if (cl_avidemo_soundfile == NULL)
{
sprintf (filename, "%s/dpavi.wav", com_gamedir);
- cl_avidemo_soundfile = fopen(filename, "wb");
+ cl_avidemo_soundfile = FS_Open (filename, "wb", false);
memset(out, 0, 44);
fwrite(out, 1, 44, cl_avidemo_soundfile);
// header will be filled out when file is closed