv_gameplayfix_swiminbmodels;
 extern cvar_t sv_gameplayfix_setmodelrealbox;
 extern cvar_t sv_gameplayfix_blowupfallenzombies;
 extern cvar_t sv_gameplayfix_findradiusdistancetobox;
+extern cvar_t sv_gameplayfix_qwplayerphysics;
+extern cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag;
 
 extern cvar_t sys_ticrate;
 extern cvar_t sv_fixedframeratesingleplayer;