cvar_t snd_mutewhenidle = {CF_ARCHIVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"};
void S_Init (void)
+{
+}
+
+void S_Init_Commands (void)
{
Cvar_RegisterVariable(&bgmvolume);
Cvar_RegisterVariable(&mastervolume);