This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
int right;
} portable_samplepair_t;
-typedef struct sfx_s
-{
- char name[MAX_QPATH];
- cache_user_t cache;
-} sfx_t;
-
typedef struct
{
int length;
int speed;
int width;
int stereo;
- byte data[1]; // variable sized
+ qbyte data[1]; // variable sized
} sfxcache_t;
+typedef struct sfx_s
+{
+ char name[MAX_QPATH];
+ mempool_t *mempool;
+ sfxcache_t *sfxcache;
+} sfx_t;
+
typedef struct
{
qboolean gamealive;
void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up);
void S_ExtraUpdate (void);
-sfx_t *S_PrecacheSound (char *sample);
+sfx_t *S_PrecacheSound (char *sample, int complain);
void S_TouchSound (char *sample);
void S_ClearPrecache (void);
void S_BeginPrecaching (void);
extern cvar_t volume;
extern cvar_t snd_swapstereo;
+extern qboolean cdaudioinitialized;
extern qboolean snd_initialized;
extern int snd_blocked;
void S_LocalSound (char *s);
-sfxcache_t *S_LoadSound (sfx_t *s);
+sfxcache_t *S_LoadSound (sfx_t *s, int complain);
-wavinfo_t GetWavinfo (char *name, byte *wav, int wavlength);
+wavinfo_t GetWavinfo (char *name, qbyte *wav, int wavlength);
void SND_InitScaletable (void);
void SNDDMA_Submit(void);
void S_AmbientOff (void);
void S_AmbientOn (void);
+void *S_LockBuffer(void);
+void S_UnlockBuffer(void);
+
+// add some data to the tail of the rawsamples queue
+void S_RawSamples_Enqueue(short *samples, unsigned int length);
+// read and remove some data from the head of the rawsamples queue
+void S_RawSamples_Dequeue(int *samples, unsigned int length);
+// empty the rawsamples queue
+void S_RawSamples_ClearQueue(void);
+// returns how much more data the queue wants, or 0 if it is already full enough
+int S_RawSamples_QueueWantsMore(void);
+
+// resamples one sound buffer into another, while changing the length
+void S_ResampleBuffer16Stereo(short *input, int inputlength, short *output, int outputlength);
+
#endif
+