Con_Printf("%5d samplepos\n", shm->samplepos);
Con_Printf("%5d samplebits\n", shm->format.width * 8);
Con_Printf("%5d speed\n", shm->format.speed);
- Con_Printf("0x%x dma buffer\n", shm->buffer);
+ Con_Printf("%p dma buffer\n", shm->buffer);
Con_Printf("%5u total_channels\n", total_channels);
}
sfx = &known_sfx[num_sfx++];
memset(sfx, 0, sizeof(*sfx));
- strncpy(sfx->name, name, sizeof(sfx->name));
+ strlcpy (sfx->name, name, sizeof (sfx->name));
return sfx;
}
/*
=================
SND_PickChannel
+
+Picks a channel based on priorities, empty slots, number of channels
=================
*/
channel_t *SND_PickChannel(int entnum, int entchannel)
int ch_idx;
int first_to_die;
int life_left;
+ channel_t* ch;
// Check for replacement sound, or find the best one to replace
first_to_die = -1;
life_left = 0x7fffffff;
for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
{
+ ch = &channels[ch_idx];
if (entchannel != 0 // channel 0 never overrides
- && channels[ch_idx].entnum == entnum
- && (channels[ch_idx].entchannel == entchannel || entchannel == -1) )
+ && ch->entnum == entnum
+ && (ch->entchannel == entchannel || entchannel == -1) )
{ // always override sound from same entity
first_to_die = ch_idx;
break;
}
// don't let monster sounds override player sounds
- if (channels[ch_idx].entnum == cl.viewentity && entnum != cl.viewentity && channels[ch_idx].sfx)
+ if (ch->entnum == cl.viewentity && entnum != cl.viewentity && ch->sfx)
+ continue;
+
+ // don't override looped sounds
+ if ((ch->flags & CHANNELFLAG_FORCELOOP) != 0 ||
+ (ch->sfx != NULL && ch->sfx->loopstart >= 0))
continue;
- if (channels[ch_idx].end - paintedtime < life_left)
+ if (ch->end - paintedtime < life_left)
{
- life_left = channels[ch_idx].end - paintedtime;
+ life_left = ch->end - paintedtime;
first_to_die = ch_idx;
}
}
/*
=================
SND_Spatialize
+
+Spatializes a channel
=================
*/
void SND_Spatialize(channel_t *ch, int isstatic)
// Start a sound effect
// =======================================================================
-void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
+int S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
{
channel_t *target_chan, *check;
int vol;
size_t skip;
if (!sound_started || !sfx || !sfx->fetcher || nosound.integer)
- return;
+ return -1;
vol = fvol*255;
// pick a channel to play on
target_chan = SND_PickChannel(entnum, entchannel);
if (!target_chan)
- return;
+ return -1;
// spatialize
memset (target_chan, 0, sizeof(*target_chan));
if (!S_LoadSound (sfx, true))
{
target_chan->sfx = NULL;
- return; // couldn't load the sound's data
+ return -1; // couldn't load the sound's data
}
target_chan->sfx = sfx;
+ target_chan->flags = CHANNELFLAG_NONE;
target_chan->pos = 0.0;
target_chan->end = paintedtime + sfx->total_length;
+ target_chan->lastptime = paintedtime;
// if an identical sound has also been started this frame, offset the pos
// a bit to keep it from just making the first one louder
break;
}
}
+
+ return (target_chan - channels);
}
-void S_StopSound(int entnum, int entchannel)
+void S_StopChannel (unsigned int channel_ind)
{
- int i;
+ channel_t *ch;
+
+ if (channel_ind >= total_channels)
+ return;
- for (i=0 ; i<MAX_DYNAMIC_CHANNELS ; i++)
+ ch = &channels[channel_ind];
+ if (ch->sfx != NULL)
{
- if (channels[i].entnum == entnum
- && channels[i].entchannel == entchannel)
+ if (ch->sfx->fetcher != NULL)
{
- channels[i].end = 0;
- channels[i].sfx = NULL;
