// sv_main.c -- server main program
#include "quakedef.h"
+#include "libcurl.h"
void SV_VM_Init();
void SV_VM_Setup();
cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
-cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "1", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
+cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
+cvar_t sv_gameplayfix_qwplayerphysics = {0, "sv_gameplayfix_qwplayerphysics", "1", "changes water jumping to make it easier to get out of water, and prevents friction on landing when bunnyhopping"};
+cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
+// TODO: move these cvars here
+extern cvar_t sv_clmovement_enable;
+extern cvar_t sv_clmovement_minping;
+extern cvar_t sv_clmovement_minping_disabletime;
+extern cvar_t sv_clmovement_waitforinput;
+
server_t sv;
server_static_t svs;
*/
void SV_Init (void)
{
+ // init the csqc progs cvars, since they are updated/used by the server code
+ // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
+ extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
+ extern cvar_t csqc_progcrc;
+ Cvar_RegisterVariable (&csqc_progname);
+ Cvar_RegisterVariable (&csqc_progcrc);
+
Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
Cvar_RegisterVariable (&sv_maxvelocity);
Cvar_RegisterVariable (&sv_gravity);
Cvar_RegisterVariable (&sv_friction);
+ Cvar_RegisterVariable (&sv_waterfriction);
Cvar_RegisterVariable (&sv_edgefriction);
Cvar_RegisterVariable (&sv_stopspeed);
Cvar_RegisterVariable (&sv_maxspeed);
Cvar_RegisterVariable (&sv_maxairspeed);
Cvar_RegisterVariable (&sv_accelerate);
+ Cvar_RegisterVariable (&sv_airaccelerate);
+ Cvar_RegisterVariable (&sv_wateraccelerate);
+ Cvar_RegisterVariable (&sv_clmovement_enable);
+ Cvar_RegisterVariable (&sv_clmovement_minping);
+ Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
+ Cvar_RegisterVariable (&sv_clmovement_waitforinput);
Cvar_RegisterVariable (&sv_idealpitchscale);
Cvar_RegisterVariable (&sv_aim);
Cvar_RegisterVariable (&sv_nostep);
Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
+ Cvar_RegisterVariable (&sv_gameplayfix_qwplayerphysics);
+ Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
Cvar_RegisterVariable (&sv_protocolname);
Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
Cvar_RegisterVariable (&sv_maxrate);
*/
void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
{
- int i, v;
+ int i;
if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
return;
MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
for (i=0 ; i<3 ; i++)
- {
- v = dir[i]*16;
- if (v > 127)
- v = 127;
- else if (v < -128)
- v = -128;
- MSG_WriteChar (&sv.datagram, v);
- }
+ MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
MSG_WriteByte (&sv.datagram, count);
MSG_WriteByte (&sv.datagram, color);
}
if (field_mask & SND_VOLUME)
MSG_WriteByte (&sv.datagram, volume);
if (field_mask & SND_ATTENUATION)
- MSG_WriteByte (&sv.datagram, attenuation*64);
+ MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
if (field_mask & SND_LARGEENTITY)
{
MSG_WriteShort (&sv.datagram, ent);
==============================================================================
*/
-static const char *SV_InitCmd; //[515]: svprogs able to send cmd to client on connect
-extern qboolean csqc_loaded;
/*
================
SV_SendServerinfo
// LordHavoc: clear entityframe tracking
client->latestframenum = 0;
+ if (client->entitydatabase)
+ EntityFrame_FreeDatabase(client->entitydatabase);
+ if (client->entitydatabase4)
+ EntityFrame4_FreeDatabase(client->entitydatabase4);
+ if (client->entitydatabase5)
+ EntityFrame5_FreeDatabase(client->entitydatabase5);
+
+ if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
+ {
+ if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
+ client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
+ else if (sv.protocol == PROTOCOL_DARKPLACES4)
+ client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
+ else
+ client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
+ }
+
SZ_Clear (&client->netconnection->message);
MSG_WriteByte (&client->netconnection->message, svc_print);
- dpsnprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
+ dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
MSG_WriteString (&client->netconnection->message,message);
- // FIXME: LordHavoc: this does not work on dedicated servers, needs fixing.
