Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
-// sound.h -- client sound i/o functions
#ifndef SOUND_H
#define SOUND_H
+#include "matrixlib.h"
+
+
+// ====================================================================
+// Constants
+// ====================================================================
+
#define DEFAULT_SOUND_PACKET_VOLUME 255
#define DEFAULT_SOUND_PACKET_ATTENUATION 1.0
-typedef struct
-{
- size_t length;
- size_t offset;
- qbyte data[4]; // variable sized
-} sfxbuffer_t;
-
-typedef struct
-{
- unsigned int speed;
- unsigned int width;
- unsigned int channels;
-} snd_format_t;
-
-// sfx_t flags
-#define SFXFLAG_NONE 0
-#define SFXFLAG_SILENTLYMISSING (1 << 0) // if the sfx is missing and loaded with complain = false
-#define SFXFLAG_USED (1 << 1)
-
-typedef struct snd_fetcher_s snd_fetcher_t;
-typedef struct sfx_s
-{
- char name[MAX_QPATH];
- mempool_t *mempool;
- unsigned int flags; // cf SFXFLAG_* defines
- snd_format_t format;
- int loopstart;
- size_t total_length;
- const snd_fetcher_t *fetcher;
- void *fetcher_data; // Per-sfx data for the sound fetching functions
-} sfx_t;
-
-typedef struct
-{
- snd_format_t format;
- int samples; // mono samples in buffer
- int samplepos; // in mono samples
- unsigned char *buffer;
- int bufferlength; // used only by certain drivers
-} dma_t;
-
-// channel_t flags
+// Channel flags
#define CHANNELFLAG_NONE 0
#define CHANNELFLAG_FORCELOOP (1 << 0) // force looping even if the sound is not looped
-#define CHANNELFLAG_LOCALSOUND (1 << 1) // non-game sound (ex: menu sound)
+#define CHANNELFLAG_LOCALSOUND (1 << 1) // INTERNAL USE. Not settable by S_SetChannelFlag
#define CHANNELFLAG_PAUSED (1 << 2)
+#define CHANNELFLAG_FULLVOLUME (1 << 3) // isn't affected by the general volume
-typedef struct
-{
- sfx_t *sfx; // sfx number
- unsigned int flags; // cf CHANNELFLAG_* defines
- int leftvol; // 0-255 volume
- int rightvol; // 0-255 volume
- int end; // end time in global paintsamples
- int lastptime; // last time this channel was painted
- int pos; // sample position in sfx
- int looping; // where to loop, -1 = no looping
- int entnum; // to allow overriding a specific sound
- int entchannel;
- vec3_t origin; // origin of sound effect
- vec_t dist_mult; // distance multiplier (attenuation/clipK)
- int master_vol; // 0-255 master volume
- void *fetcher_data; // Per-channel data for the sound fetching function
-} channel_t;
-
-typedef const sfxbuffer_t* (*snd_fetcher_getsb_t) (channel_t* ch, unsigned int start, unsigned int nbsamples);
-typedef void (*snd_fetcher_end_t) (channel_t* ch);
-struct snd_fetcher_s
-{
- snd_fetcher_getsb_t getsb;
- snd_fetcher_end_t end;
-};
-void S_Init (void);
-void S_Startup (void);
-void S_Shutdown (void);
-// S_StartSound returns the channel index, or -1 if an error occurred
-int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
-void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
-void S_StopChannel (unsigned int channel_ind);
-void S_PauseChannel (unsigned int channel_ind, qboolean toggle);
-void S_LoopChannel (unsigned int channel_ind, qboolean toggle);
-void S_StopSound (int entnum, int entchannel);
-void S_StopAllSounds(qboolean clear);
-void S_PauseGameSounds (void);
-void S_ResumeGameSounds (void);
-void S_ClearBuffer (void);
-void S_Update(vec3_t origin, vec3_t forward, vec3_t left, vec3_t up);
-void S_ExtraUpdate (void);
-
-sfx_t *S_GetCached(const char *name);
-sfx_t *S_PrecacheSound (char *sample, int complain);
-void S_TouchSound (char *sample);
-void S_ClearUsed (void);
-void S_PurgeUnused (void);
-void S_PaintChannels(int endtime);
-void S_InitPaintChannels (void);
-
-// initializes cycling through a DMA buffer and returns information on it
-qboolean SNDDMA_Init(void);
+// ====================================================================
+// Types and variables
+// ====================================================================
-// gets the current DMA position
-int SNDDMA_GetDMAPos(void);
+typedef struct sfx_s sfx_t;
-// shutdown the DMA xfer.
