void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up);
void S_ExtraUpdate (void);
-sfx_t *S_PrecacheSound (char *sample);
+sfx_t *S_PrecacheSound (char *sample, int complain);
void S_TouchSound (char *sample);
void S_ClearPrecache (void);
void S_BeginPrecaching (void);
extern int snd_blocked;
void S_LocalSound (char *s);
-sfxcache_t *S_LoadSound (sfx_t *s);
+sfxcache_t *S_LoadSound (sfx_t *s, int complain);
wavinfo_t GetWavinfo (char *name, qbyte *wav, int wavlength);
void S_AmbientOff (void);
void S_AmbientOn (void);
+void *S_LockBuffer(void);
+void S_UnlockBuffer(void);
+
+// add some data to the tail of the rawsamples queue
+void S_RawSamples_Enqueue(short *samples, unsigned int length);
+// read and remove some data from the head of the rawsamples queue
+void S_RawSamples_Dequeue(int *samples, unsigned int length);
+// empty the rawsamples queue
+void S_RawSamples_ClearQueue(void);
+// returns how much more data the queue wants, or 0 if it is already full enough
+int S_RawSamples_QueueWantsMore(void);
+
+// resamples one sound buffer into another, while changing the length
+void S_ResampleBuffer16Stereo(short *input, int inputlength, short *output, int outputlength);
+
#endif