-//[515]: init csprogs according to version of svprogs, check the crc, etc.
- if(csqc_loaded && (cls.state == ca_dedicated || PRVM_NUM_FOR_EDICT(client->edict) != 1))
+ //[515]: init csprogs according to version of svprogs, check the crc, etc.
+ if (sv.csqc_progcrc >= 0)
{
+ prvm_eval_t *val;
+ Con_DPrintf("sending csqc info to client (\"%s\" with crc %i)\n", sv.csqc_progname, sv.csqc_progcrc);
+ //[515]: init stufftext string (it is sent before svc_serverinfo)
+ val = PRVM_GETGLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset("SV_InitCmd"));
MSG_WriteByte (&client->netconnection->message, svc_stufftext);
- if(SV_InitCmd)
- MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i;%s\n", csqc_progcrc.integer, SV_InitCmd));
- else
- MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", csqc_progcrc.integer));
+ MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
+ MSG_WriteByte (&client->netconnection->message, svc_stufftext);
+ MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
+ if (val)
+ {
+ MSG_WriteByte (&client->netconnection->message, svc_stufftext);
+ MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
+ }
}
MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
// send music
MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
- MSG_WriteByte (&client->netconnection->message, prog->edicts->fields.server->sounds);
- MSG_WriteByte (&client->netconnection->message, prog->edicts->fields.server->sounds);
+ MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
+ MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
// set view
MSG_WriteByte (&client->netconnection->message, svc_setview);
MSG_WriteByte (&client->netconnection->message, svc_signonnum);
MSG_WriteByte (&client->netconnection->message, 1);
- client->sendsignon = true;
+ {
+ client_t *save;
+ save = host_client;
+ host_client = client;
+ Curl_SendRequirements();
+ host_client = save;
+ }
+
client->spawned = false; // need prespawn, spawn, etc
}
Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
- strcpy(client->name, "unconnected");
- strcpy(client->old_name, "unconnected");
+ strlcpy(client->name, "unconnected", sizeof(client->name));
+ strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
client->spawned = false;
client->edict = PRVM_EDICT_NUM(clientnum+1);
if (client->netconnection)
PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
- }
- // set up the entity for this client (including .colormap, .team, etc)
- PRVM_ED_ClearEdict(client->edict);
+ // set up the entity for this client (including .colormap, .team, etc)
+ PRVM_ED_ClearEdict(client->edict);
+ }
// don't call SendServerinfo for a fresh botclient because its fields have
// not been set up by the qc yet
if (client->netconnection)
- {
SV_SendServerinfo (client);
- if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
- {
- if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
- client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
- else if (sv.protocol == PROTOCOL_DARKPLACES4)
- client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
- else
- client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
- }
-
- }
else
client->spawned = true;
}
if (effects & 32)
{
effects &= ~32;
- light[0] = 0.2;
- light[1] = 1;
- light[2] = 0.2;
+ light[0] = (int)(0.2*256);
+ light[1] = (int)(1.0*256);
+ light[2] = (int)(0.2*256);
light[3] = 200;
lightpflags |= PFLAGS_FULLDYNAMIC;
}
val = PRVM_GETEDICTFIELDVALUE(ent, eval_colormod);
if (val->vector[0] || val->vector[1] || val->vector[2])
{
- i = val->vector[0] * 32.0f;cs->colormod[0] = bound(0, i, 255);
- i = val->vector[1] * 32.0f;cs->colormod[1] = bound(0, i, 255);
- i = val->vector[2] * 32.0f;cs->colormod[2] = bound(0, i, 255);
+ i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
+ i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
+ i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
}
cs->modelindex = modelindex;
}
else
{
- VectorCopy(cs->origin, cullmins);
- VectorCopy(cs->origin, cullmaxs);
+ // if there is no model (or it could not be loaded), use the physics box
+ VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
+ VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
}
if (specialvisibilityradius)
{
testorigin[0] = (ed->priv.server->cullmins[0] + ed->priv.server->cullmaxs[0]) * 0.5f;
testorigin[1] = (ed->priv.server->cullmins[1] + ed->priv.server->cullmaxs[1]) * 0.5f;
testorigin[2] = (ed->priv.server->cullmins[2] + ed->priv.server->cullmaxs[2]) * 0.5f;
- sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
+ sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, vec3_origin, vec3_origin, testorigin, SUPERCONTENTS_SOLID);
if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
else
testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]);
testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]);
testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]);
- sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
+ sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, vec3_origin, vec3_origin, testorigin, SUPERCONTENTS_SOLID);
if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
else
testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]);
testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]);
testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]);
- sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
+ sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, vec3_origin, vec3_origin, testorigin, SUPERCONTENTS_SOLID);
if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
}
int items;
prvm_eval_t *val;
vec3_t punchvector;
- unsigned char viewzoom;
+ int viewzoom;
const char *s;
//
{
other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
MSG_WriteByte (msg, svc_damage);
- MSG_WriteByte (msg, ent->fields.server->dmg_save);
- MSG_WriteByte (msg, ent->fields.server->dmg_take);
+ MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
+ MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
for (i=0 ; i<3 ; i++)
MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
viewzoom = 255;
if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_viewzoom)))
- viewzoom = val->_float * 255.0f;
+ viewzoom = (int)(val->_float * 255.0f);
if (viewzoom == 0)
viewzoom = 255;
}
memset(stats, 0, sizeof(int[MAX_CL_STATS]));
- stats[STAT_VIEWHEIGHT] = ent->fields.server->view_ofs[2];
+ stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
stats[STAT_ITEMS] = items;
- stats[STAT_WEAPONFRAME] = ent->fields.server->weaponframe;
- stats[STAT_ARMOR] = ent->fields.server->armorvalue;
+ stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
+ stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
stats[STAT_WEAPON] = client->weaponmodelindex;
- stats[STAT_HEALTH] = ent->fields.server->health;
- stats[STAT_AMMO] = ent->fields.server->currentammo;
- stats[STAT_SHELLS] = ent->fields.server->ammo_shells;
- stats[STAT_NAILS] = ent->fields.server->ammo_nails;
- stats[STAT_ROCKETS] = ent->fields.server->ammo_rockets;
- stats[STAT_CELLS] = ent->fields.server->ammo_cells;
- stats[STAT_ACTIVEWEAPON] = ent->fields.server->weapon;
+ stats[STAT_HEALTH] = (int)ent->fields.server->health;
+ stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
+ stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
+ stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
+ stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
+ stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
+ stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
stats[STAT_VIEWZOOM] = viewzoom;
// the QC bumps these itself by sending svc_'s, so we have to keep them
// zero or they'll be corrected by the engine
MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
if (bits & SU_IDEALPITCH)
- MSG_WriteChar (msg, ent->fields.server->idealpitch);
+ MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
for (i=0 ; i<3 ; i++)
{
if (bits & (SU_PUNCH1<<i))
{
if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
- MSG_WriteChar(msg, ent->fields.server->punchangle[i]);
+ MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
else
MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
}
if (bits & (SU_VELOCITY1<<i))
{
if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
- MSG_WriteChar(msg, ent->fields.server->velocity[i] * (1.0f / 16.0f));
+ MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
else
MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
}
MSG_WriteShort (msg, stats[STAT_CELLS]);
MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
if (bits & SU_VIEWZOOM)
- MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
+ MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
}
else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
{
if (bits & SU_VIEWZOOM)
{
if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
- MSG_WriteByte (msg, min(stats[STAT_VIEWZOOM], 255));
+ MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
else
- MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
+ MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
}
}
}
=======================
*/
static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE]; // FIXME?
