]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - snd_dma.c
*** empty log message ***
[xonotic/darkplaces.git] / snd_dma.c
index 48bbaf9877e52cb76ee84d8b83b02545435b368a..871a6a69b849d93f5758bd6c210bec3ac27f950e 100644 (file)
--- a/snd_dma.c
+++ b/snd_dma.c
@@ -132,7 +132,7 @@ void S_SoundInfo_f(void)
        Con_Printf("%5d samplepos\n", shm->samplepos);
        Con_Printf("%5d samplebits\n", shm->format.width * 8);
        Con_Printf("%5d speed\n", shm->format.speed);
-       Con_Printf("0x%x dma buffer\n", shm->buffer);
+       Con_Printf("%p dma buffer\n", shm->buffer);
        Con_Printf("%5u total_channels\n", total_channels);
 }
 
@@ -331,7 +331,7 @@ sfx_t *S_FindName (char *name)
 
        sfx = &known_sfx[num_sfx++];
        memset(sfx, 0, sizeof(*sfx));
-       strncpy(sfx->name, name, sizeof(sfx->name));
+       strlcpy (sfx->name, name, sizeof (sfx->name));
        return sfx;
 }
 
@@ -418,6 +418,8 @@ sfx_t *S_PrecacheSound (char *name, int complain)
 /*
 =================
 SND_PickChannel
+
+Picks a channel based on priorities, empty slots, number of channels
 =================
 */
 channel_t *SND_PickChannel(int entnum, int entchannel)
@@ -425,27 +427,34 @@ channel_t *SND_PickChannel(int entnum, int entchannel)
        int ch_idx;
        int first_to_die;
        int life_left;
+       channel_t* ch;
 
 // Check for replacement sound, or find the best one to replace
        first_to_die = -1;
        life_left = 0x7fffffff;
        for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
        {
+               ch = &channels[ch_idx];
                if (entchannel != 0             // channel 0 never overrides
-               && channels[ch_idx].entnum == entnum
-               && (channels[ch_idx].entchannel == entchannel || entchannel == -1) )
+               && ch->entnum == entnum
+               && (ch->entchannel == entchannel || entchannel == -1) )
                {       // always override sound from same entity
                        first_to_die = ch_idx;
                        break;
                }
 
                // don't let monster sounds override player sounds
-               if (channels[ch_idx].entnum == cl.viewentity && entnum != cl.viewentity && channels[ch_idx].sfx)
+               if (ch->entnum == cl.viewentity && entnum != cl.viewentity && ch->sfx)
+                       continue;
+
+               // don't override looped sounds
+               if ((ch->flags & CHANNELFLAG_FORCELOOP) != 0 ||
+                       (ch->sfx != NULL && ch->sfx->loopstart >= 0))
                        continue;
 
-               if (channels[ch_idx].end - paintedtime < life_left)
+               if (ch->end - paintedtime < life_left)
                {
-                       life_left = channels[ch_idx].end - paintedtime;
+                       life_left = ch->end - paintedtime;
                        first_to_die = ch_idx;
                }
        }
@@ -462,6 +471,8 @@ channel_t *SND_PickChannel(int entnum, int entchannel)
 /*
 =================
 SND_Spatialize
+
+Spatializes a channel
 =================
 */
 void SND_Spatialize(channel_t *ch, int isstatic)
@@ -516,7 +527,7 @@ void SND_Spatialize(channel_t *ch, int isstatic)
 // Start a sound effect
 // =======================================================================
 
-void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
+int S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
 {
        channel_t *target_chan, *check;
        int             vol;
@@ -524,14 +535,14 @@ void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
        size_t  skip;
 
        if (!sound_started || !sfx || !sfx->fetcher || nosound.integer)
-               return;
+               return -1;
 
        vol = fvol*255;
 
 // pick a channel to play on
        target_chan = SND_PickChannel(entnum, entchannel);
        if (!target_chan)
-               return;
+               return -1;
 
 // spatialize
        memset (target_chan, 0, sizeof(*target_chan));
@@ -550,12 +561,14 @@ void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
        if (!S_LoadSound (sfx, true))
        {
                target_chan->sfx = NULL;
-               return;         // couldn't load the sound's data
+               return -1;              // couldn't load the sound's data
        }
 
        target_chan->sfx = sfx;
+       target_chan->flags = CHANNELFLAG_NONE;
        target_chan->pos = 0.0;
        target_chan->end = paintedtime + sfx->total_length;
+       target_chan->lastptime = paintedtime;
 
 // if an identical sound has also been started this frame, offset the pos
 // a bit to keep it from just making the first one louder
@@ -577,26 +590,66 @@ void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
                        break;
                }
        }
+
+       return (target_chan - channels);
 }
 
-void S_StopSound(int entnum, int entchannel)
+void S_StopChannel (unsigned int channel_ind)
 {
-       int i;
+       channel_t *ch;
+
+       if (channel_ind >= total_channels)
+               return;
 
