// Initialize volume peak to 0; if ReplayGain is supported, the loader will change this away
sfx->volume_peak = 0.0;
+ if (developer_loading.integer)
+ Con_Printf("loading sound %s\n", sfx->name);
+
// LordHavoc: if the sound filename does not begin with sound/, try adding it
if (strncasecmp(sfx->name, "sound/", 6))
{
- len = dpsnprintf (namebuffer, sizeof(namebuffer), "sound/%s", sfx->name);
- if (len < 0)
- {
- // name too long
- Con_DPrintf("S_LoadSound: name \"%s\" is too long\n", sfx->name);
- return false;
- }
+ dpsnprintf (namebuffer, sizeof(namebuffer), "sound/%s", sfx->name);
+ len = strlen(namebuffer);
if (len >= 4 && !strcasecmp (namebuffer + len - 4, ".wav"))
{
if (S_LoadWavFile (namebuffer, sfx))
}
// LordHavoc: then try without the added sound/ as wav and ogg
- len = dpsnprintf (namebuffer, sizeof(namebuffer), "%s", sfx->name);
- if (len < 0)
- {
- // name too long
- Con_DPrintf("S_LoadSound: name \"%s\" is too long\n", sfx->name);
- return false;
- }
+ dpsnprintf (namebuffer, sizeof(namebuffer), "%s", sfx->name);
+ len = strlen(namebuffer);
// request foo.wav: tries foo.wav, then foo.ogg
// request foo.ogg: tries foo.ogg only
// request foo.mod: tries foo.mod only
// Can't load the sound!
sfx->flags |= SFXFLAG_FILEMISSING;
if (complain)
- Con_DPrintf("S_LoadSound: Couldn't load \"%s\"\n", sfx->name);
+ Con_DPrintf("failed to load sound \"%s\"\n", sfx->name);
return false;
}