-qboolean SV_SendClientDatagram (client_t *client)
+void SV_SendClientDatagram (client_t *client)
{
int rate, maxrate, maxsize, maxsize2;
sizebuf_t msg;
else
{
// PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
- maxrate = bound(NET_MINRATE, sv_maxrate.integer, NET_MAXRATE);
+ maxrate = max(NET_MINRATE, sv_maxrate.integer);
if (sv_maxrate.integer != maxrate)
Cvar_SetValueQuick(&sv_maxrate, maxrate);
+ // this rate limiting does not understand sys_ticrate 0
+ // (but no one should be running that on a server!)
rate = bound(NET_MINRATE, client->rate, maxrate);
- rate = (int)(client->rate * sys_ticrate.value);
+ rate = (int)(rate * sys_ticrate.value);
maxsize = bound(100, rate, 1400);
maxsize2 = 1400;
}
msg.maxsize = maxsize;
msg.cursize = 0;
- MSG_WriteByte (&msg, svc_time);
- MSG_WriteFloat (&msg, sv.time);
-
- // add the client specific data to the datagram
- SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
- VM_SV_WriteAutoSentStats (client, client->edict, &msg, stats);
- SV_WriteEntitiesToClient (client, client->edict, &msg, stats);
-
- // expand packet size to allow effects to go over the rate limit
- // (dropping them is FAR too ugly)
- msg.maxsize = maxsize2;
-
- // copy the server datagram if there is space
- // FIXME: put in delayed queue of effects to send
- if (sv.datagram.cursize > 0 && msg.cursize + sv.datagram.cursize <= msg.maxsize)
- SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
-
-// send the datagram
- if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
+ if (host_client->spawned)
{
- SV_DropClient (true);// if the message couldn't send, kick off
- return false;
+ MSG_WriteByte (&msg, svc_time);
+ MSG_WriteFloat (&msg, sv.time);
+
+ // add the client specific data to the datagram
+ SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
+ VM_SV_WriteAutoSentStats (client, client->edict, &msg, stats);
+ SV_WriteEntitiesToClient (client, client->edict, &msg, stats);
+
+ // expand packet size to allow effects to go over the rate limit
+ // (dropping them is FAR too ugly)
+ msg.maxsize = maxsize2;
+
+ // copy the server datagram if there is space
+ // FIXME: put in delayed queue of effects to send
+ if (sv.datagram.cursize > 0 && msg.cursize + sv.datagram.cursize <= msg.maxsize)
+ SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
+ }
+ else if (realtime > client->keepalivetime)
+ {
+ // the player isn't totally in the game yet
+ // send small keepalive messages if too much time has passed
+ client->keepalivetime = realtime + 5;
+ MSG_WriteChar (&msg, svc_nop);
}
- return true;
+// send the datagram
+ NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol);
}
/*
{
if (host_client->spawned)
SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
- strcpy(host_client->old_name, host_client->name);
+ strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
// send notification to all clients
MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
MSG_WriteByte (&sv.reliable_datagram, i);
}
-/*
-=======================
-SV_SendNop
-
-Send a nop message without trashing or sending the accumulated client
-message buffer
-=======================
-*/
-void SV_SendNop (client_t *client)
-{
- sizebuf_t msg;
- unsigned char buf[4];
-
- msg.data = buf;
- msg.maxsize = sizeof(buf);
- msg.cursize = 0;
-
- MSG_WriteChar (&msg, svc_nop);
-
- if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
- SV_DropClient (true); // if the message couldn't send, kick off
- client->last_message = realtime;
-}
-
/*
=======================
SV_SendClientMessages
{
int i, prepared = false;
+ if (sv.protocol == PROTOCOL_QUAKEWORLD)
