#include "quakedef.h"
-static cvar_t sv_pvscheckentities = {0, "sv_pvscheckentities", "1"};
-static cvar_t sv_vischeckentities = {0, "sv_vischeckentities", "0"}; // extremely accurate visibility checking, but too slow
-static cvar_t sv_reportvischeckentities = {0, "sv_reportvischeckentities", "0"};
-static int sv_vischeckentitycullcount = 0;
+static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "0"}; // fast but loose
+static cvar_t sv_cullentities_portal = {0, "sv_cullentities_portal", "0"}; // extremely accurate visibility checking, but too slow
+static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "1"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
+static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
server_t sv;
server_static_t svs;
//============================================================================
+extern void SV_Phys_Init (void);
+extern void SV_World_Init (void);
+
/*
===============
SV_Init
Cvar_RegisterVariable (&sv_nostep);
Cvar_RegisterVariable (&sv_predict);
Cvar_RegisterVariable (&sv_deltacompress);
- Cvar_RegisterVariable (&sv_pvscheckentities);
- Cvar_RegisterVariable (&sv_vischeckentities);
- Cvar_RegisterVariable (&sv_reportvischeckentities);
+ Cvar_RegisterVariable (&sv_cullentities_pvs);
+ Cvar_RegisterVariable (&sv_cullentities_portal);
+ Cvar_RegisterVariable (&sv_cullentities_trace);
+ Cvar_RegisterVariable (&sv_cullentities_stats);
+
+ SV_Phys_Init();
+ SV_World_Init();
for (i = 0;i < MAX_MODELS;i++)
sprintf (localmodels[i], "*%i", i);
if (sv.datagram.cursize > MAX_DATAGRAM-16)
return;
MSG_WriteByte (&sv.datagram, svc_particle);
- MSG_WriteFloatCoord (&sv.datagram, org[0]);
- MSG_WriteFloatCoord (&sv.datagram, org[1]);
- MSG_WriteFloatCoord (&sv.datagram, org[2]);
+ MSG_WriteDPCoord (&sv.datagram, org[0]);
+ MSG_WriteDPCoord (&sv.datagram, org[1]);
+ MSG_WriteDPCoord (&sv.datagram, org[2]);
for (i=0 ; i<3 ; i++)
{
v = dir[i]*16;
if (modelindex >= 256 || startframe >= 256)
{
MSG_WriteByte (&sv.datagram, svc_effect2);
- MSG_WriteFloatCoord (&sv.datagram, org[0]);
- MSG_WriteFloatCoord (&sv.datagram, org[1]);
- MSG_WriteFloatCoord (&sv.datagram, org[2]);
+ MSG_WriteDPCoord (&sv.datagram, org[0]);
+ MSG_WriteDPCoord (&sv.datagram, org[1]);
+ MSG_WriteDPCoord (&sv.datagram, org[2]);
MSG_WriteShort (&sv.datagram, modelindex);
MSG_WriteShort (&sv.datagram, startframe);
MSG_WriteByte (&sv.datagram, framecount);
else
{
MSG_WriteByte (&sv.datagram, svc_effect);
- MSG_WriteFloatCoord (&sv.datagram, org[0]);
- MSG_WriteFloatCoord (&sv.datagram, org[1]);
- MSG_WriteFloatCoord (&sv.datagram, org[2]);
+ MSG_WriteDPCoord (&sv.datagram, org[0]);
+ MSG_WriteDPCoord (&sv.datagram, org[1]);
+ MSG_WriteDPCoord (&sv.datagram, org[2]);
MSG_WriteByte (&sv.datagram, modelindex);
MSG_WriteByte (&sv.datagram, startframe);
MSG_WriteByte (&sv.datagram, framecount);
else
MSG_WriteByte (&sv.datagram, sound_num);
for (i=0 ; i<3 ; i++)
- MSG_WriteFloatCoord (&sv.datagram, entity->v.origin[i]+0.5*(entity->v.mins[i]+entity->v.maxs[i]));
+ MSG_WriteDPCoord (&sv.datagram, entity->v.origin[i]+0.5*(entity->v.mins[i]+entity->v.maxs[i]));
}
/*
char **s;
char message[2048];
+ // LordHavoc: clear entityframe tracking
