extern cvar_t volume;
extern cvar_t snd_initialized;
extern cvar_t snd_staticvolume;
+extern cvar_t snd_mutewhenidle;
// ====================================================================
void S_Startup (void);
void S_Shutdown (void);
+void S_UnloadAllSounds_f (void);
void S_Update(const matrix4x4_t *listenermatrix);
void S_ExtraUpdate (void);
sfx_t *S_PrecacheSound (const char *sample, qboolean complain, qboolean lock);
void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds);
+qboolean S_IsSoundPrecached (const sfx_t *sfx);
// S_StartSound returns the channel index, or -1 if an error occurred
int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
void S_StopSound (int entnum, int entchannel);
void S_StopAllSounds (void);
void S_PauseGameSounds (qboolean toggle);
-void S_ClearBuffer (void);
-void S_StopChannel (unsigned int channel_ind);
+void S_StopChannel (unsigned int channel_ind, qboolean lockmutex);
qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value);
void S_SetChannelVolume (unsigned int ch_ind, float fvol);
+void S_BlockSound (void);
+void S_UnblockSound (void);
+
+int S_GetSoundRate (void);
#endif