+ Sys_Error("SV_SendClientMessages: no quakeworld support\n");
+
// update frags, names, etc
SV_UpdateToReliableMessages();
continue;
}
- if (host_client->spawned)
+ if (!prepared)
{
- if (!prepared)
- {
- prepared = true;
- // only prepare entities once per frame
- SV_PrepareEntitiesForSending();
- }
- if (!SV_SendClientDatagram (host_client))
- continue;
- }
- else
- {
- // the player isn't totally in the game yet
- // send small keepalive messages if too much time has passed
- // send a full message when the next signon stage has been requested
- // some other message data (name changes, etc) may accumulate
- // between signon stages
- if (!host_client->sendsignon)
- {
- if (realtime - host_client->last_message > 5)
- SV_SendNop (host_client);
- continue; // don't send out non-signon messages
- }
- }
-
- if (host_client->netconnection->message.cursize)
- {
- if (!NetConn_CanSendMessage (host_client->netconnection))
- continue;
-
- if (NetConn_SendReliableMessage (host_client->netconnection, &host_client->netconnection->message) == -1)
- SV_DropClient (true); // if the message couldn't send, kick off
- SZ_Clear (&host_client->netconnection->message);
- host_client->last_message = realtime;
- host_client->sendsignon = false;
+ prepared = true;
+ // only prepare entities once per frame
+ SV_PrepareEntitiesForSending();
}
+ SV_SendClientDatagram (host_client);
}
// clear muzzle flashes
// create entity baseline
VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
- svent->priv.server->baseline.frame = svent->fields.server->frame;
- svent->priv.server->baseline.skin = svent->fields.server->skin;
+ svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
+ svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
if (entnum > 0 && entnum <= svs.maxclients)
{
svent->priv.server->baseline.colormap = entnum;
else
{
svent->priv.server->baseline.colormap = 0;
- svent->priv.server->baseline.modelindex = svent->fields.server->modelindex;
+ svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
}
large = false;
{
int i, j;
- svs.serverflags = prog->globals.server->serverflags;
+ svs.serverflags = (int)prog->globals.server->serverflags;
for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
{
svs.changelevel_issued = false; // now safe to issue another
+ // make the map a required file for clients
+ Curl_ClearRequirements();
+ Curl_RequireFile(modelname);
+
//
// tell all connected clients that we are going to a new level
//
if (sv.active)
{
- // Tell all the clients that the server is changing levels
- SV_VM_Begin();
- MSG_WriteByte(&sv.reliable_datagram, svc_stufftext);
- MSG_WriteString(&sv.reliable_datagram, "reconnect\n");
- SV_VM_End();
+ client_t *client;
+ for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
+ {
+ if (client->netconnection)
+ {
+ MSG_WriteByte(&client->netconnection->message, svc_stufftext);
+ MSG_WriteString(&client->netconnection->message, "reconnect\n");
+ }
+ }
}
else
{
//
// set up the new server
//
- Host_ClearMemory ();
-
memset (&sv, 0, sizeof(sv));
+ // if running a local client, make sure it doesn't try to access the last
+ // level's data which is no longer valiud
+ cls.signon = 0;
SV_VM_Setup();
worldmodel->used = true;
strlcpy (sv.name, server, sizeof (sv.name));
- strcpy(sv.modelname, modelname);
+ strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
sv.worldmodel = worldmodel;
sv.models[1] = sv.worldmodel;
}
// load replacement entity file if found
- entities = NULL;
- if (sv_entpatch.integer)
- entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL);
- if (entities)
+ if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
{