+ client->entityframenumber = 0;
+ EntityFrame_ClearDatabase(&client->entitydatabase);
+
MSG_WriteByte (&client->message, svc_print);
- sprintf (message, "\002\nServer: %s build %i (progs %i crc)", gamename, buildnumber, pr_crc);
+ sprintf (message, "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, pr_crc);
MSG_WriteString (&client->message,message);
MSG_WriteByte (&client->message, svc_serverinfo);
- MSG_WriteLong (&client->message, DPPROTOCOL_VERSION);
+ MSG_WriteLong (&client->message, DPPROTOCOL_VERSION3);
MSG_WriteByte (&client->message, svs.maxclients);
if (!coop.integer && deathmatch.integer)
client->spawn_parms[i] = (&pr_global_struct->parm1)[i];
}
+#if NOROUTINGFIX
SV_SendServerinfo (client);
+#else
+ // send serverinfo on first nop
+ client->waitingforconnect = true;
+ client->sendsignon = true;
+ client->spawned = false; // need prespawn, spawn, etc
+#endif
}
SV_ConnectClient (i);
net_activeconnections++;
+ NET_Heartbeat (1);
}
}
*/
int fatbytes;
-byte fatpvs[MAX_MAP_LEAFS/8];
+qbyte fatpvs[MAX_MAP_LEAFS/8];
void SV_AddToFatPVS (vec3_t org, mnode_t *node)
{
int i;
- byte *pvs;
+ qbyte *pvs;
mplane_t *plane;
float d;
given point.
=============
*/
-byte *SV_FatPVS (vec3_t org)
+qbyte *SV_FatPVS (vec3_t org)
{
fatbytes = (sv.worldmodel->numleafs+31)>>3;
memset (fatpvs, 0, fatbytes);
//=============================================================================
-int SV_BoxTouchingPVS (byte *pvs, vec3_t mins, vec3_t maxs, mnode_t *node)
+int SV_BoxTouchingPVS (qbyte *pvs, vec3_t mins, vec3_t maxs, mnode_t *node)
{
int leafnum;
loc0:
}
// node - recurse down the BSP tree
- switch (BOX_ON_PLANE_SIDE(mins, maxs, node->plane))
+ switch (BoxOnPlaneSide(mins, maxs, node->plane))
{
case 1: // front
node = node->children[0];
=============
*/
+#ifdef QUAKEENTITIES
void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
{
- int e, clentnum, bits, alpha, glowcolor, glowsize, scale, effects;
- byte *pvs;
- vec3_t org, origin, angles, entmins, entmaxs;
- float nextfullupdate;
- edict_t *ent;
- eval_t *val;
- entity_state_t *baseline; // LordHavoc: delta or startup baseline
- trace_t trace;
- model_t *model;
+ int e, clentnum, bits, alpha, glowcolor, glowsize, scale, effects, lightsize;
+ int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities;
+ qbyte *pvs;
+ vec3_t origin, angles, entmins, entmaxs, testorigin, testeye;
+ float nextfullupdate, alphaf;
+ edict_t *ent;
+ eval_t *val;
+ entity_state_t *baseline; // LordHavoc: delta or startup baseline
+ trace_t trace;
+ model_t *model;
Mod_CheckLoaded(sv.worldmodel);
// find the client's PVS
- VectorAdd (clent->v.origin, clent->v.view_ofs, org);
- pvs = SV_FatPVS (org);
- /*
- // dp protocol
- MSG_WriteByte(msg, svc_playerposition);
- MSG_WriteFloat(msg, org[0]);
- MSG_WriteFloat(msg, org[1]);
- MSG_WriteFloat(msg, org[2]);
- */
+ VectorAdd (clent->v.origin, clent->v.view_ofs, testeye);
+ pvs = SV_FatPVS (testeye);
+
+ culled_pvs = 0;
+ culled_portal = 0;
+ culled_trace = 0;
+ visibleentities = 0;
+ totalentities = 0;
clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
// send all entities that touch the pvs
}
}
+ totalentities++;
+