-void SNDDMA_Shutdown(void);
+extern cvar_t bgmvolume;
+extern cvar_t volume;
+extern cvar_t snd_initialized;
+extern cvar_t snd_staticvolume;
+extern cvar_t snd_mutewhenidle;
-extern size_t ResampleSfx (const qbyte *in_data, size_t in_length, const snd_format_t* in_format, qbyte *out_data, const char* sfxname);
// ====================================================================
-// User-setable variables
+// Functions
// ====================================================================
-// LordHavoc: increased from 128 to 516 (4 for NUM_AMBIENTS)
-#define MAX_CHANNELS 516
-// LordHavoc: increased maximum sound channels from 8 to 128
-#define MAX_DYNAMIC_CHANNELS 128
-
-
-extern channel_t channels[MAX_CHANNELS];
-// 0 to MAX_DYNAMIC_CHANNELS-1 = normal entity sounds
-// MAX_DYNAMIC_CHANNELS to MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS -1 = water, etc
-// MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS to total_channels = static sounds
-
-extern unsigned int total_channels;
-
-//
-// Fake dma is a synchronous faking of the DMA progress used for
-// isolating performance in the renderer. The fakedma_updates is
-// number of times S_Update() is called per second.
-//
-
-extern qboolean fakedma;
-extern int fakedma_updates;
-extern int paintedtime;
-extern int soundtime;
-extern vec3_t listener_vieworigin;
-extern vec3_t listener_viewforward;
-extern vec3_t listener_viewleft;
-extern vec3_t listener_viewup;
-extern volatile dma_t *shm;
-extern volatile dma_t sn;
-extern vec_t sound_nominal_clip_dist;
-
-extern cvar_t loadas8bit;
-extern cvar_t bgmvolume;
-extern cvar_t volume;
-extern cvar_t snd_swapstereo;
-
-extern cvar_t cdaudioinitialized;
-extern cvar_t snd_initialized;
-extern cvar_t snd_streaming;
+void S_Init (void);
+void S_Terminate (void);
-extern int snd_blocked;
+void S_Startup (void);
+void S_Shutdown (void);
+void S_UnloadAllSounds_f (void);
-void S_LocalSound (char *s);
-qboolean S_LoadSound (sfx_t *s, int complain);
-void S_UnloadSound(sfx_t *s);
+void S_Update(const matrix4x4_t *listenermatrix);
+void S_ExtraUpdate (void);
-void SND_InitScaletable (void);
-void SNDDMA_Submit(void);
+sfx_t *S_PrecacheSound (const char *sample, qboolean complain, qboolean lock);
+void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds);
+qboolean S_IsSoundPrecached (const sfx_t *sfx);
-void S_AmbientOff (void);
-void S_AmbientOn (void);
+// S_StartSound returns the channel index, or -1 if an error occurred
+int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
+qboolean S_LocalSound (const char *s);
-void *S_LockBuffer(void);
-void S_UnlockBuffer(void);
+void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
+void S_StopSound (int entnum, int entchannel);
+void S_StopAllSounds (void);
+void S_PauseGameSounds (qboolean toggle);
-// add some data to the tail of the rawsamples queue
-void S_RawSamples_Enqueue(short *samples, unsigned int length);
-// read and remove some data from the head of the rawsamples queue
-void S_RawSamples_Dequeue(int *samples, unsigned int length);
-// empty the rawsamples queue
-void S_RawSamples_ClearQueue(void);
-// returns how much more data the queue wants, or 0 if it is already full enough
-int S_RawSamples_QueueWantsMore(void);
+void S_StopChannel (unsigned int channel_ind, qboolean lockmutex);
+qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value);
+void S_SetChannelVolume (unsigned int ch_ind, float fvol);
-// resamples one sound buffer into another, while changing the length
-void S_ResampleBuffer16Stereo(short *input, int inputlength, short *output, int outputlength);
+void S_BlockSound (void);
+void S_UnblockSound (void);
-// returns the rate that the rawsamples system is running at
-int S_RawSamples_SampleRate(void);
+int S_GetSoundRate (void);
#endif
-