void S_Startup (void);
void S_Shutdown (void);
-void S_UnloadAllSounds_f (void);
+void S_UnloadAllSounds_f(cmd_state_t *cmd);
void S_Update(const matrix4x4_t *listenermatrix);
void S_ExtraUpdate (void);
void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
void S_StopSound (int entnum, int entchannel);
void S_StopAllSounds (void);
+void S_StopAllSounds_f(cmd_state_t *cmd);
void S_PauseGameSounds (qboolean toggle);
void S_StopChannel (unsigned int channel_ind, qboolean lockmutex, qboolean freesfx);