cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.1", "how much sound to mix ahead of time"};
cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1", "enables keeping compressed ogg sound files compressed, decompressing them only as needed, otherwise they will be decompressed completely at load (may use a lot of memory)"};
cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0", "swaps left/right speakers for old ISA soundblaster cards"};
+extern cvar_t v_flipped;
cvar_t snd_channellayout = {0, "snd_channellayout", "0", "channel layout. Can be 0 (auto - snd_restart needed), 1 (standard layout), or 2 (ALSA layout)"};
// Local cvars
size = sfx->memsize;
format = sfx->fetcher->getfmt(sfx);
Con_Printf ("%c%c%c%c(%2db, %6s) %8i : %s\n",
- (sfx->loopstart >= 0) ? 'L' : ' ',
+ (sfx->loopstart < sfx->total_length) ? 'L' : ' ',
(sfx->flags & SFXFLAG_STREAMED) ? 'S' : ' ',
(sfx->locks > 0) ? 'K' : ' ',
(sfx->flags & SFXFLAG_PERMANENTLOCK) ? 'P' : ' ',
listeners = snd_speakerlayout.listeners;
// Swap the left and right channels if snd_swapstereo is set
- if (snd_swapstereo.integer)
+ if (boolxor(snd_swapstereo.integer, v_flipped.integer))
{
switch (snd_speakerlayout.channels)
{
(layout == SND_CHANNELLAYOUT_ALSA) ? "ALSA" : "standard");
}
- current_swapstereo = snd_swapstereo.integer;
+ current_swapstereo = boolxor(snd_swapstereo.integer, v_flipped.integer);
current_channellayout = snd_channellayout.integer;
current_channellayout_used = layout;
}
Cmd_AddCommand("soundlist", S_SoundList_f, "list loaded sounds");
Cmd_AddCommand("soundinfo", S_SoundInfo_f, "print sound system information (such as channels and speed)");
Cmd_AddCommand("snd_restart", S_Restart_f, "restart sound system");
- Cmd_AddCommand("snd_reload", S_Reload_f, "reload all sound files");
+ Cmd_AddCommand("snd_unloadallsounds", S_UnloadAllSounds_f, "unload all sound files");
Cvar_RegisterVariable(&nosound);
Cvar_RegisterVariable(&snd_precache);
/*
==================
-S_Reload_f
+S_UnloadAllSounds_f
==================
*/
-void S_Reload_f (void)
+void S_UnloadAllSounds_f (void)
{
int i;
// Check for replacement sound, or find the best one to replace
first_to_die = -1;
first_life_left = 0x7fffffff;
- for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
+
+ // entity channels try to replace the existing sound on the channel
+ if (entchannel != 0)
{
- ch = &channels[ch_idx];
- if (entchannel != 0)
+ for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
{
- // try to override an existing channel
+ ch = &channels[ch_idx];
if (ch->entnum == entnum && (ch->entchannel == entchannel || entchannel == -1) )
{
// always override sound from same entity
- first_to_die = ch_idx;
- break;
+ S_StopChannel (ch_idx);
+ return &channels[ch_idx];
}
}
- else
+ }
+
+ // there was no channel to override, so look for the first empty one
+ for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
+ {
+ ch = &channels[ch_idx];
+ if (!ch->sfx)
{
- if (!ch->sfx)
- {
- // no sound on this channel
- first_to_die = ch_idx;
- break;
- }
+ // no sound on this channel
+ first_to_die = ch_idx;
+ break;
}
- if (ch->sfx)
- {
- // don't let monster sounds override player sounds
- if (ch->entnum == cl.viewentity && entnum != cl.viewentity)
- continue;
+ // don't let monster sounds override player sounds
+ if (ch->entnum == cl.viewentity && entnum != cl.viewentity)
+ continue;
- // don't override looped sounds
- if ((ch->flags & CHANNELFLAG_FORCELOOP) || ch->sfx->loopstart >= 0)
- continue;
- }
+ // don't override looped sounds
+ if ((ch->flags & CHANNELFLAG_FORCELOOP) || ch->sfx->loopstart < ch->sfx->total_length)
+ continue;
+ life_left = ch->sfx->total_length - ch->pos;
- life_left = (int)(ch->end - snd_renderbuffer->endframe);
if (life_left < first_life_left)
{
first_life_left = life_left;
if (first_to_die == -1)
return NULL;
- S_StopChannel (first_to_die);
-
return &channels[first_to_die];
}
vec3_t source_vec;
// update sound origin if we know about the entity
- if (ch->entnum > 0 && cls.state == ca_connected && cl.entities[ch->entnum].state_current.active)
+ if (ch->entnum > 0 && cls.state == ca_connected)
{
- //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
- VectorCopy(cl.entities[ch->entnum].state_current.origin, ch->origin);
- if (cl.entities[ch->entnum].state_current.modelindex && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex] && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->soundfromcenter)
- VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin);
+ if (ch->entnum >= 32768)
+ {
+ // TODO: sounds that follow CSQC entities?
+ }
+ else if (cl.entities[ch->entnum].state_current.active)
+ {
+ //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
+ VectorCopy(cl.entities[ch->entnum].state_current.origin, ch->origin);
+ if (cl.entities[ch->entnum].state_current.modelindex && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex] && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->soundfromcenter)
+ VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin);
+ }
}
mastervol = ch->master_vol;
VectorCopy (origin, target_chan->origin);
target_chan->master_vol = (int)(fvol * 255);
target_chan->sfx = sfx;
- target_chan->end = snd_renderbuffer->endframe + sfx->total_length;
- target_chan->lastptime = snd_renderbuffer->endframe;
target_chan->flags = flags;
+ target_chan->pos = 0; // start of the sound
// If it's a static sound
if (isstatic)
{
- if (sfx->loopstart == -1)
+ if (sfx->loopstart >= sfx->total_length)
Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name);
target_chan->dist_mult = attenuation / (64.0f * snd_soundradius.value);
}
{
channel_t *target_chan, *check;
int ch_idx;
- int skip;
if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer)
return -1;
if (sfx->fetcher == NULL)
return -1;
- if (entnum && entnum >= cl.max_entities)
- CL_ExpandEntities(entnum);
-
// Pick a channel to play on
target_chan = SND_PickChannel(entnum, entchannel);
if (!target_chan)
continue;
if (check->sfx == sfx && !check->pos)
{
- skip = (int)(0.1 * snd_renderbuffer->format.speed);
- if (skip > (int)sfx->total_length)
- skip = (int)sfx->total_length;
- if (skip > 0)
- skip = rand() % skip;
- target_chan->pos += skip;
- target_chan->end -= skip;
+ // use negative pos offset to delay this sound effect
+ target_chan->pos += (int)lhrandom(0, -0.1 * snd_renderbuffer->format.speed);
break;
}
}
ch->sfx = NULL;
}
- ch->end = 0;
}
return;
// If snd_swapstereo or snd_channellayout has changed, recompute the channel layout
- if (current_swapstereo != snd_swapstereo.integer ||
+ if (current_swapstereo != boolxor(snd_swapstereo.integer, v_flipped.integer) ||
current_channellayout != snd_channellayout.integer)
S_SetChannelLayout();