// if not touching a visible leaf
- if (sv_pvscheckentities.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes))
+ if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes))
+ {
+ culled_pvs++;
continue;
+ }
// or not visible through the portals
- if (sv_vischeckentities.integer && !Portal_CheckBox(sv.worldmodel, org, entmins, entmaxs))
+ if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, testeye, entmins, entmaxs))
{
- sv_vischeckentitycullcount++;
+ culled_portal++;
continue;
}
+
+ // don't try to cull embedded brush models with this, they're sometimes huge (spanning several rooms)
+ if (sv_cullentities_trace.integer && (model == NULL || model->type != mod_brush || model->name[0] != '*'))
+ {
+ // LordHavoc: test random offsets, to maximize chance of detection
+ testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
+ testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
+ testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
+
+ Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
+
+ if (trace.fraction == 1)
+ client->visibletime[e] = realtime + 1;
+ else
+ {
+ //test nearest point on bbox
+ testorigin[0] = bound(entmins[0], testeye[0], entmaxs[0]);
+ testorigin[1] = bound(entmins[1], testeye[1], entmaxs[1]);
+ testorigin[2] = bound(entmins[2], testeye[2], entmaxs[2]);
+
+ Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
+
+ if (trace.fraction == 1)
+ client->visibletime[e] = realtime + 1;
+ else if (realtime > client->visibletime[e])
+ {
+ culled_trace++;
+ continue;
+ }
+ }
+ }
+ visibleentities++;
}
- alpha = 255;
+ alphaf = 255.0f;
scale = 16;
glowcolor = 254;
effects = ent->v.effects;
if ((val = GETEDICTFIELDVALUE(ent, eval_alpha)))
if (val->_float != 0)
- alpha = (int) (val->_float * 255.0);
+ alphaf = val->_float * 255.0f;
// HalfLife support
if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt)))
if (val->_float != 0)
- alpha = (int) val->_float;
+ alphaf = val->_float;
- if (alpha == 0)
- alpha = 255;
- alpha = bound(0, alpha, 255);
+ if (alphaf == 0.0f)
+ alphaf = 255.0f;
+ alpha = bound(0, alphaf, 255);
if ((val = GETEDICTFIELDVALUE(ent, eval_scale)))
if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16;
Con_Printf ("packet overflow\n");
// mark the rest of the entities so they can't be delta compressed against this frame
for (;e < sv.num_edicts;e++)
+ {
client->nextfullupdate[e] = -1;
+ client->visibletime[e] = -1;
+ }
return;
}
bits |= U_STEP;
// LordHavoc: old stuff, but rewritten to have more exact tolerances
-// if ((int)(origin[0]*8.0) != (int)(baseline->origin[0]*8.0)) bits |= U_ORIGIN1;
-// if ((int)(origin[1]*8.0) != (int)(baseline->origin[1]*8.0)) bits |= U_ORIGIN2;
-// if ((int)(origin[2]*8.0) != (int)(baseline->origin[2]*8.0)) bits |= U_ORIGIN3;
if (origin[0] != baseline->origin[0]) bits |= U_ORIGIN1;
if (origin[1] != baseline->origin[1]) bits |= U_ORIGIN2;
if (origin[2] != baseline->origin[2]) bits |= U_ORIGIN3;
if (((int)(angles[0]*(256.0/360.0)) & 255) != ((int)(baseline->angles[0]*(256.0/360.0)) & 255)) bits |= U_ANGLE1;
if (((int)(angles[1]*(256.0/360.0)) & 255) != ((int)(baseline->angles[1]*(256.0/360.0)) & 255)) bits |= U_ANGLE2;
