// ====================================================================
void S_Init (void);
+void S_Terminate (void);
+
void S_Startup (void);
void S_Shutdown (void);
void S_StopSound (int entnum, int entchannel);
void S_StopAllSounds (void);
void S_PauseGameSounds (qboolean toggle);
+void S_ClearBuffer (void);
void S_StopChannel (unsigned int channel_ind);
qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value);