" dp_FragColor = vec4(1.0, 1.0, 1.0, 1.0);\n"
"#endif\n"
"#ifdef USEDIFFUSE\n"
+"# ifdef USEREFLECTCUBE\n"
+" // suppress texture alpha\n"
+" dp_FragColor.rgb *= dp_texture2D(Texture_First, TexCoord1).rgb;\n"
+"# else\n"
" dp_FragColor *= dp_texture2D(Texture_First, TexCoord1);\n"
+"# endif\n"
"#endif\n"
"\n"
"#ifdef USESPECULAR\n"