if (((int)(angles[2]*(256.0/360.0)) & 255) != ((int)(baseline->angles[2]*(256.0/360.0)) & 255)) bits |= U_ANGLE3;
- if (baseline->colormap != (byte) ent->v.colormap) bits |= U_COLORMAP;
- if (baseline->skin != (byte) ent->v.skin) bits |= U_SKIN;
+ if (baseline->colormap != (qbyte) ent->v.colormap) bits |= U_COLORMAP;
+ if (baseline->skin != (qbyte) ent->v.skin) bits |= U_SKIN;
if ((baseline->frame & 0x00FF) != ((int) ent->v.frame & 0x00FF)) bits |= U_FRAME;
if ((baseline->effects & 0x00FF) != ((int) ent->v.effects & 0x00FF)) bits |= U_EFFECTS;
if ((baseline->modelindex & 0x00FF) != ((int) ent->v.modelindex & 0x00FF)) bits |= U_MODEL;
if (bits & U_COLORMAP) MSG_WriteByte (msg, ent->v.colormap);
if (bits & U_SKIN) MSG_WriteByte (msg, ent->v.skin);
if (bits & U_EFFECTS) MSG_WriteByte (msg, ent->v.effects);
- if (bits & U_ORIGIN1) MSG_WriteFloatCoord (msg, origin[0]);
+ if (bits & U_ORIGIN1) MSG_WriteDPCoord (msg, origin[0]);
if (bits & U_ANGLE1) MSG_WriteAngle(msg, angles[0]);
- if (bits & U_ORIGIN2) MSG_WriteFloatCoord (msg, origin[1]);
+ if (bits & U_ORIGIN2) MSG_WriteDPCoord (msg, origin[1]);
if (bits & U_ANGLE2) MSG_WriteAngle(msg, angles[1]);
- if (bits & U_ORIGIN3) MSG_WriteFloatCoord (msg, origin[2]);
+ if (bits & U_ORIGIN3) MSG_WriteDPCoord (msg, origin[2]);
if (bits & U_ANGLE3) MSG_WriteAngle(msg, angles[2]);
// LordHavoc: new stuff
if (bits & U_MODEL2) MSG_WriteByte(msg, (int)ent->v.modelindex >> 8);
}
- if (sv_reportvischeckentities.integer)
- Con_Printf("sv_vischeck culled entities: %d\n", sv_vischeckentitycullcount);
- sv_vischeckentitycullcount = 0;
+ if (sv_cullentities_stats.integer)
+ Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d portal %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_portal + culled_trace, culled_pvs, culled_portal, culled_trace);
+}
+#else
+void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
+{
+ int e, clentnum, flags, alpha, glowcolor, glowsize, scale, effects, modelindex;
+ int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities;
+ float alphaf, lightsize;
+ qbyte *pvs;
+ vec3_t origin, angles, entmins, entmaxs, lightmins, lightmaxs, testorigin, testeye;
+ edict_t *ent;
+ eval_t *val;
+ trace_t trace;
+ model_t *model;
+ entity_frame_t entityframe;
+ entity_state_t *s;
+
+ if (client->sendsignon)
+ return;
+
+ Mod_CheckLoaded(sv.worldmodel);
+
+// find the client's PVS
+ // the real place being tested from
+ VectorAdd (clent->v.origin, clent->v.view_ofs, testeye);
+ pvs = SV_FatPVS (testeye);
+
+ // the place being reported (to consider the fact the client still
+ // applies the view_ofs[2], so we have to only send the fractional part
+ // of view_ofs[2], undoing what the client will redo)
+ VectorCopy (testeye, testorigin);
+ e = (int) clent->v.view_ofs[2] & 255;
+ if (e >= 128)
+ e -= 256;
+ testorigin[2] -= (float) e;
+ EntityFrame_Clear(&entityframe, testorigin);
+
+ culled_pvs = 0;
+ culled_portal = 0;
+ culled_trace = 0;
+ visibleentities = 0;
+ totalentities = 0;
+
+ clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
+ // send all entities that touch the pvs
+ ent = NEXT_EDICT(sv.edicts);
+ for (e = 1;e < sv.num_edicts;e++, ent = NEXT_EDICT(ent))
+ {
+ flags = 0;
+
