Cvar_RegisterVariable(&snd_initialized);
}
-void S_Startup (void)
-{
-}
-
-void S_Shutdown (void)
+void S_Terminate (void)
{
}
-void S_TouchSound (char *sample)
+void S_Startup (void)
{
}
-void S_ClearUsed (void)
+void S_Shutdown (void)
{
}
-void S_PurgeUnused (void)
+void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds)
{
}
-void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
+void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
{
}
-int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
+int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
{
return -1;
}
{
}
-void S_PauseChannel (unsigned int channel_ind, qboolean toggle)
-{
-}
-
-void S_LoopChannel (unsigned int channel_ind, qboolean toggle)
+qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value)
{
+ return false;
}
void S_StopSound (int entnum, int entchannel)
{
}
-void S_PauseGameSounds (void)
-{
-}
-
-void S_ResumeGameSounds (void)
+void S_PauseGameSounds (qboolean toggle)
{
}
{
}
-sfx_t *S_GetCached(const char *name)
+sfx_t *S_PrecacheSound (const char *sample, qboolean complain, qboolean lock)
{
return NULL;
}
-sfx_t *S_PrecacheSound (char *sample, int complain)
+void S_Update(const matrix4x4_t *matrix)
{
- return NULL;
}
-void S_Update(vec3_t origin, vec3_t forward, vec3_t left, vec3_t up)
-{
-}
-
-void S_StopAllSounds (qboolean clear)
+void S_StopAllSounds (void)
{
}
{
}
-void S_LocalSound (char *s)
-{
-}
-
-void S_RawSamples_Enqueue(short *samples, unsigned int length)
-{
-}
-
-void S_RawSamples_Dequeue(int *samples, unsigned int length)
-{
-}
-
-void S_RawSamples_ClearQueue(void)
-{
-}
-
-int S_RawSamples_QueueWantsMore(void)
-{
- return 0;
-}
-
-void S_ResampleBuffer16Stereo(short *input, int inputlength, short *output, int outputlength)
+qboolean S_LocalSound (const char *s)
{
+ return false;
}
-
-int S_RawSamples_SampleRate(void)
-{
- return 0;
-}
-