- return;
+ snd_fetcher_end_t fetcher_end = ch->sfx->fetcher->end;
+ if (fetcher_end != NULL)
+ fetcher_end (ch);
}
+ ch->sfx = NULL;
}
+ ch->end = 0;
+}
+
+void S_PauseChannel (unsigned int channel_ind, qboolean toggle)
+{
+ if (toggle)
+ channels[channel_ind].flags |= CHANNELFLAG_PAUSED;
+ else
+ channels[channel_ind].flags &= ~CHANNELFLAG_PAUSED;
+}
+
+void S_LoopChannel (unsigned int channel_ind, qboolean toggle)
+{
+ if (toggle)
+ channels[channel_ind].flags |= CHANNELFLAG_FORCELOOP;
+ else
+ channels[channel_ind].flags &= ~CHANNELFLAG_FORCELOOP;
+}
+
+void S_StopSound(int entnum, int entchannel)
+{
+ unsigned int i;
+
+ for (i = 0; i < MAX_DYNAMIC_CHANNELS; i++)
+ if (channels[i].entnum == entnum && channels[i].entchannel == entchannel)
+ {
+ S_StopChannel (i);
+ return;
+ }
}
void S_StopAllSounds(qboolean clear)
{
+ unsigned int i;
+
+ for (i = 0; i < total_channels; i++)
+ S_StopChannel (i);
+
total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
S_StopAllSounds(true);
}
+void S_PauseGameSounds (void)
+{
+ unsigned int i;
+
+ for (i = 0; i < total_channels; i++)
+ {
+ channel_t *ch;
+
+ ch = &channels[i];
+ if (ch->sfx != NULL && ! (ch->flags & CHANNELFLAG_LOCALSOUND))
+ ch->flags |= CHANNELFLAG_PAUSED;
+ }
+}
+
+void S_ResumeGameSounds (void)
+{
+ unsigned int i;
+
+ for (i = 0; i < total_channels; i++)
+ {
+ channel_t *ch;
+
+ ch = &channels[i];
+ if (ch->sfx != NULL && ! (ch->flags & CHANNELFLAG_LOCALSOUND))
+ ch->flags &= ~CHANNELFLAG_PAUSED;
+ }
+}
+
+void S_SetChannelVolume (unsigned int ch_ind, float fvol)
+{
+ channels[ch_ind].master_vol = fvol * 255;
+}
+
+
void S_ClearBuffer(void)
{
int clear;
ss = &channels[total_channels++];
memset(ss, 0, sizeof(*ss));
- ss->forceloop = true;
+ ss->flags = CHANNELFLAG_FORCELOOP;
ss->sfx = sfx;
VectorCopy (origin, ss->origin);
ss->master_vol = vol;
ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist;
ss->end = paintedtime + sfx->total_length;
+ ss->lastptime = paintedtime;
SND_Spatialize (ss, true);
}
(ambient_sfx[ambient_channel]->flags & SFXFLAG_SILENTLYMISSING))
continue;
chan = &channels[ambient_channel];
- chan->forceloop = true;
+ chan->flags |= CHANNELFLAG_FORCELOOP;
chan->sfx = ambient_sfx[ambient_channel];
vol = ambient_level.value * ambientlevels[ambient_channel];
static void S_Play_Common(float fvol, float attenuation)
{
- int i;
+ int i, ch_ind;
char name[256];
sfx_t *sfx;
else
i++;
- S_StartSound(-1, 0, sfx, listener_vieworigin, fvol, attenuation);
+ ch_ind = S_StartSound(-1, 0, sfx, listener_vieworigin, fvol, attenuation);
+ if (ch_ind >= 0)
+ channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
}
}
{
size = sfx->mempool->totalsize;
total += size;
- Con_Printf("%c(%2db) %7i : %s\n", sfx->loopstart >= 0 ? 'L' : ' ', sfx->format.width * 8, size, sfx->name);
+ Con_Printf ("%c%c(%2db, %6s) %8i : %s\n",
+ (sfx->loopstart >= 0) ? 'L' : ' ',
+ (sfx->flags & SFXFLAG_STREAMED) ? 'S' : ' ',
+ sfx->format.width * 8,
+ (sfx->format.channels == 2) ? "stereo" : "mono",
+ size,
+ sfx->name);
}
}
Con_Printf("Total resident: %i\n", total);
void S_LocalSound (char *sound)
{
sfx_t *sfx;
+ int ch_ind;
if (!snd_initialized.integer || nosound.integer)
return;
Con_Printf("S_LocalSound: can't precache %s\n", sound);
return;
}
- S_StartSound (cl.viewentity, -1, sfx, vec3_origin, 1, 1);
+
+ ch_ind = S_StartSound (cl.viewentity, -1, sfx, vec3_origin, 1, 1);
+ if (ch_ind >= 0)
+ channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
}