+ if (ent != clent) // LordHavoc: always send player
+ {
+ if ((val = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)) && val->edict)
+ {
+ if (val->edict == clentnum)
+ flags |= RENDER_VIEWMODEL; // show relative to the view
+ else
+ {
+ // don't show to anyone else
+ continue;
+ }
+ }
+ else
+ {
+ // LordHavoc: never draw something told not to display to this client
+ if ((val = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)) && val->edict == clentnum)
+ continue;
+ if ((val = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)) && val->edict && val->edict != clentnum)
+ continue;
+ }
+ }
+
+ glowsize = 0;
+ effects = ent->v.effects;
+ if ((val = GETEDICTFIELDVALUE(ent, eval_glow_size)))
+ glowsize = (int) val->_float >> 2;
+ glowsize = bound(0, glowsize, 255);
+
+ lightsize = 0;
+ if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
+ {
+ if (effects & EF_BRIGHTFIELD)
+ lightsize = max(lightsize, 80);
+ if (effects & EF_MUZZLEFLASH)
+ lightsize = max(lightsize, 100);
+ if (effects & EF_BRIGHTLIGHT)
+ lightsize = max(lightsize, 400);
+ if (effects & EF_DIMLIGHT)
+ lightsize = max(lightsize, 200);
+ if (effects & EF_RED)
+ lightsize = max(lightsize, 200);
+ if (effects & EF_BLUE)
+ lightsize = max(lightsize, 200);
+ if (effects & EF_FLAME)
+ lightsize = max(lightsize, 250);
+ if (effects & EF_STARDUST)
+ lightsize = max(lightsize, 100);
+ }
+ if (glowsize)
+ lightsize = max(lightsize, glowsize << 2);
+
+ if ((val = GETEDICTFIELDVALUE(ent, eval_glow_trail)))
+ if (val->_float != 0)
+ {
+ flags |= RENDER_GLOWTRAIL;
+ lightsize = max(lightsize, 100);
+ }
+
+ modelindex = 0;
+ if (ent->v.modelindex >= 0 && ent->v.modelindex < MAX_MODELS && pr_strings[ent->v.model])
+ {
+ modelindex = ent->v.modelindex;
+ model = sv.models[(int)ent->v.modelindex];
+ Mod_CheckLoaded(model);
+ }
+ else
+ {
+ model = NULL;
+ if (ent != clent) // LordHavoc: always send player
+ if (lightsize == 0) // no effects
+ continue;
+ }
+
+ VectorCopy(ent->v.angles, angles);
+ if (DotProduct(ent->v.velocity, ent->v.velocity) >= 1.0f && host_client->latency >= 0.01f)
+ {
+ VectorMA(ent->v.origin, host_client->latency, ent->v.velocity, origin);
+ // LordHavoc: trace predicted movement to avoid putting things in walls
+ trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, origin, MOVE_NORMAL, ent);
+ VectorCopy(trace.endpos, origin);
+ }
+ else
+ {
+ VectorCopy(ent->v.origin, origin);
+ }
+
+ // ent has survived every check so far, check if it is visible
+ // always send embedded brush models, they don't generate much traffic
+ if (ent != clent && ((flags & RENDER_VIEWMODEL) == 0) && (model == NULL || model->type != mod_brush || model->name[0] != '*'))
+ {
+ // use the predicted origin
+ entmins[0] = origin[0] - 1.0f;
+ entmins[1] = origin[1] - 1.0f;
+ entmins[2] = origin[2] - 1.0f;
+ entmaxs[0] = origin[0] + 1.0f;
+ entmaxs[1] = origin[1] + 1.0f;
+ entmaxs[2] = origin[2] + 1.0f;
+ // using the model's bounding box to ensure things are visible regardless of their physics box
+ if (model)
+ {
+ if (ent->v.angles[0] || ent->v.angles[2]) // pitch and roll
+ {
+ VectorAdd(entmins, model->rotatedmins, entmins);
+ VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
