cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1"};
cvar_t volume = {CVAR_SAVE, "volume", "0.7"};
+cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1"};
-qboolean snd_initialized = false;
+cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0"};
void S_Init (void)
{
Cvar_RegisterVariable(&bgmvolume);
Cvar_RegisterVariable(&volume);
+ Cvar_RegisterVariable(&snd_staticvolume);
+ Cvar_RegisterVariable(&snd_initialized);
}
-void S_AmbientOff (void)
+void S_Terminate (void)
{
}
-void S_AmbientOn (void)
+void S_Startup (void)
{
}
{
}
-void S_TouchSound (char *sample)
+void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds)
{
}
-void S_ClearBuffer (void)
+void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
{
}
-void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
+int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
{
+ return -1;
}
-void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
+void S_StopChannel (unsigned int channel_ind)
{
}
-void S_StopSound (int entnum, int entchannel)
+qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value)
{
+ return false;
}
-sfx_t *S_PrecacheSound (char *sample, int complain)
+void S_StopSound (int entnum, int entchannel)
{
- return NULL;
}
-void S_ClearPrecache (void)
+void S_PauseGameSounds (qboolean toggle)
{
}
-void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up)
+void S_SetChannelVolume (unsigned int ch_ind, float fvol)
{
}
-void S_StopAllSounds (qboolean clear)
+sfx_t *S_PrecacheSound (const char *sample, qboolean complain, qboolean lock)
{
+ return NULL;
}
-void S_BeginPrecaching (void)
+void S_Update(const matrix4x4_t *matrix)
{
}
-void S_EndPrecaching (void)
+void S_StopAllSounds (void)
{
}
{
}
-void S_LocalSound (char *s)
-{
-}
-
-void S_RawSamples_Enqueue(short *samples, unsigned int length)
-{
-}
-
-void S_RawSamples_Dequeue(int *samples, unsigned int length)
-{
-}
-
-void S_RawSamples_ClearQueue(void)
-{
-}
-
-int S_RawSamples_QueueWantsMore(void)
-{
- return 0;
-}
-
-void S_ResampleBuffer16Stereo(short *input, int inputlength, short *output, int outputlength)
-{
-}
-
-int S_RawSamples_SampleRate(void)
+qboolean S_LocalSound (const char *s)
{
- return 0;
+ return false;
}