snd_renderbuffer->startframe += FrameCount;
- if (FrameCount < RequestedFrames && developer.integer >= 1000 && vid_activewindow)
- Con_Printf("SDL sound: %u sample frames missing\n", RequestedFrames - FrameCount);
+ if (FrameCount < RequestedFrames && developer_insane.integer && vid_activewindow)
+ Con_DPrintf("SDL sound: %u sample frames missing\n", RequestedFrames - FrameCount);
sdlaudiotime += RequestedFrames;