+ }
+ else if (ent->v.angles[1])
+ {
+ VectorAdd(entmins, model->yawmins, entmins);
+ VectorAdd(entmaxs, model->yawmaxs, entmaxs);
+ }
+ else
+ {
+ VectorAdd(entmins, model->normalmins, entmins);
+ VectorAdd(entmaxs, model->normalmaxs, entmaxs);
+ }
+ }
+ lightmins[0] = min(entmins[0], origin[0] - lightsize);
+ lightmins[1] = min(entmins[1], origin[1] - lightsize);
+ lightmins[2] = min(entmins[2], origin[2] - lightsize);
+ lightmaxs[0] = min(entmaxs[0], origin[0] + lightsize);
+ lightmaxs[1] = min(entmaxs[1], origin[1] + lightsize);
+ lightmaxs[2] = min(entmaxs[2], origin[2] + lightsize);
+
+ totalentities++;
+
+ // if not touching a visible leaf
+ if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, lightmins, lightmaxs, sv.worldmodel->nodes))
+ {
+ culled_pvs++;
+ continue;
+ }
+
+ // or not visible through the portals
+ if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, testeye, lightmins, lightmaxs))
+ {
+ culled_portal++;
+ continue;
+ }
+
+ if (sv_cullentities_trace.integer)
+ {
+ // LordHavoc: test center first
+ testorigin[0] = (entmins[0] + entmaxs[0]) * 0.5f;
+ testorigin[1] = (entmins[1] + entmaxs[1]) * 0.5f;
+ testorigin[2] = (entmins[2] + entmaxs[2]) * 0.5f;
+ Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
+ if (trace.fraction == 1)
+ client->visibletime[e] = realtime + 1;
+ else
+ {
+ // LordHavoc: test random offsets, to maximize chance of detection
+ testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
+ testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
+ testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
+ Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
+ if (trace.fraction == 1)
+ client->visibletime[e] = realtime + 1;
+ else
+ {
+ if (lightsize)
+ {
+ // LordHavoc: test random offsets, to maximize chance of detection
+ testorigin[0] = lhrandom(lightmins[0], lightmaxs[0]);
+ testorigin[1] = lhrandom(lightmins[1], lightmaxs[1]);
+ testorigin[2] = lhrandom(lightmins[2], lightmaxs[2]);
+ Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
+ if (trace.fraction == 1)
+ client->visibletime[e] = realtime + 1;
+ else
+ {
+ if (realtime > client->visibletime[e])
+ {
+ culled_trace++;
+ continue;
+ }
+ }
+ }
+ else
+ {
+ if (realtime > client->visibletime[e])
+ {
+ culled_trace++;
+ continue;
+ }
+ }
+ }
+ }
+ }
+ visibleentities++;
+ }
+
+ alphaf = 255.0f;
+ scale = 16;
+ glowcolor = 254;
+ effects = ent->v.effects;
+
+ if ((val = GETEDICTFIELDVALUE(ent, eval_alpha)))
+ if (val->_float != 0)
+ alphaf = val->_float * 255.0;
+
+ // HalfLife support
+ if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt)))
+ if (val->_float != 0)
+ alphaf = val->_float;
+
+ if (alphaf == 0.0f)
+ alphaf = 255.0f;
+ alpha = bound(0, alphaf, 255);
+
+ if ((val = GETEDICTFIELDVALUE(ent, eval_scale)))
+ if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16;
+ if (scale < 0) scale = 0;
+ if (scale > 255) scale = 255;
+
+ if ((val = GETEDICTFIELDVALUE(ent, eval_glow_color)))
+ if (val->_float != 0)
+ glowcolor = (int) val->_float;
+
+ if ((val = GETEDICTFIELDVALUE(ent, eval_fullbright)))
+ if (val->_float != 0)
+ effects |= EF_FULLBRIGHT;
+
+ if (ent != clent)
+ {