Con_Printf("Loaded maps/%s.ent\n", sv.name);
PRVM_ED_LoadFromFile (entities);
// run two frames to allow everything to settle
for (i = 0;i < 2;i++)
{
- sv.frametime = host_frametime = 0.1;
+ sv.frametime = 0.1;
SV_Physics ();
}
// LordHavoc: for consistency set these here
int num = PRVM_NUM_FOR_EDICT(e) - 1;
+ e->priv.server->move = false; // don't move on first frame
+
if (num >= 0 && num < svs.maxclients)
{
prvm_eval_t *val;
int eval_SendEntity;
int eval_Version;
int eval_customizeentityforclient;
+int eval_dphitcontentsmask;
+// DRESK - Support for Entity Contents Transition Event
+int eval_contentstransition;
+
+int gval_trace_dpstartcontents;
+int gval_trace_dphitcontents;
+int gval_trace_dphitq3surfaceflags;
+int gval_trace_dphittexturename;
mfunction_t *SV_PlayerPhysicsQC;
mfunction_t *EndFrameQC;
//KrimZon - SERVER COMMANDS IN QUAKEC
mfunction_t *SV_ParseClientCommandQC;
-ddef_t *PRVM_ED_FindGlobal(const char *name);
-
void SV_VM_FindEdictFieldOffsets(void)
{
eval_gravity = PRVM_ED_FindFieldOffset("gravity");
eval_SendEntity = PRVM_ED_FindFieldOffset("SendEntity");
eval_Version = PRVM_ED_FindFieldOffset("Version");
eval_customizeentityforclient = PRVM_ED_FindFieldOffset("customizeentityforclient");
+ eval_dphitcontentsmask = PRVM_ED_FindFieldOffset("dphitcontentsmask");
+ // DRESK - Support for Entity Contents Transition Event
+ eval_contentstransition = PRVM_ED_FindFieldOffset("contentstransition");
// LordHavoc: allowing QuakeC to override the player movement code
SV_PlayerPhysicsQC = PRVM_ED_FindFunction ("SV_PlayerPhysics");
EndFrameQC = PRVM_ED_FindFunction ("EndFrame");
//KrimZon - SERVER COMMANDS IN QUAKEC
SV_ParseClientCommandQC = PRVM_ED_FindFunction ("SV_ParseClientCommand");
-
- //[515]: init stufftext string (it is sent before svc_serverinfo)
- if(PRVM_ED_FindGlobal("SV_InitCmd") && PRVM_ED_FindGlobal("SV_InitCmd")->type & ev_string)
- SV_InitCmd = PRVM_G_STRING(PRVM_ED_FindGlobal("SV_InitCmd")->ofs);
- else
- SV_InitCmd = NULL;
+ gval_trace_dpstartcontents = PRVM_ED_FindGlobalOffset("trace_dpstartcontents");
+ gval_trace_dphitcontents = PRVM_ED_FindGlobalOffset("trace_dphitcontents");
+ gval_trace_dphitq3surfaceflags = PRVM_ED_FindGlobalOffset("trace_dphitq3surfaceflags");
+ gval_trace_dphittexturename = PRVM_ED_FindGlobalOffset("trace_dphittexturename");
}
#define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
{ev_string, "playerskin"},
{ev_function, "SendEntity"},
{ev_function, "customizeentityforclient"},
+ // DRESK - Support for Entity Contents Transition Event
+ {ev_function, "contentstransition"},
};
void SV_VM_Setup(void)
{
+ extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
+ extern cvar_t csqc_progcrc;
+ unsigned char *csprogsdata;
+ fs_offset_t csprogsdatasize;
PRVM_Begin;
PRVM_InitProg( PRVM_SERVERPROG );
// allocate the mempools
+ // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
prog->builtins = vm_sv_builtins;
prog->numbuiltins = vm_sv_numbuiltins;
EntityFrameCSQC_ClearVersions();//[515]: csqc
PRVM_End;
+
+ // see if there is a csprogs.dat installed, and if so, set the csqc_progcrc accordingly, this will be sent to connecting clients to tell them to only load a matching csprogs.dat file
+ sv.csqc_progcrc = -1;
+ sv.csqc_progname[0] = 0;
+ csprogsdata = FS_LoadFile(csqc_progname.string, tempmempool, true, &csprogsdatasize);
+ if (csprogsdata)
+ {
+ strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
+ sv.csqc_progcrc = CRC_Block(csprogsdata, csprogsdatasize);
+ Mem_Free(csprogsdata);
+ Con_DPrintf("server detected csqc progs file \"%s\" with crc %i\n", sv.csqc_progname, sv.csqc_progcrc);
+ }
}
void SV_VM_Begin(void)