-       for (i=0 ; i<MAX_DYNAMIC_CHANNELS ; i++)
+       ch = &channels[channel_ind];
+       if (ch->sfx != NULL)
        {
-               if (channels[i].entnum == entnum
-                       && channels[i].entchannel == entchannel)
+               if (ch->sfx->fetcher != NULL)
                {
-                       channels[i].end = 0;
-                       channels[i].sfx = NULL;
-                       return;
+                       snd_fetcher_end_t fetcher_end = ch->sfx->fetcher->end;
+                       if (fetcher_end != NULL)
+                               fetcher_end (ch);
                }
+               ch->sfx = NULL;
        }
+       ch->end = 0;
+}
+
+void S_PauseChannel (unsigned int channel_ind, qboolean toggle)
+{
+       if (toggle)
+               channels[channel_ind].flags |= CHANNELFLAG_PAUSED;
+       else
+               channels[channel_ind].flags &= ~CHANNELFLAG_PAUSED;
+}
+
+void S_LoopChannel (unsigned int channel_ind, qboolean toggle)
+{
+       if (toggle)
+               channels[channel_ind].flags |= CHANNELFLAG_FORCELOOP;
+       else
+               channels[channel_ind].flags &= ~CHANNELFLAG_FORCELOOP;
+}
+
+void S_StopSound(int entnum, int entchannel)
+{
+       unsigned int i;
+
+       for (i = 0; i < MAX_DYNAMIC_CHANNELS; i++)
+               if (channels[i].entnum == entnum && channels[i].entchannel == entchannel)
+               {
+                       S_StopChannel (i);
+                       return;
+               }
 }
 
 void S_StopAllSounds(qboolean clear)
 {
+       unsigned int i;
+
+       for (i = 0; i < total_channels; i++)
+               S_StopChannel (i);
+
        total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
        memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
 
@@ -609,6 +662,40 @@ void S_StopAllSoundsC(void)
        S_StopAllSounds(true);
 }
 
+void S_PauseGameSounds (void)
+{
+       unsigned int i;
+
+       for (i = 0; i < total_channels; i++)
+       {
+               channel_t *ch;
+
+               ch = &channels[i];
+               if (ch->sfx != NULL && ! (ch->flags & CHANNELFLAG_LOCALSOUND))
+                       ch->flags |= CHANNELFLAG_PAUSED;
+       }
+}
+
+void S_ResumeGameSounds (void)
+{
+       unsigned int i;
+
+       for (i = 0; i < total_channels; i++)
+       {
+               channel_t *ch;
+
+               ch = &channels[i];
+               if (ch->sfx != NULL && ! (ch->flags & CHANNELFLAG_LOCALSOUND))
+                       ch->flags &= ~CHANNELFLAG_PAUSED;
+       }
+}
+
+void S_SetChannelVolume (unsigned int ch_ind, float fvol)
+{
+       channels[ch_ind].master_vol = fvol * 255;
+}
+
+
 void S_ClearBuffer(void)
 {
        int             clear;
@@ -697,12 +784,13 @@ void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
 
        ss = &channels[total_channels++];
        memset(ss, 0, sizeof(*ss));
-       ss->forceloop = true;
+       ss->flags = CHANNELFLAG_FORCELOOP;
        ss->sfx = sfx;
        VectorCopy (origin, ss->origin);
        ss->master_vol = vol;
        ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist;
        ss->end = paintedtime + sfx->total_length;
+       ss->lastptime = paintedtime;
 
        SND_Spatialize (ss, true);
 }
@@ -738,7 +826,7 @@ void S_UpdateAmbientSounds (void)
                        (ambient_sfx[ambient_channel]->flags & SFXFLAG_SILENTLYMISSING))
                        continue;
                chan = &channels[ambient_channel];
-               chan->forceloop = true;
+               chan->flags |= CHANNELFLAG_FORCELOOP;
                chan->sfx = ambient_sfx[ambient_channel];
 
                vol = ambient_level.value * ambientlevels[ambient_channel];
@@ -949,7 +1037,7 @@ console functions
 
 static void S_Play_Common(float fvol, float attenuation)
 {
-       int     i;
+       int     i, ch_ind;
        char name[256];
        sfx_t   *sfx;
 
@@ -971,7 +1059,9 @@ static void S_Play_Common(float fvol, float attenuation)
                else
                        i++;
 
-               S_StartSound(-1, 0, sfx, listener_vieworigin, fvol, attenuation);
+               ch_ind = S_StartSound(-1, 0, sfx, listener_vieworigin, fvol, attenuation);
+               if (ch_ind >= 0)
+                       channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
        }
 }
 
@@ -1003,7 +1093,13 @@ void S_SoundList(void)
                {
                        size = sfx->mempool->totalsize;
                        total += size;
-                       Con_Printf("%c(%2db) %7i : %s\n", sfx->loopstart >= 0 ? 'L' : ' ', sfx->format.width * 8, size, sfx->name);
+                       Con_Printf ("%c%c(%2db, %6s) %8i : %s\n",
+                                               (sfx->loopstart >= 0) ? 'L' : ' ',
+                                               (sfx->flags & SFXFLAG_STREAMED) ? 'S' : ' ',
+                                               sfx->format.width * 8,
+                                               (sfx->format.channels == 2) ? "stereo" : "mono",
+                                               size,
+                                               sfx->name);
                }
        }
        Con_Printf("Total resident: %i\n", total);
@@ -1013,6 +1109,7 @@ void S_SoundList(void)
 void S_LocalSound (char *sound)
 {
        sfx_t   *sfx;
+       int             ch_ind;
 
        if (!snd_initialized.integer || nosound.integer)
                return;
@@ -1023,7 +1120,10 @@ void S_LocalSound (char *sound)
                Con_Printf("S_LocalSound: can't precache %s\n", sound);
                return;
        }
-       S_StartSound (cl.viewentity, -1, sfx, vec3_origin, 1, 1);
+
+       ch_ind = S_StartSound (cl.viewentity, -1, sfx, vec3_origin, 1, 1);
+       if (ch_ind >= 0)
+               channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
 }