+ if (lightsize == 0) // no effects
+ {
+ if (model) // model
+ {
+ // don't send if flagged for NODRAW and there are no effects
+ if (model->flags == 0 && ((effects & EF_NODRAW) || scale <= 0 || alpha <= 0))
+ continue;
+ }
+ else // no model and no effects
+ continue;
+ }
+ }
+
+ if ((val = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)) && val->edict == clentnum)
+ flags |= RENDER_EXTERIORMODEL;
+
+ if (ent->v.movetype == MOVETYPE_STEP)
+ flags |= RENDER_STEP;
+ // don't send an entity if it's coordinates would wrap around
+ if ((effects & EF_LOWPRECISION) && origin[0] >= -32768 && origin[1] >= -32768 && origin[2] >= -32768 && origin[0] <= 32767 && origin[1] <= 32767 && origin[2] <= 32767)
+ flags |= RENDER_LOWPRECISION;
+
+ s = EntityFrame_NewEntity(&entityframe, e);
+ // if we run out of space, abort
+ if (!s)
+ break;
+ VectorCopy(origin, s->origin);
+ VectorCopy(angles, s->angles);
+ if (ent->v.colormap >= 1024)
+ flags |= RENDER_COLORMAPPED;
+ s->colormap = ent->v.colormap;
+ s->skin = ent->v.skin;
+ s->frame = ent->v.frame;
+ s->modelindex = modelindex;
+ s->effects = effects;
+ s->alpha = alpha;
+ s->scale = scale;
+ s->glowsize = glowsize;
+ s->glowcolor = glowcolor;
+ s->flags = flags;
+ }
+ entityframe.framenum = ++client->entityframenumber;
+ EntityFrame_Write(&client->entitydatabase, &entityframe, msg);
+
+ if (sv_cullentities_stats.integer)
+ Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d portal %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_portal + culled_trace, culled_pvs, culled_portal, culled_trace);
}
+#endif
/*
=============
int items;
eval_t *val;
vec3_t punchvector;
+ qbyte viewzoom;
//
// send a damage message
MSG_WriteByte (msg, ent->v.dmg_save);
MSG_WriteByte (msg, ent->v.dmg_take);
for (i=0 ; i<3 ; i++)
- MSG_WriteFloatCoord (msg, other->v.origin[i] + 0.5*(other->v.mins[i] + other->v.maxs[i]));
+ MSG_WriteDPCoord (msg, other->v.origin[i] + 0.5*(other->v.mins[i] + other->v.maxs[i]));
ent->v.dmg_take = 0;
ent->v.dmg_save = 0;
if ((val = GETEDICTFIELDVALUE(ent, eval_punchvector)))
VectorCopy(val->vector, punchvector);
+ i = 255;
+ if ((val = GETEDICTFIELDVALUE(ent, eval_viewzoom)))
+ {
+ i = val->_float * 255.0f;
+ if (i == 0)
+ i = 255;
+ else
+ i = bound(0, i, 255);
+ }
+ viewzoom = i;
+
+ if (viewzoom != 255)
+ bits |= SU_VIEWZOOM;
+
for (i=0 ; i<3 ; i++)
{
if (ent->v.punchangle[i])
if (ent->v.armorvalue)
bits |= SU_ARMOR;
-// if (ent->v.weapon)
- bits |= SU_WEAPON;
+ bits |= SU_WEAPON;
if (bits >= 65536)
bits |= SU_EXTEND1;
if (bits & (SU_PUNCH1<<i))
MSG_WritePreciseAngle(msg, ent->v.punchangle[i]); // dpprotocol
if (bits & (SU_PUNCHVEC1<<i)) // dpprotocol
- MSG_WriteFloatCoord(msg, punchvector[i]); // dpprotocol
+ MSG_WriteDPCoord(msg, punchvector[i]); // dpprotocol
if (bits & (SU_VELOCITY1<<i))
MSG_WriteChar (msg, ent->v.velocity[i]/16);
}
{
MSG_WriteByte (msg, ent->v.weapon);
}
+
+ if (bits & SU_VIEWZOOM)
+ MSG_WriteByte (msg, viewzoom);
}
/*
*/
qboolean SV_SendClientDatagram (client_t *client)
{
- byte buf[MAX_DATAGRAM];
+ qbyte buf[MAX_DATAGRAM];
sizebuf_t msg;
msg.data = buf;
MSG_WriteByte (&msg, svc_time);
MSG_WriteFloat (&msg, sv.time);
-// add the client specific data to the datagram
