#include "quakedef.h"
-#ifdef _WIN32
-#include "winquake.h"
-#endif
-
// LordHavoc: was 512, expanded to 2048
-#define PAINTBUFFER_SIZE 2048
+#define PAINTBUFFER_SIZE 2048
portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE];
-int snd_scaletable[32][256];
+int snd_scaletable[32][256];
/*
// LordHavoc: disabled this because it desyncs with the video too easily
if (cl_avidemo_soundfile == NULL)
{
sprintf (filename, "%s/dpavi.wav", com_gamedir);
- cl_avidemo_soundfile = fopen(filename, "wb");
+ cl_avidemo_soundfile = FS_Open (filename, "wb", false);
memset(out, 0, 44);
fwrite(out, 1, 44, cl_avidemo_soundfile);
// header will be filled out when file is closed
void SND_InitScaletable (void)
{
- int i, j;
+ int i, j;
- for (i=0 ; i<32 ; i++)
- for (j=0 ; j<256 ; j++)
+ for (i = 0;i < 32;i++)
+ for (j = 0;j < 256;j++)
snd_scaletable[i][j] = ((signed char)j) * i * 8;
}
void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int count)
{
- int *lscale, *rscale;
+ int *lscale, *rscale;
unsigned char *sfx;
- int i;
+ int i, n;
if (ch->leftvol > 255)
ch->leftvol = 255;
{
// LordHavoc: stereo sound support, and optimizations
sfx = (unsigned char *)sc->data + ch->pos * 2;
-
- for (i=0 ; i<count ; i++)
+ for (i = 0;i < count;i++)
{
paintbuffer[i].left += lscale[*sfx++];
paintbuffer[i].right += rscale[*sfx++];
}
-
}
else
{
sfx = (unsigned char *)sc->data + ch->pos;
-
- for (i=0 ; i<count ; i++)
+ for (i = 0;i < count;i++)
{
- paintbuffer[i].left += lscale[*sfx];
- paintbuffer[i].right += rscale[*sfx++];
+ n = *sfx++;
+ paintbuffer[i].left += lscale[n];
+ paintbuffer[i].right += rscale[n];
}
}
{
int leftvol, rightvol;
signed short *sfx;
- int i;
+ int i;
leftvol = ch->leftvol;
rightvol = ch->rightvol;