// Cvars declared in sound.h (part of the sound API)
cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"};
+cvar_t mastervolume = {CVAR_SAVE, "mastervolume", "0.7", "master volume"};
cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"};
cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"};
cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"};
{
Cvar_RegisterVariable(&volume);
Cvar_RegisterVariable(&bgmvolume);
+ Cvar_RegisterVariable(&mastervolume);
Cvar_RegisterVariable(&snd_staticvolume);
Cvar_RegisterVariable(&snd_entchannel0volume);
Cvar_RegisterVariable(&snd_entchannel1volume);
void S_SetChannelVolume(unsigned int ch_ind, float fvol)
{
sfx_t *sfx = channels[ch_ind].sfx;
- S_SetChannelVolume_WithSfx(ch_ind, fvol, sfx);
+ if(sfx)
+ S_SetChannelVolume_WithSfx(ch_ind, fvol, sfx);
}
float S_GetChannelPosition (unsigned int ch_ind)
return (s % sfx->total_length) / (float) S_GetSoundRate();
}
-float S_GetEntChallelPosition(int entnum, int entchannel)
+float S_GetEntChannelPosition(int entnum, int entchannel)
{
channel_t *ch;
unsigned int i;