- SV_WriteClientdataToMessage (client->edict, &msg);
+ if (client->spawned)
+ {
+ // add the client specific data to the datagram
+ SV_WriteClientdataToMessage (client->edict, &msg);
- SV_WriteEntitiesToClient (client, client->edict, &msg);
+ SV_WriteEntitiesToClient (client, client->edict, &msg);
-// copy the server datagram if there is space
- if (msg.cursize + sv.datagram.cursize < msg.maxsize)
- SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
+ // copy the server datagram if there is space
+ if (msg.cursize + sv.datagram.cursize < msg.maxsize)
+ SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
+ }
// send the datagram
if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1)
{
for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
{
- if (!client->active)
+ if (!client->active || !client->spawned)
continue;
MSG_WriteByte (&client->message, svc_updatefrags);
MSG_WriteByte (&client->message, i);
void SV_SendNop (client_t *client)
{
sizebuf_t msg;
- byte buf[4];
+ qbyte buf[4];
msg.data = buf;
msg.maxsize = sizeof(buf);
if (!host_client->active)
continue;
+#ifndef NOROUTINGFIX
+ if (host_client->sendserverinfo)
+ {
+ host_client->sendserverinfo = false;
+ SV_SendServerinfo (host_client);
+ }
+#endif
+
if (host_client->spawned)
{
if (!SV_SendClientDatagram (host_client))
if (host_client->message.cursize || host_client->dropasap)
{
if (!NET_CanSendMessage (host_client->netconnection))
- {
-// I_Printf ("can't write\n");
continue;
- }
if (host_client->dropasap)
SV_DropClient (false); // went to another level
================
*/
-int SV_ModelIndex (char *name)
+int SV_ModelIndex (const char *name)
{
- int i;
+ int i;
if (!name || !name[0])
return 0;
return i;
}
+#ifdef SV_QUAKEENTITIES
/*
================
SV_CreateBaseline
else
{
svent->baseline.colormap = 0;
- svent->baseline.modelindex = svent->v.modelindex; //SV_ModelIndex(pr_strings + svent->v.model);
+ svent->baseline.modelindex = svent->v.modelindex;
}
large = false;
MSG_WriteByte (&sv.signon, svent->baseline.skin);
for (i=0 ; i<3 ; i++)
{
- MSG_WriteFloatCoord(&sv.signon, svent->baseline.origin[i]);
+ MSG_WriteDPCoord(&sv.signon, svent->baseline.origin[i]);
MSG_WriteAngle(&sv.signon, svent->baseline.angles[i]);
}
}
}
+#endif
/*
*/
extern float scr_centertime_off;
-void SV_SpawnServer (char *server)
+void SV_SpawnServer (const char *server)
{
edict_t *ent;
int i;
// serverflags are for cross level information (sigils)
pr_global_struct->serverflags = svs.serverflags;
-
+
ED_LoadFromFile (sv.worldmodel->entities);
// LordHavoc: clear world angles (to fix e3m3.bsp)
VectorClear(sv.edicts->v.angles);
// run two frames to allow everything to settle
sv.frametime = pr_global_struct->frametime = host_frametime = 0.1;
SV_Physics ();
+ sv.frametime = pr_global_struct->frametime = host_frametime = 0.1;
SV_Physics ();
Mod_PurgeUnused();
+#ifdef QUAKEENTITIES
// create a baseline for more efficient communications
SV_CreateBaseline ();
+#endif
// send serverinfo to all connected clients
for (i=0,host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
SV_SendServerinfo (host_client);
Con_DPrintf ("Server spawned.\n");
+ NET_Heartbeat (2);
}
+